Difference between revisions of "Staves (skill tree)"

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This page shows all Staffs skills.
{{About|a skill tree|the corresponding weapon class|Staves}}
=== Active skills ===


{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
<!--<imagemap>
|+
File:Staves_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
!Skill
rect 384 170 557 342 [[Hail of Blows]]
!Description
rect 108 348 281 521 [[Destabilizing Hits]]
!Properties
rect 660 348 833 521 [[Battle Trance]]
!Treaties
rect 384 535 557 707 [[Step Aside!]]
|-
rect 231 894 404 1067 [[Unwavering Stance]]
|'''[[Hail of Blows]]'''[[File:Hail of Blows.png|alt=|center]]
rect 537 894 710 1067 [[Peacemaker]]
|Strikes two times with /*Weapon_Damage*/% Damage. The first attack has +/*Energy_Steal*/% Energy Drain, the second attack attack has +/*Daze_Chance*/% Daze Chance.
rect 231 1234 404 1407 [[Now or Never]]
rect 537 1234 710 1407 [[Triumph]]
</imagemap>-->
{{ImageMap|338px|Staves_skilltree.png|
{{TooltipImage|Destabilizing Hits|24|85|62}}
{{TooltipImage|Hail of Blows|100|85|62}}
{{TooltipImage|Step Aside!|176|85|62}}
{{TooltipImage|Battle Trance|252|85|62}}
{{TooltipImage|Now or Never|24|231|62}}
{{TooltipImage|Unwavering Stance|138|231|62}}
{{TooltipImage|Triumph|252|231|62}}
{{TooltipImage|Peacemaker|138|377|62}}
|thumb=right
|caption=Hover over the skill icons to view the detailed descriptions.
}}


If both attacks connect, strikes for the third time with /*Weapon_Damage*/% Damage and +/*Knockback_Chance*/% Knockback Chance.
This page shows all Staff skills.


Passive bonus:
{{quote|Avoid getting surrounded by staying on the move, dazing foes with unexpected strikes}}


-5% Cooldowns Duration for this skill tree
'''{{C|Orange|Main focus:}}'''<br>
|Skill Type: Active
Mobility, Crowd Control, Survivability
Target Type: Target Object


Range: 1
'''{{C|Orange|Crit Effect:}}'''<br>
Cleave {{C|Gray|through}} {{C|+|3}} tiles
{{Pos|+50%}} Energy Drain


Energy Cost: 24
==Skill List==
{{SkillTable/head}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Hail of Blows}}
{{SkillTable/row|Step Aside!}}
{{SkillTable/row|Destabilizing Hits}}
{{SkillTable/row|Battle Trance}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Unwavering Stance}}
{{SkillTable/row|Triumph}}
{{SkillTable/row|Now or Never}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Peacemaker}}
{{SkillTable/end}}


Cooldown: 10


Modified by: Strength, Agility, Willpower
{{Navigation|{{Skill_navbox}}}}
 
[[Category:Skill trees]]
- Requires a staff
| I
|-
|'''[[Step Aside!]]'''[[File:Step Aside!.png|alt=|center]]
|Charges towards the target and then hits all adjacent enemies with +/*Weapon_Damage*/% Damage and +/*Knockback_Chance*/% Knockback Chance.
 
Reduces Cooldowns Duration for this skill tree by 1 for each Knockbacked enemy.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 3
 
Energy Cost: 30
 
Cooldown: 12
 
Modified by: Strength, Agility
 
- Requires a staff
|I
|-
|'''[[Unweavering Stance]]'''[[File:Unweavering Stance.png|alt=|center]]
|Activates the following effect for 6 turns:
 
-5% Damage Taken
 
+10% Fortitude
 
+7.5% Block Chance
 
+5% Knockback Chance
 
Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks).
 
Each successful Block prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.
 
Passive bonus:-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 30
 
Cooldown: 16
 
- Requires a staff
|I
|-
|'''[[Peacemaker]]'''[[File:Peacemaker.png|alt=|center]]
|Hits all surrounding enemies with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance and then Retreats to a chosen tile without triggering attacks of opportunity.
 
Grants -10% Abilities Energy Cost for 5 turns for each enemy hit.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Tile
 
Range: 1
 
Energy Cost: 30
 
Cooldown: 12
 
Modified by: Strength, Agility
 
- Requires a staff
|I
|}
=== Passive skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
|+
!Skill
!Description
!Properties
!Treaties
|-
|'''[[Destabilizing Hits]]'''[[File:Destabilizing Hits.png|alt=|center]]
|Knocking enemies back with staff attacks applies +25% Damage Taken for 2 turns.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
 
+5% Knockback Chance
|Skill Type: Passive
 
- Requires a staff
| I
|-
|'''[[Battle Trance]]'''[[File:Battle Trance.png|alt=|center]]
|Critical strikes with staffs reduce Cooldowns Duration for this skill tree's Abilities by 1 turn.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
 
+5% Crit Chance
|Skill Type: Passive
 
- Requires a staff
|I
|-
|'''[[Now or Never]]'''[[File:Now or Never.png|alt=|center]]
|Successful blocking with staffs grants +33% Counter Chance for the next turn.
This effects stacks.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
 
+7 Block Power
|Skill Type: Passive
 
- Requires a staff
|I
|-
|'''[[Triumph]]'''[[File:Triumph.png|alt=|center]]
|Killing enemies with staffs grants +10% Magic Power and +10% Weapon Damage for 9 turns.
This effect stacks.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
 
+5% Weapon Damage
|Skill Type: Passive
 
- Requires a staff
|I
|}
 
 
{{Template:Skill_navbox}}
[[Category:Skills]]

Latest revision as of 21:04, 2 June 2023

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Staves.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Staff skills.

Avoid getting surrounded by staying on the move, dazing foes with unexpected strikes

Main focus:
Mobility, Crowd Control, Survivability

Crit Effect:
Cleave through 3 tiles +50% Energy Drain

Skill List

SkillBasic StatsDescription
Treatise I
Hail of Blows
Hail of Blows
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Modified by:
Strength, Agility, Willpower, Perception
- Requires a staff
Delivers two strikes with -20% Weapon Damage, +40% Stagger Chance, and -10% Accuracy.

Grants +25% Energy Drain to the first strike and +40% Daze Chance to the second.

If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +55% Knockback Chance.
Step Aside!
Step Aside!
Attack / Charge
Type:
Target Object
Range:
3
Energy:
14
Cooldown:
9
Modified by:
Strength, Agility, Perception
- Requires a staff
Performs a charge towards the target and delivers a strike to all adjacent tiles with +15% Weapon Damage and +70% Knockback Chance.

Reduces the ability tree's cooldowns and cooldowns of all spells by 2 turns for each enemy that is knocked back by its strike.
Destabilizing Hits
Destabilizing Hits
Passive
- Requires a staff
Staggering or knocking targets back with staff strikes apply them with +10% Damage Taken, -10% Magic Resistance, and -10% Nature Resistance for 4 turns.

The effect stacks up to 3 times.
Battle Trance
Battle Trance
Passive
- Requires a staff
Each percent of Backfire Damage grants +0.5% Weapon Damage and +0.25% of Crit Chance.

Grants critical staff strikes additional +50% Energy Drain and allows them to reduce all cooldowns by 1 turn.
Treatise II
Unwavering Stance
Unwavering Stance
Stance
Type:
No Target
Energy:
10
Cooldown:
9
- Requires a staff
Activates "Unwavering Stance" for 6 turns:

-5% Damage Taken
+10% Counter Chance
+7.5% Block Chance
+15% Block Power Recovery
Grants each third strike +100% Knockback Chance.

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic staff strikes prolong the effect's duration by 1 turn (up to 15), but decreases its number of stacks.

Only one Stance effect can be active at a time.
Triumph
Triumph
Passive
- Requires a staff
Killing enemies with staves grants +15% Crit Chance and +15% Miracle Chance for 10 turns.
This effect stacks up to 3 times.
Now or Never
Now or Never
Passive
- Requires a staff
Full and partial dodges and blocks grant +10% Counter Chance and +10% Magic Power for 4 turns.

Using spells grants +10% Dodge Chance and +10% Block Chance for 4 turns.

Both effects stack up to 3 times.
Treatise III
Peacemaker
Peacemaker
Attack / Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
11
Modified by:
Strength, Agility, Perception
- Requires a staff
Delivers a strike to all adjacent enemies with -10% Damage, +55% Stagger Chance, and +70% Daze Chance.

Then allows to reposition to an adjacent tile.

Grants -10% Backfire Chance and -10% Abilities Energy Cost for 5 turns for each enemy within the skill's area of effect.

The effect stacks up to 3 times.


Page last edited during patch: 0.8.1.8