Right on Target
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Right on Target
Passive
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Passive
Grants all Attack skills +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+0% Main Hand Efficiency
+10% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+0% Main Hand Efficiency
+10% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
Grants all Attack skills +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+(2 * WPN_SKL)% Main Hand Efficiency
+(5 + (0.5 * AGL))% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(WIL)% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+(2 * WPN_SKL)% Main Hand Efficiency
+(5 + (0.5 * AGL))% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(WIL)% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
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- The bonuses to Attack skills are always active. If equipped with a one-handed melee weapon while your second slot is empty condition only applies to the list of bonuses below it.
- Shield Bash and Breakthrough are unaffected, despite being Attack skills.
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