Difference between revisions of "Reign in Blood"

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{{Template:Skill navbox}}
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[[Category:Skills]]
[[Category:Skills]]
Bleeding Chance: {{Positive|  55 + STR + AGL}}<br>MP Restore: {{Positive|  0.75 * Vitality}}<br>

Revision as of 21:58, 4 March 2023


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Reign in Blood
Reign in Blood
Attack
14 Icon skill energycost.png 14 Icon skill cooldown.png

Type
Target Object
Range
1

Modified by: Strength, Agility, Perception, Willpower

- Requires two-handed axe
Delivers a strike with +42% Knockback chance and +32% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.

With 51% chance causes the target's Injured body parts to start bleeding.

Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target.
Delivers a strike with +(20 + (2 * STR))% Knockback chance and +(1.5 * AGL) + (1.5 * PRC)% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.

With (30 + STR + PRC)% chance causes the target's Injured body parts to start bleeding.

Then replenishes (0.5 * WIL)% Max Energy for each Bleeding and degree of Injury affecting the target.

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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13

Bleeding Chance: 55 + STR + AGL
MP Restore: 0.75 * Vitality