Difference between revisions of "Daggers (skill tree)"

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old>Realpsojed
(added disambig)
old>Rilandas71309
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This page shows all Dagger skills.
This page shows all Dagger skills.


Placeholder:
<nowiki>############</nowiki>
Double Lunge
+ (25 + 0.5STR + 1.5AGI) % Damage
+ (50 + 2AGI ) % Bleed Chance
Deadly Trick
+ (20 + 0.5STR + 1.5AGI) % Damage
+ (15 + 1AGI ) % Crit Chance
Gaping Wound
+ (20 + 0.5STR + 1AGI + 0.5PER) % Armor Penetration
+ (40 + 2AGI ) % Bleed Chance
+ (120 + 0.5STR + 1.5AGI ) % Bodypart Damage
<nowiki>############</nowiki>


=== Active skills ===
=== Active skills ===
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|-
|-
|'''[[Double Lunge]]'''[[File:Double Lunge.png|alt=|center]]
|'''[[Double Lunge]]'''[[File:Double Lunge.png|alt=|center]]
|Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.
|TODO
 
|TODO
If both strikes connect, Cooldown is reduced by 50% .
 
Passive bonus:
 
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 12
 
Cooldown: 8
 
Modified by: Strength, Agility
 
- Requires a dagger
| I
| I
|-
|-
|'''[[Deadly Trick]]'''[[File:Deadly Trick.png|alt=|center]]
|'''[[Deadly Trick]]'''[[File:Deadly Trick.png|alt=|center]]
|Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.
|TODO
Burns Energy for the amount of Damage dealt.
|TODO
 
|II
You swap places with the enemy and Immobilize them for 3 turns. The attacker also gains +100% Dodge Chance for the next turn.
 
Passive bonus:
 
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 18
 
Cooldown: 10
 
Modified by: Strength, Agility
 
- Requires a dagger
|I
|-
|-
|'''[[Gaping Wound]]'''[[File:Gaping Wound.png|alt=|center]]
|'''[[Gaping Wound]]'''[[File:Gaping Wound.png|alt=|center]]
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.
|TODO
 
|TODO
If the enemy is Injuried or Bleeding , applies Gaping Wound for 8 turns:
|II
 
+20% ability Energy Cost.
 
Using Abilities has 50% chance to open Bleeding.
 
Passive bonus:
 
4% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 12
 
Cooldown: 8
 
Modified by: Strength, Agility, Perception
 
- Requires a dagger
|I
|-
|-
|'''[[Painful Stabs]]'''[[File:Painful Stabs.png|alt=|center]]
|'''[[Painful Stabs]]'''[[File:Painful Stabs.png|alt=|center]]
|Activates the following effect for 6 turns:
|TODO
 
|TODO
+3% Crit Chance
|II
 
+15% Crit Efficiency
 
+20% Bodypart Damage
 
+10% Bleed Chance
 
Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 stacks).
 
Each successful Critical Strike prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.
 
Passive Bonus: -4% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 30
 
Cooldown: 16
 
- Requires a dagger
|I
|-
|-
|'''[[Coup de Grace]]'''[[File:Coup de Grase.png|alt=|center]]
|'''[[Coup de Grace]]'''[[File:Coup de Grase.png|alt=|center]]
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.
|TODO
 
|TODO
If this attack kills the target, it doesn't end turn.
|III
 
Passive bonus:
 
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 24
 
Cooldown: 16
 
Modified by: Strength, Agility, Perception
 
- Requires a dagger
|I
|}
|}


Line 166: Line 47:
|-
|-
|'''[[From the Shadows]]'''[[File:From the Shadows.png|alt=|center]]
|'''[[From the Shadows]]'''[[File:From the Shadows.png|alt=|center]]
|Attacks against unaware enemies gain +20% Damage and +20% Armor Piercing.
|TODO
 
|TODO
Passive bonus:
 
-4% Cooldowns Duration for this skill tree
 
+5% Stealth
|Skill Type: Passive
 
- Requires a dagger
| I
| I
|-
|-
|'''[[Quick Hands]]'''[[File:Quick Hands.png|alt=|center]]
|'''[[Quick Hands]]'''[[File:Quick Hands.png|alt=|center]]
|If your second loadout holds a dagger, switching to it doesn't end turn.
|TODO
 
|TODO
Dagger kills decrease Cooldowns Duration for this skill tree by 1 turn.
 
Passive bonus:
 
-4% Cooldowns Duration for this skill tree
 
+3% Accuracy
|Skill Type: Passive
 
- Requires a dagger
|I
|I
|-
|-
|'''[[Weakening Jabs]]'''[[File:Weakening Jabs.png|alt=|center]]
|'''[[Weakening Jabs]]'''[[File:Weakening Jabs.png|alt=|center]]
|Successful dagger attacks apply +4% Damage Taken and +5% Cooldowns Duration for 6 turns.
|TODO
This effect stacks.
|TODO
 
|III
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
+5% Weapon Damage
|Skill Type: Passive
 
- Requires a dagger
|I
|-
|-
|'''[[Counterattack Mastery]]'''[[File:Counterattack Mastery.png|alt=|center]]
|'''[[Counterattack Mastery]]'''[[File:Counterattack Mastery.png|alt=|center]]
|Dagger attacks grant you +4% Counter Chance for 5 turns.
|TODO
This effect stacks.
|TODO
 
|III
Passive bonus:
 
-4% Cooldowns Duration for this skill tree
 
+3% Counter Chance
|Skill Type: Passive
 
- Requires a dagger
|I
|-
|-
|'''[[Dance Macabre]]'''[[File:Dance Macabre.png|alt=|center]]
|'''[[Dance Macabre]]'''[[File:Dance Macabre.png|alt=|center]]
|Critical strikes with daggers have +10% Life Drain.
|TODO
Passive bonus:
|TODO
 
|III
-3% Cooldowns Duration for this skill tree
 
+5% Crit Chance
|Skill Type: Passive
 
- Requires a dagger
|I
|}
|}



Revision as of 00:11, 16 May 2020

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Daggers.

This page shows all Dagger skills.


Active skills

Skill Description Properties Treaties
Double Lunge
TODO TODO I
Deadly Trick
TODO TODO II
Gaping Wound
TODO TODO II
Painful Stabs
TODO TODO II
Coup de Grace
TODO TODO III

Passive skills

Skill Description Properties Treaties
From the Shadows
TODO TODO I
Quick Hands
TODO TODO I
Weakening Jabs
TODO TODO III
Counterattack Mastery
TODO TODO III
Dance Macabre
TODO TODO III