Maces (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Maces.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Mace skills

Incapacitate your foes to swifty deal with them while they can't fight back.

Main focus:
Crowd Control, Weakening Effect

Crit Effect:
+25% Daze Chance

Skill List

SkillBasic StatsDescription
Treatise I
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a one-handed mace
Applies the target with -10% Control Resistance for 2 turns.

Then delivers a strike with +85% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Dazing Strikes
Dazing Strikes
Passive
- Requires a one-handed mace
Damaging mace strikes against Dazed, Stunned, and Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 4 turns.
This effect stacks up to 3 times.
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires a one-handed mace
Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.

If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Moment of Weakness
Moment of Weakness
Passive
- Requires a one-handed mace
Grants mace strikes against Dazed, Stunned or Staggered targets +5% Weapon Damage and +5% Crit Chance.
Grants mace strikes +5% Daze Chance and +5% Stagger Chance for each degree of Injury affecting the target.
Treatise II
Respite
Respite
Passive
- Requires a one-handed mace
Dazing, Stunning or Staggering targets with mace strikes replenishes 7.5% Max Energy.
Hammer and Anvil
Hammer and Anvil
Stance
Type:
No Target
Energy:
8
Cooldown:
10
- Requires a one-handed mace
Stance skill. Activates "Hammer and Anvil" for 12 turns:

-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.
Treatise III
Knock Out
Knock Out
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
12
Modified by:
Strength, Agility
- Requires a one-handed mace
Delivers a strike to the target's head with +25% Weapon Damage and +70% Stagger Chance.

Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +30% Weapon Damage for each turn of Stun.

If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Concussion
Concussion
Passive
- Requires a one-handed mace
Critical maces strikes apply their target with -10% Control Resistance for 4 turns.
This effect stacks up to 2 times.


Page last edited during patch: 0.8.1.8