Difference between revisions of "First Aid"
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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | <div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | ||
* Unlocked by reading [[Survival Treatise I]] or by spending 3 Attribute points into Agility, Perception or Vitality. | |||
<noinclude> | <noinclude> | ||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> |
Latest revision as of 23:23, 24 January 2024
First Aid
Maneuver
- Requires an Injury or damaged Health
Show formulasHide formulas
Maneuver
Type
No Target
Range
1
Energy
10
Cooldown
120
- Requires an Injury or damaged Health
Stabilizes all Injuries and grants +50% Healing Efficiency and +10% Health Restoration for 60 turns. Grants +4% Pain for each degree of stabilized Injuries.
Replenishes 10% Max Health.
If affected by "Vigor", the skill also improves the Condition of all body parts by 5% and doesn't increase Pain.
Replenishes 10% Max Health.
If affected by "Vigor", the skill also improves the Condition of all body parts by 5% and doesn't increase Pain.
Stabilizes all Injuries and grants +50% Healing Efficiency and +10% Health Restoration for 60 turns. Grants +4% Pain for each degree of stabilized Injuries.
Replenishes (VIT)% Max Health.
If affected by "Vigor", the skill also improves the Condition of all body parts by 5% and doesn't increase Pain.
Replenishes (VIT)% Max Health.
If affected by "Vigor", the skill also improves the Condition of all body parts by 5% and doesn't increase Pain.
Show formulasHide formulas
- Unlocked by reading Survival Treatise I or by spending 3 Attribute points into Agility, Perception or Vitality.
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