Difference between revisions of "Peacemaker"
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Peacemaker
Attack / Maneuver
Modified by: Strength, Agility, Perception
- Requires a staff
Show formulasHide formulas
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Weapon Damage: {{Positive| -10}}<br>Daze Chance: {{Positive| 50 + STR + PRC}}<br>Stagger Chance: {{Positive| 35 + STR + AGL}}<br> |
Revision as of 21:58, 4 March 2023
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Attack / Maneuver
20
16 


Type
Target Tile
Range
1
Modified by: Strength, Agility, Perception
- Requires a staff
Delivers a strike to all adjacent enemies with +60% Stagger Chance, and +70% Daze Chance.
Then allows to reposition to an adjacent tile.
Grants -10% Backfire Chance, -10% Abilities Energy Cost, and -5% Fumble Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.
Then allows to reposition to an adjacent tile.
Grants -10% Backfire Chance, -10% Abilities Energy Cost, and -5% Fumble Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.
Delivers a strike to all adjacent enemies with +(40 + STR + AGL)% Stagger Chance, and +(50 + STR + PRC)% Daze Chance.
Then allows to reposition to an adjacent tile.
Grants -10% Backfire Chance, -10% Abilities Energy Cost, and -5% Fumble Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.
Then allows to reposition to an adjacent tile.
Grants -10% Backfire Chance, -10% Abilities Energy Cost, and -5% Fumble Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.
Show formulasHide formulas
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.1.19
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Weapon Damage: -10
Daze Chance: 50 + STR + PRC
Stagger Chance: 35 + STR + AGL