Difference between revisions of "Taking Aim"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
{{stub}} | |||
<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | |||
| | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 11:26, 21 September 2022
This article is a stub. You can help Stoneshard wiki by expanding it. |
Taking Aim
Maneuver
- Requires a ranged weapon and ammunition
Show formulasHide formulas
Maneuver
Type
No Target
Energy
4
Cooldown
1
- Requires a ranged weapon and ammunition
Activates the following effect for the next turn:
+60% Accuracy
+10% Weapon Damage.
For each enemy within 4 tiles additionally grants the effect:
+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance
Removes the effect if not equipped with a ranged weapon.
+60% Accuracy
+10% Weapon Damage.
For each enemy within 4 tiles additionally grants the effect:
+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance
Removes the effect if not equipped with a ranged weapon.
Activates the following effect for the next turn:
+(45 + (1.5 * PRC))% Accuracy
+(5 + (0.5 * AGL))% Weapon Damage.
For each enemy within 4 tiles additionally grants the effect:
+(2.5 * STR)% Knockback Chance
+(2.5 * AGL)% Immobilization Chance
+(2.5 * PRC)% Stagger Chance
Removes the effect if not equipped with a ranged weapon.
+(45 + (1.5 * PRC))% Accuracy
+(5 + (0.5 * AGL))% Weapon Damage.
For each enemy within 4 tiles additionally grants the effect:
+(2.5 * STR)% Knockback Chance
+(2.5 * AGL)% Immobilization Chance
+(2.5 * PRC)% Stagger Chance
Removes the effect if not equipped with a ranged weapon.
Show formulasHide formulas
|