Difference between revisions of "Right on Target"
Jump to navigation
Jump to search
Right on Target
Passive
Show formulas
(Removed some old info about the skill) |
|||
Line 2: | Line 2: | ||
<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | <div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | ||
* The bonuses to Attack skills are always active. ''' | * The bonuses to Attack skills are always active. '''If equipped with a one-handed melee weapon while your second slot is empty''' condition only applies to the list of bonuses below it. | ||
* [[Shield Bash]] and [[Breakthrough]] are unaffected, despite being Attack skills. | |||
<noinclude> | <noinclude> | ||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> |
Revision as of 18:09, 21 January 2024
![]() |
This article is a stub. You can help Stoneshard wiki by expanding it. |

Passive
Grants all Attack skills +3% Accuracy, -3% Fumble Chance, and +3% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+2% Main Hand Efficiency
+5% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of Ability Points invested into Weaponry trees.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+2% Main Hand Efficiency
+5% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of Ability Points invested into Weaponry trees.
Show formulas
- The bonuses to Attack skills are always active. If equipped with a one-handed melee weapon while your second slot is empty condition only applies to the list of bonuses below it.
- Shield Bash and Breakthrough are unaffected, despite being Attack skills.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.1.19
|