Difference between revisions of "Situations"

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Settlements' '''Situations''' are introduced in Rags to Riches update. Situations are timed events that affect the Settlement and its surroundings, creating new opportunities and challenges for the player.
Settlements' '''Situations''' are introduced in Rags to Riches update. Situations are timed events that affect the Settlement and its surroundings, creating new opportunities and challenges for the player.
[[File:Situations.png|alt=Settlements' Situations can be shown in Reputation tab|thumb|500x500px|Settlements' Situations can be shown in Reputation tab]]


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* Negative Situations won’t go away until the player clears a corresponding [[Contract]], then the Negative Situation gets removed some time after completion. This also works if the Contract gets completed through the simulated completion of Contracts by other mercenaries.
* Negative Situations won’t go away until the player clears a corresponding [[Contract]], then the Negative Situation gets removed some time after completion. This also works if the Contract gets completed through the simulated completion of Contracts by other mercenaries.


[[File:Situations.png|alt=Settlements' Situations can be shown in Reputation tab|thumb|500x500px|Settlements' Situations can be shown in Reputation tab]]


== Positive Situations ==
== Positive Situations ==

Revision as of 20:31, 5 February 2025

Settlements' Situations are introduced in Rags to Riches update. Situations are timed events that affect the Settlement and its surroundings, creating new opportunities and challenges for the player.

Settlements' Situations can be shown in Reputation tab
Settlements' Situations can be shown in Reputation tab

Situations are categorized into 3 types: Positive, Neutral, and Negative. Positive Situations are centered around various boons. Neutral ones come with both beneficial and detrimental effects. And Negative Situations mostly harm the affected Settlement and can cause new Negative Economical Situations to appear. Each Situation comes with its own special effects like adding new NPCs, altering some of the existing speech and dialogue lines and affecting prices. There are currently 12 Situations: 9 main ones and 3 Economical ones.

Completing Contracts in a given Settlement increases the chance for Positive and Neutral Situations to appear. Failing a Contract increases the chance for Negative Situations to appear. This also applies if the Contract gets completed or failed through the simulated completion of Contracts by other mercenaries.

  • Positive and Neutral Situations usually last for a few days before potentially reappearing in another village.
  • Negative Situations won’t go away until the player clears a corresponding Contract, then the Negative Situation gets removed some time after completion. This also works if the Contract gets completed through the simulated completion of Contracts by other mercenaries.


Positive Situations

Fair

Travelling Fair at the settlement
Travelling Fair at the settlement
A brief flash of merriment and prosperity in the otherwise bleak day-to-day life.

Fair is organized by Wandering Traders, who offer a large selection of Commodities for affordable prices. In Fair, all markets and general merchants will closed their stalls.

  • Alcohol Selling Prices -15%
  • Food Selling Prices -15%
  • Trade Favorability +10%
  • Stocks Size +20%
  • The settlement receives a visit from Wandering Traders

Rut

The cycle of life takes another turn, and animals are gathering in this area for the purpose of procreation.

Rut will repopulate all dens around the settlement, increasing animal spawn rates, and attracting Hunters, who are always partial to making a trade.

  • Area Wilderness +50%
  • Animals are more abundant in the area
  • The settlement receives a visit from Hunters

Bloom

Nature takes back what's hers: nearby meadows and forest are once again alive with fresh growth.

Bloom greatly boosts the amount of plants and mushrooms in the area while also increasing the demand both for them and medical items. The settlement itself gets a visit from a group of peasant Foragers, who’ll gladly sell any rare plants they’ve collected.

  • Medicine Selling Prices -20%
  • Herbs Buying Prices +75%
  • Herbs and mushrooms are more abundant in the area
  • The settlement receives a visit from Foragers

Neutral Situations

Competition

Mercenaries are flocking here from all over Aldor, goaded by rumor of lucrative contracts. Getting one for yourself is bound to involve some rivalry.

Stems from the presence of rival Mercenaries in the settlement. Competition reduces the number of available contracts, adds negative modifiers to the remaining ones, and narrows the time window for their completion. On the upside, these high difficulty contracts will net you a much bigger reward.

Pilgrimage

Pilgrims showed in Pilgrimage Situation
Pilgrims showed in Pilgrimage Situation
Even though many holy sites have fallen into disrepair, there's still enough people not ready to simply give up on their way of living.

Pilgrimage is tied to a group of monks who wander between the holy sites of Aldor. They’re capable of granting a lengthy blessing to your character and boost the reputation gain for completing Crypt and Catacombs contracts. At the same time, they put a noticeable strain on local food and medicine prices.

Reinforcements

At least for a time, the locals can sleep soundly at night - their safety is well guarded

Signify the arrival of additional guards. Reinforcements reduces the number of enemies and ambushes around the settlement while also increasing the price of food and alcohol. To offset this, you’ll be able to earn some Reputation simply by killing any remaining enemies around the village.

  • Area Wilderness -50%
  • Ambush Chance -100%
  • Alcohol Selling Prices +30%
  • Alcohol Buying Prices +20%
  • Food Selling Prices +30%
  • Food Buying Prices +20%
  • While in the area, killing enemies grants Reputation.
  • The settlement is reinforced by additional Soldiers.

Negative Situations

Dangerous Roads

"The rampant banditry has reached its speak, and very few have the courage to venture outside the settlement."

Each day, has a chance to disrupt the usual order of things in the settlement, resulting in Delayed Deliveries.

Nightmares

There'll be no rest for the weary - anyone who dares falling asleep here for longer than a minute is haunted by sinister visions.

Each day, has a chance to disrupt the usual order of things in the settlement, resulting in Delayed Deliveries.

Pestilence

"A strange sickness plagues the land: people, animals, and even plants slowly wither and waste away."

Each day, has a chance to disrupt the usual order of things in the settlement, resulting in Delayed Deliveries.

Economic Situations

Once the rumors about a settlement’s misfortune (and Negative Situations besetting it) become too egregious to ignore, it will start getting fewer visits from supply caravans, which leads to the emergence of gradually deteriorating Negative Economical Situations that may further damage the local traders’ stock size and significantly increase their selling prices.

Delayed Deliveries

"The word of misfortunes besetting this settlement makes merchants think twice before choosing it as their destination"
  • Trade Favorability -5%
  • Available Gold -10%
  • Restock Frequency +25%
  • Repair Prices +10%
  • Commodities Buying Prices +10%

Each day, has a chance to deteriorate into Disrupted Logistics.

Disrupted Logistics

Trade caravans don't mind taking a detour if it means they can avoid stopping in this settlement
  • Trade Favorability -10%
  • Stocks Size -20%
  • Available Gold -20%
  • Restock Frequency +50%
  • Repair Prices +15%
  • Commodities Buying Prices +20%

Supplies Shortage

"There's very little work being done, and supplies are running precariously low..."
  • Trade Favorability -15%
  • Stocks Size -50%
  • Available Gold -30%
  • Restocks Frequency +75%
  • Repair Prices +25%
  • Commodities Buying Prices +30%