Difference between revisions of "Adrenaline Rush"
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Adrenaline Rush
Maneuver
Modified by: Vitality, Willpower
Show formulas
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* Unlocked by reading [[Athletics Treatise IV]] or by spending 16 Attribute points into Strength, Vitality or Willpower. | |||
<noinclude> | <noinclude> | ||
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[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> |
Revision as of 15:56, 27 January 2024

Maneuver
20
60 


Type
No Target
Modified by: Vitality, Willpower
Replenishes 10% Max Energy, grants -20% Pain, and activates "Adrenaline Rush" for 5 turns:
-5% Damage Taken
-10% Skills Energy Cost
+10% Energy Restoration
+5% Crit Chance
+10% Pain Resistance
III stacks: reduces all Cooldowns by 1 turn.
VI stacks: replenishes 4% Max Health if the current Health is below 40%
Grants and extra stack of the effect (up to VI) for each enemy within Vision upon activating it.
Adjacent enemies are counted twice.
The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health.
-5% Damage Taken
-10% Skills Energy Cost
+10% Energy Restoration
+5% Crit Chance
+10% Pain Resistance
III stacks: reduces all Cooldowns by 1 turn.
VI stacks: replenishes 4% Max Health if the current Health is below 40%
Grants and extra stack of the effect (up to VI) for each enemy within Vision upon activating it.
Adjacent enemies are counted twice.
The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health.
Show formulas
- Unlocked by reading Athletics Treatise IV or by spending 16 Attribute points into Strength, Vitality or Willpower.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.1.19
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