Difference between revisions of "Mahir"

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(Revised trait and Affinity to 0.9.3 update)
(Trying to make a tooltip for him?)
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<includeonly>{{#switch: {{{1}}}
 
|Class = Dervish
|Race = Elf
|Gender = Male
|UniqueTrait = Lifelong Journey
|STR = 10
|AGL = 11
|PRC = 11
|VIT = 10
|WIL = 11
|#default =
}}</includeonly><noinclude>{{stub}}
<div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>
'''Mahir''' the Dervish is one of the playable characters in the [[Adventure Mode]].
'''Mahir''' the Dervish is one of the playable characters in the [[Adventure Mode]].


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Mahir is one of three characters that are introduced in Stoneshard - Character Pack DLC
Mahir is one of three characters that are introduced in Stoneshard - Character Pack DLC
==Race - Elf (Jacinth)==
==Race - Elf (Jacinth)==
Elves inhabit the vast lands of the Jacinth Kingdom. A small elven diaspora exists in Aldor as well, though they are met with suspicion, regarded as outsiders and schemers.
Elves inhabit the vast lands of the Jacinth Kingdom. A small elven diaspora exists in Aldor as well, though they are met with suspicion, regarded as outsiders and schemers.
==Story==
==Story==
Mahir doesn't like to dwell on the past. Many years ago, he had everything many could only dream of: a family, wealth, a high-ranking position... Yet none of it brought him happiness or joy. Surrounded by luxury and worldly indulgences, Mahir was consumed by a growing sense of emptiness, with a single question lingering on his mind; was it everything there is to life?
Mahir doesn't like to dwell on the past. Many years ago, he had everything many could only dream of: a family, wealth, a high-ranking position... Yet none of it brought him happiness or joy. Surrounded by luxury and worldly indulgences, Mahir was consumed by a growing sense of emptiness, with a single question lingering on his mind; was it everything there is to life?
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The next morning, when the servants came to wake their master, they found empty bed - Mahir had taken only what he needed for the road and set out to follow his new teacher. Together, they roamed half the known world, enduring countless trials, until the Path brought them to Aldor. Here, their ways parted: upon seeing the war-ravaged kingdom, Mahir decided to become mercenary, seeking to experience the dangers and struggles of such a life firsthand...
The next morning, when the servants came to wake their master, they found empty bed - Mahir had taken only what he needed for the road and set out to follow his new teacher. Together, they roamed half the known world, enduring countless trials, until the Path brought them to Aldor. Here, their ways parted: upon seeing the war-ravaged kingdom, Mahir decided to become mercenary, seeking to experience the dangers and struggles of such a life firsthand...
==Affinity==
==Affinity==
[[Daggers (skill tree)|Daggers]]
[[Daggers (skill tree)|Daggers]]
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[[Arcanistics]]
[[Arcanistics]]
==Unique Trait==
==Unique Trait==
===Lifelong Journey===
===Lifelong Journey===
Grants {{Positive|+0.4%}} Experience Gain and {{Positive|+0.4%}} Fatigue Resistance (up to {{Positive|20%}}) for each location visited for the first time.
Grants {{Positive|+0.4%}} Experience Gain and {{Positive|+0.4%}} Fatigue Resistance (up to {{Positive|20%}}) for each location visited for the first time.
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Grants {{Positive|1}} Ability Point for each '''6''' abilities learned in any ability tree (once per tree, no more than 6 times).
Grants {{Positive|1}} Ability Point for each '''6''' abilities learned in any ability tree (once per tree, no more than 6 times).
==Starting equipment==
==Starting equipment==
*{{cl|Unique|Mahir's Garment}} (30/40 Durability)
* {{cl|Unique|Mahir's Garment}} (30/40 Durability)
*{{cl|Unique|Mahir's Boots}} (45/60 Durability)
* {{cl|Unique|Mahir's Boots}} (45/60 Durability)
*[[Traveling Staff]]
* [[Traveling Staff]]
*[[Worn Cloak]]
* [[Worn Cloak]]
*[[Vagrant Cowl]]
* [[Vagrant Cowl]]
 
==Starting inventory==
==Starting inventory==
*[[Bedroll]]
* [[Bedroll]]
*[[Elven Mud]] (1 use)
* [[Elven Mud]] (1 use)
*[[Lockpicks]]
* [[Lockpicks]]
*[[Dried Fig]] (x3)
* [[Dried Fig]] (x3)
*[[Healing Salve]] (x2)
* [[Healing Salve]] (x2)
*[[Splint]]
* [[Splint]]
*[[Bandage]]
* [[Bandage]]
*[[Waterskin]]
* [[Waterskin]]
*[[Purse]]
* [[Purse]]
*[[Crowns]] (x300)
* [[Crowns]] (x300)
 
==Gallery==
<gallery widths=250px heights=250px>
</gallery>
 
 
{{Navigation||plain}}
[[Category:Playable characters]]

Revision as of 00:22, 18 August 2025


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Mahir
Dervish
Mahir
Race:
Elf
Gender:
Male
Unique Trait:
 
Strength:
10
Agility:
11
Perception:
11
Vitality:
10
Willpower:
11

Mahir the Dervish is one of the playable characters in the Adventure Mode.

Mahir of Jacinth. A follower of the ancient teachings that interpret the Path to Truth quite literally, Mahir draws strength from long journeys and the relentless pursuit of self-improvement.

Mahir is one of three characters that are introduced in Stoneshard - Character Pack DLC

Race - Elf (Jacinth)

Elves inhabit the vast lands of the Jacinth Kingdom. A small elven diaspora exists in Aldor as well, though they are met with suspicion, regarded as outsiders and schemers.


Story

Mahir doesn't like to dwell on the past. Many years ago, he had everything many could only dream of: a family, wealth, a high-ranking position... Yet none of it brought him happiness or joy. Surrounded by luxury and worldly indulgences, Mahir was consumed by a growing sense of emptiness, with a single question lingering on his mind; was it everything there is to life?

One fateful night, a vagrant knocked at the gates of his estate, seeking shelter. The stranger spoke to Mahir of many things: of Unity with the Host-Dair, who welcome the righteous after death, of Truth, the discovery of which is preceded by a long and arduous Path, and of community of wandering dervish monks, who interpret the Path as literal journey - a quest to travel the entire world and master as many crafts as possible. For how else can one comprehend Truth without experiencing countless different fates?

The next morning, when the servants came to wake their master, they found empty bed - Mahir had taken only what he needed for the road and set out to follow his new teacher. Together, they roamed half the known world, enduring countless trials, until the Path brought them to Aldor. Here, their ways parted: upon seeing the war-ravaged kingdom, Mahir decided to become mercenary, seeking to experience the dangers and struggles of such a life firsthand...


Affinity

Daggers

Dual Wielding

Staves

Athletics

Pyromancy

Arcanistics

Unique Trait

Lifelong Journey

Grants +0.4% Experience Gain and +0.4% Fatigue Resistance (up to 20%) for each location visited for the first time.

Activates "Vigor" for 600 turns upon visiting a location for the first time (1200 turns if it's a Dungeon).

Grants 1 Ability Point for each 6 abilities learned in any ability tree (once per tree, no more than 6 times).

Starting equipment

Starting inventory

Gallery


Page last edited during patch: 0.9.3.6