Medicine

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Revision as of 23:43, 11 July 2021 by old>Chattiviper
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Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item Inv. slots PriceGold.png Subcategory Properties Uses Description
Antidote
Antidote
1×1 75
Intoxication: -75%
Intoxication Resistance: +25% (30 t)
Health Replenishment: -5%
Poison Resistance: +75% (30 t)
 
 
Causes Confusion.

Removes Poisoning
1 This ingenious contraption performed a breakthrough in treatment of poisonings. The ensuing headaches are not that much of a side effect when it comes to saving lives.
Antitoxin
Antitoxin
1×1 35
Thirst: +20%
Intoxication: -25%
Intoxication Change: -1% (25 t)
Fatigue Change: +0.10% (25 t)
 
Halves the duration of all possible Aftermaths.
1 An effective remedy for consequences of bad habits.
Bandage
Bandage
1×1 5
Stops a selected body part from bleeding.
2 It might help with not bleeding to death.
Ether Inhaler
Ether Inhaler
1×2 90
Intoxication: +40%
Pain: -75%
Pain Resistance: +100% (30 t)
Sanity: +5%
 
 
2 This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
Gwynnel's Elixir
Gwynnel's Elixir
1×2 1000
Intoxication: -75%
Pain: -75%
Energy Replenishment: +75%
Health Replenishment: +75%
Healing Efficiency: +33% (360 t)
 
 
Removes all negative effects
1 The lifework of Gwynnel, a metropolitan alchemist. After his retirement, an already high price on his elixirs flew through the roof.
Healing Salve
Healing Salve
1×1 40
Health Restoration: +2% (20 t)
Injury Treatment: +15%
 
 
If a selected body part is injured, salve's healing efficiency is reduced by 50%.

3 It's said that this ointment was originally used to treat scabies. Its restorative properties were discovered purely by accident.
Herbal Extract
Herbal Extract
1×1 20
Intoxication: +5%
Intoxication Change: +0.50% (30 t)
Pain Resistance: +25% (30 t)
Pain Change: -1% (30 t)
Healing Efficiency: +15% (30 t)
 
 
 
1 Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
Leeches
Leeches
1×1 20
Morale: -5%

Can be applied to a selected body part.
Grants the following effect for 30 turns:

Body Part Condition: +0.5%
Healing Efficiency: +25%
Intoxication: -0.5%
Pain Change: +0.2%
 
 
1 These heinous creatures can be of use if you know how to apply them.
Soporific Sponge
Soporific Sponge
1×1 32
Intoxication Change: +1% (10 t)
Pain Change: -5% (10 t)
 
Puts you to sleep.
1 Barbers in the capital often use these sponges before pulling out a bad tooth.
Splint
Splint
2×1 15
Injury Treatment: +35%
 
Stabilizes the injury of a selected body part.
Can only be applied to injured body parts.
1 An indispensable item for sprains and fractures.
UNOBTAINABLE
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Vivifying Essence
Vivifying Essence
1×2 220
Sanity: -3%
Energy Replenishment: -35%
Health Replenishment: +35%
 
2 When asked about its recipe, alchemists prefer to maintain mysterious silence.

See Also


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