Difference between revisions of "Manticore"
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Manticore
Tier 5 Monster
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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==Possible Loot== | ==Possible Loot== | ||
This creature drops no loot. | This creature drops no loot. | ||
==Gallery== | |||
<gallery mode="nolines"> | |||
File:ForgottenLore.png|thumb|Manticore poster | |||
File:Manticore 1.gif|thumb|Deadly Tail | |||
File:Manticore 2.gif|thumb|Bone Pyres | |||
File:Manticore 3.gif|thumb|Vengeance of the Dead | |||
File:Manticore 4.gif|thumb|Disenchantment | |||
</gallery> | |||
== See also == | == See also == | ||
Revision as of 19:50, 25 July 2024
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Manticore
Tier 5 Monster

Health: 2000
Energy: 4000
Damage
5 Piercing
35 Rending
5 Arcane
5 Sacred
5 Unholy
Protection
Head 12
Body 12
Arms 12
Legs 12
Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 40%
Caustic 40%
Magic 40%
Unholy 40%
Arcane 40%
Sacred 40%
Psionic 40%
Defensive stats
Block Chance 0%
Bleed Res. 65%
Pain Res. 100%
Bleed Res. 65%
Pain Res. 100%
Block Power 0
Control Res. 60%
Fortitude 33%
Control Res. 60%
Fortitude 33%
Dodge Chance 33%
Move Res. 150%
Crit Avoidance 33%
Move Res. 150%
Crit Avoidance 33%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 75%
Life Leech 30%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 75%
Life Leech 30%
Vision 0
Crit Efficiency ×1
Bleed Chance 60%
Daze Chance 75%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 30
Bleed Chance 60%
Daze Chance 75%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 30
Accuracy 95%
Fumble Chance 0%
Stagger Chance 75%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 25%
Fumble Chance 0%
Stagger Chance 75%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 25%
Attributes
STR: 90
AGL: 60
PRC: 40
VIT: 70
WIL: 60
Miscellaneous
Faction: carnivore
Size: giant
XP: 2000
Show moreShow less
A spawn of ancient magic that combines the ferocity of a wild beast with the craftiness of a skilled warlock.
| “ | My mind... my body... serve a singular purpose... To protect the Cradle... | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Primal Aether | Spell Type: Target Area Range: 7 Energy: 30 Cooldown: 4 | Marks an area Next turn launches an energy arc that hits everything in its trajectory, dealing 12 Arcane, 12 Sacred, and 12 Unholy Damage with 80% Armor Penetration, +125% Knockback Chance, and +100% Stun Chance. |
| Deadly Tail | Attack Type: Target Object Range: 1 | Delivers a strike to the target: With 33% chance applies it with Poisoning for 6 turns Or with 33% chance applies it with "Sacrificial Blood" for 6 turns Or with 33% chance applies it with "Curse" for 6 turns The chance of receiving these effects is reduced with Poison, Bleed. and Unholy Resistances respectively. |
| Vengeance of the Dead | Spell Type: No target Energy: 30 Cooldown: 8 | Marks 6-8 tiles in a large area around the character, including the tile they're currently standing on. Next turn cause bone spikes to erupt from the marked tiles, dealing 28 Piercing and 12 Unholy Damage with 60% Armor Penetration, +100% Bleed Chance, and +100% Immobilization Chance. Bone Spikes persist for 12 turns, but can be destroyed with damage or when this ability is used again. |
| Lion Leap | Charge Type: Target Tile Range: 7 Energy: 20 Cooldown: 4 | Performs a leap to a targeted tile. This ability can't be used if one of the paws is Severely Injured. |
| Bone Pyres | Spell Type: No Target Energy: 30 Cooldown: 8 | Destroys every skeleton in the arena, sending bone shards that deal 12 Piercing and 10 Unholy Damage with 40% Armor Penetration to all adjacent enemies. Creates aether fires in place of destroyed skeletons for 8 turns. While the character is adjacent to an aether fire, it burns 5% of their Max Energy each turn. Aether fires can't be extinguished with water, but they can be stamped out by walking over them. Doing so deals 5 Fire, 5 Unholy, 5 Sacred, and 5 Arcane Damage with 100% Armor Penetration. |
| Animated Servant | Spell Type: No Target Range: 7 Energy: 30 Cooldown: 4 | Summons two skeletons from the bone mounds closest to the character. The skeletons persist for 24 turns, then fall apart, replenishing 4% Max Health and 8% Max Energy to the Manticore. |
Description
There is only one Manticore in a entire map- inside Burial Cave. This creature is related to quest From the Cradle to the Grave. TODO
Tactics
Good luck. You will need it.
- The Manticore will cast Vengeance of the Dead even if you're adjacent to it, so try to use the opportunity to attack it while this skill is off cooldown.
- The Manticore will only cast Bone Pyres if you're adjacent to 2 skellies, so you can use this to your advantage by purposefully letting 2 skellies come near you and attack the Manticore while he uses that skill. You'll take some damage, but it might be better than taking a hit of Deadly Tail.
- The Manticore will only cast Primal Aether if you're not adjacent to it.
- The Manticore will only cast Animated Servant if there's less than 4 skellies in the room and you're not adjacent to the Manticore.
- Don't let the skellies expire on their own, as that will regen the Manticore for 4% of its Health, kill them or force the Manticore to use Bone Pyres.
- Try to not allow the Manticore the opportunity to hit you with Deadly Tail, even a fumbled or dodged hit can apply the secondary effects of the skill as long as it caused you 1 point of damage.
- If you're struggling to hit the Manticore often enough to keep it from naturally restoring its health, you can throw stuff at the manticore to reset the turn counter of the natural restoration. Anything works as long as it deals 1 point of damage.
Possible Loot
This creature drops no loot.
Gallery
See also
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9
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