Manticore
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Manticore
Tier 5 Monster

Health: 2000
Energy: 4000
Damage
5 Piercing
35 Rending
5 Arcane
5 Sacred
5 Unholy
Protection
Head 12
Body 12
Arms 12
Legs 12
Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 40%
Caustic 40%
Magic 40%
Unholy 40%
Arcane 40%
Sacred 40%
Psionic 40%
Defensive stats
Block Chance 0%
Bleed Res. 65%
Pain Res. 100%
Bleed Res. 65%
Pain Res. 100%
Block Power 0
Control Res. 60%
Fortitude 33%
Control Res. 60%
Fortitude 33%
Dodge Chance 33%
Move Res. 150%
Crit Avoidance 33%
Move Res. 150%
Crit Avoidance 33%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 75%
Life Leech 30%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 75%
Life Leech 30%
Vision 0
Crit Efficiency ×1
Bleed Chance 60%
Daze Chance 75%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 30
Bleed Chance 60%
Daze Chance 75%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 30
Accuracy 95%
Fumble Chance 0%
Stagger Chance 75%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 25%
Fumble Chance 0%
Stagger Chance 75%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 25%
Attributes
STR: 90
AGL: 60
PRC: 40
VIT: 70
WIL: 60
Miscellaneous
Faction: carnivore
Size: giant
XP: 2000
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A spawn of ancient magic that combines the ferocity of a wild beast with the craftiness of a skilled warlock.
| “ | My mind... my body... serve a singular purpose... To protect the Cradle... | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Charge Type: Target Tile Range: 7 Energy: 20 Cooldown: 4 | Jumps to the targeted tile. This skill can't be used if one of the paws is Severely Injured. |
![]() | Spell Type: Target Area Range: 7 Energy: 30 Cooldown: 4 | Marks a 7 tile line. Next turn deals 12 Arcane, 12 Sacred, and 12 Unholy Damage with 80% Armor Penetration, +125% Knockback Chance, and +100% Stun Chance to all targets within the area. |
![]() | Spell Type: No target Energy: 30 Cooldown: 8 | Marks an enemy's tile and 5-7 more tiles in a large area around them. Next turn summons Bone Spikes on them, dealing 28 Piercing and 12 Unholy Damage with 60% Armor Penetration, +100% Bleed Chance, and +100% Immobilization Chance. The Bone Spikes persist for 12 turns or until the spell is used again. |
![]() | Spell Type: No Target Energy: 30 Cooldown: 4 | Summons two Risen Axonians near the bone mounds closest to the enemy. The Skeletons persist for 24 turns, then crumble to dust, replenishing 4% Max Health and 8% Max Energy to the Manticore. |
![]() | Spell Type: No Target Energy: 30 Cooldown: 16 | Destroys all Risen Axonians, dealing 12 Piercing and 10 Unholy Damage with 40% Armor Penetration to all targets adjacent to them. Creates Aether Fires in their place, which persist for 8 turns. Each turn, Aether Fires burn 5% Max Energy of all enemies adjacent to them. Aether Fires can't be extinguished with water, but they can be stomped out, which deals 5 Fire, 5 Unholy, 5 Sacred, and 5 Arcane Damage with 100% Armor Penetration. |
![]() | Attack Type: Target Object Range: 1 | Delivers a strike, with 33% chance applying the target with Poisoning, "Mark of the Feast" or "Curse of Decay" for 6 turns. The chance to apply the effects is reduced by the target's Poison, Bleed, and Unholy Resistances respectively. |
![]() | Passive | Daze doesn't prevent the use of abilities. Abilities' cooldowns can't be increased or prolonged by external means. |
Description
There is only one Manticore in a entire map- inside Burial Cave.
This creature is related to quest From the Cradle to the Grave.
TODO
Tactics
Good luck. You will need it.
- The Manticore will cast Vengeance of the Dead even if you're adjacent to it, so try to use the opportunity to attack it while this skill is off cooldown.
- The Manticore will only cast Bone Pyres if you're adjacent to 2 skellies, so you can use this to your advantage by purposefully letting 2 skellies come near you and attack the Manticore while he uses that skill. You'll take some damage, but it might be better than taking a hit of Deadly Tail.
- The Manticore will only cast Primal Aether if you're not adjacent to it.
- The Manticore will only cast Animated Servant if there's less than 4 skellies
in the room and you're not adjacent to the Manticore. - Don't let the skellies expire on their own, as that will regen the Manticore for 4% of its Health, kill them or force the Manticore to use Bone Pyres.
- Try to not allow the Manticore the opportunity to hit you with Deadly Tail, even a fumbled or dodged hit can apply the secondary effects of the skill as long as it caused you 1 point of damage.
- If you're struggling to hit the Manticore often enough to keep it from naturally restoring its health, you can throw stuff at the manticore to reset the turn counter of the natural restoration. Anything works as long as it deals 1 point of damage.
Possible Loot
This creature drops no loot.
Interesting Facts
- It is unknown whether Manticores existed in the wild or are all spawns of Axonian magic.
- The Bone Cradle is specifically designed to turn people into Manticores, but does not give them magical abilities. This feature is unique to Venemist, which makes his transformation stand out from others.
Gallery
-
Manticore poster
-
Deadly Tail
-
Bone Pyres
-
Vengeance of the Dead
-
Disenchantment
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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