Difference between revisions of "Survival (skill tree)"

From Stoneshard wiki
Jump to navigation Jump to search
(Attempt to update survival tree diagram)
Line 6: Line 6:
rect 108 585 281 758 [[Cauterize Wounds]]
rect 108 585 281 758 [[Cauterize Wounds]]
rect 384 585 557 758 [[Adaptability]]
rect 384 585 557 758 [[Adaptability]]
rect 663 585 836 758 [[Pathfinder]]
rect 663 585 836 758 [[Austerity]]
rect 108 805 281 978 [[First Aid]]
rect 108 805 281 978 [[First Aid]]
rect 384 805 557 978 [[Huntmaster]]
rect 384 805 557 978 [[Huntmaster]]
Line 19: Line 19:
{{TooltipImage|Cauterize Wounds|252|85|62}}
{{TooltipImage|Cauterize Wounds|252|85|62}}
{{TooltipImage|Adaptability|62|231|62}}
{{TooltipImage|Adaptability|62|231|62}}
{{TooltipImage|Pathfinder|176|231|62}}
{{TooltipImage|Austerity|176|231|62}}
{{TooltipImage|First Aid|252|231|62}}
{{TooltipImage|First Aid|252|231|62}}
{{TooltipImage|Huntmaster|24|377|62}}
{{TooltipImage|Huntmaster|24|377|62}}

Revision as of 18:37, 23 December 2024

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Survival skills.

Get a full grasp of the intricacies of the hunt and become proficient at getting out of even the most hopeless situations.

Those skills are unlocked for all characters:

Campfire
Make a Halt
Skinning
Cauterize Wounds

Campfire skill is learned from the beginning.

Main focus:
Support, Survivability

Skill List

SkillBasic StatsDescription
Unlocked for all characters
CampfireSkill with name "Campfire" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Campfire" does not exist.

Add it to Skill data or fix the Skill name.
Make a Halt
Make a Halt
Maneuver
Type:
No Target
Cooldown:
1
- Requires specific materials
Each turn of Resting near a campfire grants 4 turns of Vigor.

Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replenish Sanity and Morale, and lets them grant "Vigor". Also completely removes the possibility of being ambushed when using a bedroll.

Allows to craft bedrolls that can be used to sleep and save your progress outside of dungeons.
Cauterize Wounds
Cauterize Wounds
Maneuver
Type:
No Target
Range:
1
Energy:
2
Cooldown:
1
- Requires a bleeding body part
Stops all Bleedings and removes the effect of Gaping Wound.

Worsens the condition of every affected body part by 5%.
Grants +10% Pain and +30% Bleed Resistance for 240 turns for each stopped Bleeding.

While affected by "Vigor" reduces Pain from stopped Bleedings to +5%.
Treatise I
SkinningSkill with name "Skinning" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Skinning" does not exist.

Add it to Skill data or fix the Skill name.
Pathfinder
Pathfinder
Passive
Using "Examine Surroundings" on the surface reveals tracks of creatures located on the same map tile.

Also allows "Examine Surroundings" to hear every creature within the 150% Vision radius.

Grants +1 Vision and increases the passive chance hearing nearby creatures by 50%.

Hearing a creature permanently applies it with +10% Damage Taken and -5% Dodge Chance.

The effect doesn't stack.
Austerity
Austerity
Passive
Grants +10% Pain Resistance.

Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by 5% (up to 30% / 55% / 80% ).

Reduces Hunger and Thirst gain by 20%.

While affected by "Vigor", grants +0.01 Sanity Change, -0.01 Pain Change, and -0.01 Intoxication Change.
First Aid
First Aid
Maneuver
Type:
No Target
Range:
1
Cooldown:
120
- Requires an Injury or damaged Health
Stabilizes all Injuries.

Grants +75% Healing Efficiency and +13% Health Restoration for 60 turns.

Grants +4% Pain for each degree of stabilized Injuries and replenishes 13% Max Health.

If affected by "Vigor", improves the Condition of all body parts by 14% and doesn't increase Pain.
Treatise II
Huntmaster
Huntmaster
Passive
Grants -5% Fumble Chance and increases the chance of successfully harvesting pelts with "Skinning" by 50%.

Allows "Skinning" to harvest rare ingredients (Bear Fat, Harpy Stomach, Crawler Eye, Ghoul Heart).

Grants +15% Accuracy and +15% Weapon Damage when fighting beasts.
Ever Vigilant
Ever Vigilant
Passive
Grants all received strikes -5% Accuracy and halves their Crit Chance. Grants +5% Dodge Chance and doubles the chance of evading traps.

Reduces the Vision penalty applied by the Rest Mode to 50%.
Adaptability
Adaptability
Passive
Reduces the duration of received Poisonings, Hangovers, Bad Trips, and Aftermaths by 50%.

Reduces the effect of damaged body parts on Max Health Treshold by 25% and increase the effectivness of Imunity when recovering from Intoxication by 50%.

Grants +10 Max Health.

Grants +10% Health Restoration and -0.01% Intoxication Change to "Vigor".
Will to Survive
Will to Survive
Maneuver
Type:
No Target
Range:
1
Cooldown:
90
Modified by:
Vitality
- Requires a negative effect or damaged Health
Removes all Injuries, negative physical and mental effects, as well as negative Conditions, such as ones caused by Pain and Fatigue, for 15 turns.

Grants -13% Damage Taken for 15 turns for each effect removed by the skill.

If affected by "Vigor", replenishes 5% Max Health for each effect removed by the skill.

Page last edited during patch: 0.9.1.0