Difference between revisions of "Residual Charge"

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* Unlocked by reading [[Electromantic Treatise II]] or by spending 6 Attribute points into Agility or Willpower.


 
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Latest revision as of 14:45, 4 February 2024

Residual Charge
Residual Charge
Passive
Grants +5% Weapon Damage. Casting the ability tree's spells grants melee attacks +15% Weapon Damage, dealt as Shock, for 6 turns.

For each Ability Point invested into Electromancy, these empowered attacks apply their target with -0.5% Shock Resistance for 6 turns.

Natural lightning strikes occuring within Vision grant the character +10% Electromantic Power for 240 turns.

Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools

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