Ingredients

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Ingredients, along with Materials, are items intended to be used for crafting. As the latter is not implemented in game yet, all ingredients are able of being used only as consumables.

  • Herbs can be commonly found growing on the Plains or bought from Frid, the herbalist. Most herbs provide beneficial effects for a limited amount of time.
  • Mushrooms can be commonly found near trees in the Forests. Mushrooms classified as Ingredients are usually poisonous and shouldn't be eaten raw. Edible and cooked mushrooms are classified as Food.
  • Pine Cones can also be found near trees in the Forests. There is currently no use of them.

List of ingredients

The following table includes all ingredients.

Item Inv. slots PriceGold.png Subcategory Properties Uses Description
Death Cap
Death Cap
1×1 3 Mushroom
Hunger: -1%
Intoxication: +100%
 
1 It claimed many lives of careless mushroomers.
Fly Agaric
Fly Agaric
1×1 4 Mushroom
Hunger: -1%
Intoxication: +30%
Pain: -10%
Pain Resistance: +60% (30 x)
Sanity: -10%
 
 
1 Not as deceptive as a death cap, it's easily recognizable by its bright colors.
Pine Cone
Pine Cone
1×1 1 Herb
- There's nothing special about this dried-up pine cone.
Agrimony
Agrimony
1×2 10 Herb
Thirst: +15%
Intoxication: -3%
Health Restoration: +2% (30 t)
Bleed Resistance: +5% (30 t)
 
 
 
1 Agrimony has been valued for its healing qualities since olden times.
Bogbean
Bogbean
1×2 10 Herb
Hunger Change: +0.30% (30 t)
Thirst: +15%
Intoxication Change: -0.30% (30 t)
Energy Restoration: +1% (30 t)
 
 
1 Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
Burdock
Burdock
1×2 4 Herb
Thirst: +20%
Intoxication Resistance: +7.5% (30 t)
Health Restoration: +2% (30 t)
Healing Efficiency: +5% (30 t)
 
 
1 This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
Burnet
Burnet
1×2 10 Herb
Thirst: +20%
Pain Resistance: +5% (30 t)
Healing Efficiency: +5% (30 t)
Bleed Resistance: +10% (30 t)
 
 
 
1 Burnet's medical properties are praised for a reason: it does a great job at stopping fresh wounds from bleeding and getting infected.
Fleawort
Fleawort
1×2 6 Herb
Health Replenishment: +1%
Healing Efficiency: +10% (30 t)
Injury Treatment: +1%
Bleed Resistance: +10% (30 t)
 
 
 
Is used on a selected body part.
1 Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene.
Henbane
Henbane
1×2 7 Herb
Thirst: +20%
Intoxication: +5%
Intoxication Change: +0.50% (30 t)
Sanity: -5%
 
25% chance to cause Battle Rage.
The chance increases up to 100% depending on Intoxication.
1 This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier.
Horsetail
Horsetail
1×2 6 Herb
Thirst: +20%
Intoxication Change: +0.20% (30 t)
Physical Resistance: +3% (30 t)
Bleed Resistance: +7.5% (30 t)
 
 
 
1 Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
Mindwort
Mindwort
1×2 12 Herb
Thirst: +15%
Sanity: +4%
Sanity Change: +0.10% (30 t)
Morale: +2%
Psionic Resistance: +5% (30 t)
 
 
Reduces the duration of Bad Trip by 5-10 turns.
1 Mindwort is used as a potent sedative, helpful in recovery from major shocks.
Nettle
Nettle
1×2 6 Herb
Thirst: +15%
Intoxication Change: -0.10% (30 t)
Health Restoration: +1% (30 t)
Bleed Resistance: +10 (30 t)
 
 
 
1 Despite its prickly nature, this plant is undeniably beneficial - its leaves and stems are edible and are used by herbalists all over Aldor.
Spearmint
Spearmint
1×2 6 Herb
Thirst: +15%
Intoxication Change: -0.10% (30 t)
Intoxication Resistance: +5% (30 t)
 
1 Spearmint is famous for a variety of beneficial properties. A great addition to every tincture.
Poppy
Poppy
1×2 12 Herb
Thirst: +20%
Intoxication Change: +0.30% (30 t)
Pain Change: -0.25% (30 t)
Morale Change: +0.15% (30 t)
 
May put to sleep or cause bad trip.
1 Village healers often include poppy into their herbal infusions for its sedative qualities.
Rhubarb
Rhubarb
1×2 8 Herb
Thirst: +4%
Hunger Change: -0.10% (30 t)
Hunger Resistance: +15% (30 t)
Intoxication Change: +0.05% (30 t)
Immunity: +2%
 
1 Rhubarb stems are nutritious and benefit digestion. On the other hand, its leaves are to be consumed in moderation - they are quite poisonous.
Thyme
Thyme
1×2 10 Herb
Thirst: +15%
Sanity: +1%
Energy Replenishment: +7%
Energy Restoration: +2% (30 t)
 
 
1 Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions.
Wormwood
Wormwood
1×2 10 Herb
Hunger Change: +0.10% (60 t)
Thirst: +20%
Intoxication Resistance: +15% (60 t)
Energy Restoration: +4% (60 t)
Poison Resistance: +5% (60 t)
 
 
 
1 Bitter wormwood tinctures are used by Aldorian peasants to treat digestive problems and parasite infections.


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