Difference between revisions of "Shields Treatise I"
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*[[Raise Shield]] | *[[Raise Shield]] | ||
*[[Moment of Retribution]] | |||
===For deletion=== | |||
II: | |||
*[[Shield Bash]] | *[[Shield Bash]] | ||
*[[Breakthrough]] | *[[Breakthrough]] | ||
*[[Retaliation]] | |||
III: | |||
*[[Defensive Stance]] | *[[Defensive Stance]] | ||
*[[Last Bastion]] | *[[Last Bastion]] | ||
*[[Embodiment of Resilience]] | *[[Embodiment of Resilience]] |
Revision as of 18:58, 12 May 2020
Description
“ | Allows to learn some shield abilities. | „ |
Effect
Teaches :
For deletion
II:
III:
Acquired From
Book content
...Alchemical powders and poisons, whether they are applied on a dagger or on a concealed blade, are prohibited. Curses, enchantments, or any other magic is prohibited.
If a combatant prefers to use a shield or a buckler instead of a dagger, the following rules apply:
Spikes and blades are allowed. Magical enhancements are prohibited. Striking with shields is allowed, be it with a shield boss, edge, or flat. Shield strikes are allowed to be delivered to any part of the body including the head and the neck. If a duel is conducted to the first blood, a wound caused by a shield strike doesn't stop the duel. The first blood condition only applies to sword and dagger wounds, unless the shield strike itself rendered the opponent incapacitated.
Bucklers larger than one and a half feet in diameter or shields wider than two feet are prohibited. A set of exclusive rules is applied to two-handed and full-sized dueling shields. Such shields can only be used in a duel with the consent of both combatants. If a combatant manages to knock their opponent down with a shield bash, the opponent is allowed to get back on their feet and continue to fight. The duel concludes upon the second knockdown or if the opponent fails to recover after the first fall....