Difference between revisions of "Berserk Tradition"
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Berserk Tradition
Passive
- Requires dual weapons
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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | <div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | ||
* Unlocked by reading [[Dual Wielding Treatise II]] or by spending 6 Attribute points into Strength, Agility, Vitality or Willpower. | |||
<noinclude> | <noinclude> | ||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> | ||
Latest revision as of 23:30, 24 January 2024

Passive
- Requires dual weapons
Grants:
-0.3% Damage Taken for each missing percent of Health
+4% Crit Chance for 10 turns for each missed or fumbled strike (the effect stacks up to 5 times)
+1% Weapon Damage for each percent of Pain
+10% Dodge Chance for each degree of Injury
+4% Counter Chance for 10 turns for each received strike (the effect stacks up to 5 times)
+15% Crit Efficiency for each adjacent enemy
-0.3% Damage Taken for each missing percent of Health
+4% Crit Chance for 10 turns for each missed or fumbled strike (the effect stacks up to 5 times)
+1% Weapon Damage for each percent of Pain
+10% Dodge Chance for each degree of Injury
+4% Counter Chance for 10 turns for each received strike (the effect stacks up to 5 times)
+15% Crit Efficiency for each adjacent enemy
- Unlocked by reading Dual Wielding Treatise II or by spending 6 Attribute points into Strength, Agility, Vitality or Willpower.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.2.13
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