Difference between revisions of "Swords (skill tree)"
Jump to navigation
Jump to search
m (Update names of abilities) |
m |
||
Line 45: | Line 45: | ||
{{SkillTable/subtitle|Treatise II}} | {{SkillTable/subtitle|Treatise II}} | ||
{{SkillTable/row|Gloat}} | {{SkillTable/row|Gloat}} | ||
{{SkillTable/row|Fencer | {{SkillTable/row|Fencer Stance}} | ||
{{SkillTable/row| | {{SkillTable/row|Steady Tempo}} | ||
{{SkillTable/subtitle|Treatise III}} | {{SkillTable/subtitle|Treatise III}} | ||
{{SkillTable/row|Honed Edge}} | {{SkillTable/row|Honed Edge}} |
Latest revision as of 02:14, 4 January 2025
This article is about a skill tree. For the corresponding weapon class, see Swords. |
This page shows all Sword skills.
“ | Dart through the battlefield, cleaving opponents with precise strikes. | „ |
Main focus:
Bleeding, Mobility.
Crit Effect:
+25% Bleed Chance
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Cleaving Strike | Attack Type: Target Area, 3 Tiles Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires one-handed sword | Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance. Grants +5% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
Blade Maintenance | Passive - Requires one-handed sword | Grants sword strikes +5% Bleed Chance if the equipped sword's Durability is above 80%, +5% Weapon Damage if its above 90%, and +3% Crit Chance if it's above 95%. Reduces swords' Durability loss by 50% when blocking with them and by 20% when delivering strikes. |
Keeping Distance | Maneuver Type: Target Tile Range: 1 Energy: 14 Cooldown: 10 Modified by: Strength, Agility, Perception - Requires one-handed sword | Repositions to an adjacent tile. Next turn delivers a free strike to a random adjacent enemy with +50% Stagger Chance and +10% Crit Chance. |
Treatise II | ||
Gloat | Passive - Requires one-handed sword | Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target. Doubles the bonuses if the negative effect is Bleeding. |
Fencer Stance | Stance Type: No Target Energy: 12 Cooldown: 10 - Requires one-handed sword | Activates "Fencer Stance" for 8 turns: +5% Counter Chance +5% Block Chance +5% Dodge Chance +8% Bleed Chance Using this ability tree's skills grants an extra stack of the effect (up to IV stacks). Basic sword strikes prolong the duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Steady Tempo | Passive - Requires one-handed sword | Using the ability tree's skills grants +10% Energy Restoration for 5 turns and reduces the cooldown of the ability tree's random Attack skill by 1 turn. The effect stacks up to 4 times. |
Treatise III | ||
Honed Edge | Passive - Requires one-handed sword | Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns. The effect stacks up to 5 times. |
Onrush | Attack / Charge Type: Target Object Range: 4 Energy: 20 Cooldown: 14 Modified by: Strength, Agility, Perception - Requires one-handed sword | Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +10% Armor Penetration. If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns. |
Page last edited during patch: 0.9.1.0
|
|
|