Difference between revisions of "Swords (skill tree)"

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{{SkillTable/subtitle|Treatise II}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Gloat}}
{{SkillTable/row|Gloat}}
{{SkillTable/row|Fencer's Stance}}
{{SkillTable/row|Fencer Stance}}
{{SkillTable/row|Endurance Training}}
{{SkillTable/row|Steady Tempo}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Honed Edge}}
{{SkillTable/row|Honed Edge}}

Latest revision as of 02:14, 4 January 2025

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Swords.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Sword skills.

Dart through the battlefield, cleaving opponents with precise strikes.

Main focus:
Bleeding, Mobility.

Crit Effect:
+25% Bleed Chance


Skill List

SkillBasic StatsDescription
Treatise I
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area, 3 Tiles
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.

Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Blade Maintenance
Blade Maintenance
Passive
- Requires one-handed sword
Grants sword strikes +5% Bleed Chance if the equipped sword's Durability is above 80%, +5% Weapon Damage if its above 90%, and +3% Crit Chance if it's above 95%.

Reduces swords' Durability loss by 50% when blocking with them and by 20% when delivering strikes.
Keeping Distance
Keeping Distance
Maneuver
Type:
Target Tile
Range:
1
Energy:
14
Cooldown:
10
Modified by:
Strength, Agility, Perception
- Requires one-handed sword
Repositions to an adjacent tile.

Next turn delivers a free strike to a random adjacent enemy with +50% Stagger Chance and +10% Crit Chance.
Treatise II
Gloat
Gloat
Passive
- Requires one-handed sword
Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target.

Doubles the bonuses if the negative effect is Bleeding.
Fencer Stance
Fencer Stance
Stance
Type:
No Target
Energy:
12
Cooldown:
10
- Requires one-handed sword
Activates "Fencer Stance" for 8 turns:

+5% Counter Chance
+5% Block Chance
+5% Dodge Chance
+8% Bleed Chance

Using this ability tree's skills grants an extra stack of the effect (up to IV stacks).

Basic sword strikes prolong the duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Steady Tempo
Steady Tempo
Passive
- Requires one-handed sword
Using the ability tree's skills grants +10% Energy Restoration for 5 turns and reduces the cooldown of the ability tree's random Attack skill by 1 turn.

The effect stacks up to 4 times.
Treatise III
Honed Edge
Honed Edge
Passive
- Requires one-handed sword
Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns.
The effect stacks up to 5 times.
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Modified by:
Strength, Agility, Perception
- Requires one-handed sword
Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +10% Armor Penetration.

If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns.


Page last edited during patch: 0.9.1.0