Manticore

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Manticore
Level 25 Beast
Manticore
Health: 1800
Energy: 5000

Damage
5 Piercing
35 Rending
5 Arcane
5 Sacred
5 Unholy

Protection
Head 12
Body 12
Arms 12
Legs 12

Resistances
Physical 35%
Nature 25%
Magic 50%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Fire 25%
Frost 25%
Shock 25%
Poison 25%
Caustic 25%
Unholy 50%
Arcane 50%
Sacred 50%
Psionic 50%

Defensive stats
Block Chance 0%
Bleed Res. 70%
Control Res. 70%
Block Power 0
Pain Res. 99%
Move Res. 125%
Dodge Chance 35%

Offensive stats
Crit Chance 0%
Accuracy 100%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 66%
Life Leech 25%
Vision 30
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 66%
Fumble Chance 0%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 25%
Bonus Range 0
Armor Pen. 50%

Attributes
STR
AGL
PRC
VIT
WIL

90
90
90
120
120

Miscellaneous
Faction:
carnivore
Size:
giant
XP:
3000

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A spawn of ancient magic that combines ferocity of a wild beast and craftiness of a skilled warlock.
A spawn of ancient magic that combines ferocity of a wild beast and craftiness of a skilled warlock.

Skills

SkillBasic StatsDescription
Primal Aether
Primal Aether
Type:
Target Area
Range:
7
Energy:
30
Cooldown:
4
Marks an area

Next turn launches an energy arc that hits everything in its trajectory, dealing 12 Arcane, 12 Sacred, and 12 Unholy Damage with 80% Armor Penetration, +125% Knockback Chance, and +100% Stun Chance.
Deadly Tail
Deadly Tail
Type:
Target Object
Range:
1
Delivers a strike to the target:

With 33% chance applies it with Poisoning for 6 turns
Or with 33% chance applies it with "Sacrificial Blood" for 6 turns
Or with 33% chance applies it with "Curse" for 6 turns

The chance of receiving these effects is reduced with Poison, Bleed. and Unholy Resistances respectively.
Vengeance of the Dead
Vengeance of the Dead
Type:
No target
Energy:
30
Cooldown:
8
Marks 6-8 tiles in a large area around the character, including the tile they're currently standing on.

Next turn cause bone spikes to erupt from the marked tiles, dealing 28 Piercing and 12 Unholy Damage with 60% Armor Penetration, +100% Bleed Chance, and +100% Immobilization Chance. Bone Spikes persist for 12 turns, but can be destroyed with damage or when this ability is used again.
Lion Leap
Lion Leap
Type:
Target Tile
Range:
7
Energy:
20
Cooldown:
4
Performs a leap to a targeted tile. This ability can't be used if one of the paws is Severely Injured.
Bone Pyres
Bone Pyres
Type:
No Target
Energy:
30
Cooldown:
8
Destroys every skeleton in the arena, sending bone shards that deal 12 Piercing and 10 Unholy Damage with 40% Armor Penetration to all adjacent enemies.

Creates aether fires in place of destroyed skeletons for 8 turns. While the character is adjacent to an aether fire, it burns 5% of their Max Energy each turn.

Aether fires can't be extinguished with water, but they can be stamped out by walking over them. Doing so deals 5 Fire, 5 Unholy, 5 Sacred, and 5 Arcane Damage with 100% Armor Penetration.
Animated Servant
Animated Servant
Type:
No Target
Range:
7
Energy:
30
Cooldown:
4
Summons two skeletons from the bone mounds closest to the character.

The skeletons persist for 24 turns, then fall apart, replenishing 4% Max Health and 8% Max Energy to the Manticore.

TODO

Description

There is only one Manticore in a entire map- inside Burial Cave. This creature is related to quest From the Cradle to the Grave. TODO

Tactics

TODO Good luck. You will need it.

Possible Loot

This creature drops no loot.

See also


Page last edited during patch: 0.8.0.17