Difference between revisions of "Reign in Blood"
Jump to navigation
Jump to search
Reign in Blood
Attack
Modified by: Strength, Agility, Perception, Willpower
- Requires two-handed axe
Show formulasHide formulas
(Undo revision 62107 by Iamyoyobot (talk)) Tag: Undo |
m |
||
| Line 3: | Line 3: | ||
<noinclude> | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> | ||
Revision as of 20:48, 11 April 2023
| This article is a stub. You can help Stoneshard wiki by expanding it. |

Attack
14
14 
Type
Target Object
Range
1
Modified by: Strength, Agility, Perception, Willpower
- Requires two-handed axe
Delivers a strike with +42% Knockback chance and +32% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.
With 51% chance causes the target's Injured body parts to start bleeding.
Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target.
With 51% chance causes the target's Injured body parts to start bleeding.
Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target.
Delivers a strike with +(20 + (2 * STR))% Knockback chance and +(1.5 * AGL) + (1.5 * PRC)% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.
With (30 + STR + PRC)% chance causes the target's Injured body parts to start bleeding.
Then replenishes (0.5 * WIL)% Max Energy for each Bleeding and degree of Injury affecting the target.
With (30 + STR + PRC)% chance causes the target's Injured body parts to start bleeding.
Then replenishes (0.5 * WIL)% Max Energy for each Bleeding and degree of Injury affecting the target.
Show formulasHide formulas
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
| |||||||||||||