Difference between revisions of "Long Shot"
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Long Shot
Attack
Modified by: Strength , Agility, Perception
- Requires a ranged weapon and ammunition
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* Unlocked by reading [[Ranged Weapons Treatise III]] or by spending 12 Attribute points into Strength, Agility or Perception. | |||
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[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> | ||
Latest revision as of 16:49, 4 February 2024

Attack
12
10 
Type
Target Tile
Modified by: Strength , Agility, Perception
- Requires a ranged weapon and ammunition
Takes a shot with +1 Range.
Each tile of distance to the target grants the shot +2% Weapon Damage, +2% Armor Penetration, and +3% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Each tile of distance to the target grants the shot +2% Weapon Damage, +2% Armor Penetration, and +3% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Takes a shot with +1 Range.
Each tile of distance to the target grants the shot +(0.1 * AGL) + (0.1 * PRC)% Weapon Damage, +(0.1 * STR) + (0.1 * AGL)% Armor Penetration, and +(0.15 * AGL) + (0.15 * PRC)% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with (60 + 2 * PRC)% chance Confuses it for 10 turns.
Each tile of distance to the target grants the shot +(0.1 * AGL) + (0.1 * PRC)% Weapon Damage, +(0.1 * STR) + (0.1 * AGL)% Armor Penetration, and +(0.15 * AGL) + (0.15 * PRC)% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with (60 + 2 * PRC)% chance Confuses it for 10 turns.
Show formulasHide formulas
- Unlocked by reading Ranged Weapons Treatise III or by spending 12 Attribute points into Strength, Agility or Perception.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.2.13
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