Difference between revisions of "Adrenaline Rush"
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Restore MP: {{Positive| 2.5 * Vitality * 1.5 - HP / max hp}}<br>Pain: {{Positive| -1.5 * Vitality * 2 - HP / max hp}}<br>Duration: {{Positive| Vitality / 3 * 2 - HP / max hp}}<br> |
Revision as of 21:58, 4 March 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Adrenaline Rush
Maneuver
Show formulasHide formulas
Maneuver
Type
No Target
Energy
10
Cooldown
60
Modified by: VitalityReplenishes 13% Max Energy, decreases Pain by -15%, and activates "Adrenaline Rush" for 3 turns(+2 turns for each enemy within 3 tiles):
-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.
The effect's duration and the amount of reduced pain increase with missing Health.
-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.
The effect's duration and the amount of reduced pain increase with missing Health.
Replenishes ((2.5 * VIT) * (1.5 - (Health / Max_Health)))% Max Energy, decreases Pain by -((1.5 * VIT) * (2 - (Health / Max_Health)))%, and activates "Adrenaline Rush" for ((VIT / 3) * (2 - (Health / Max_Health))) turns(+2 turns for each enemy within 3 tiles):
-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.
The effect's duration and the amount of reduced pain increase with missing Health.
-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.
The effect's duration and the amount of reduced pain increase with missing Health.
Show formulasHide formulas
|
Restore MP: 2.5 * Vitality * 1.5 - HP / max hp
Pain: -1.5 * Vitality * 2 - HP / max hp
Duration: Vitality / 3 * 2 - HP / max hp