Difference between revisions of "Staves (skill tree)"

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==Skill List==
==Skill List==
{{SkillTable/head|hidden bonus=1|passive bonus=1}}
{{SkillTable/head}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Hail of Blows}}
{{SkillTable/row|Hail of Blows}}

Revision as of 21:03, 2 June 2023

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Staves.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Staff skills.

Avoid getting surrounded by staying on the move, dazing foes with unexpected strikes

Main focus:
Mobility, Crowd Control, Survivability

Crit Effect:
Cleave through 3 tiles Replenish 10% Max Energy

Skill List

SkillBasic StatsDescription
Treatise I
Hail of Blows
Hail of Blows
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Modified by:
Strength, Agility, Willpower, Perception
- Requires a staff
Delivers two strikes with -20% Weapon Damage, +40% Stagger Chance, and -10% Accuracy.

Grants +25% Energy Drain to the first strike and +40% Daze Chance to the second.

If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +55% Knockback Chance.
Step Aside!
Step Aside!
Attack / Charge
Type:
Target Object
Range:
3
Energy:
14
Cooldown:
9
Modified by:
Strength, Agility, Perception
- Requires a staff
Performs a charge towards the target and delivers a strike to all adjacent tiles with +15% Weapon Damage and +70% Knockback Chance.

Reduces the ability tree's cooldowns and cooldowns of all spells by 2 turns for each enemy that is knocked back by its strike.
Destabilizing Hits
Destabilizing Hits
Passive
- Requires a staff
Staggering or knocking targets back with staff strikes apply them with +10% Damage Taken, -10% Magic Resistance, and -10% Nature Resistance for 4 turns.

The effect stacks up to 3 times.
Battle Trance
Battle Trance
Passive
- Requires a staff
Each percent of Backfire Damage grants +0.5% Weapon Damage and +0.25% of Crit Chance.

Grants critical staff strikes additional +50% Energy Drain and allows them to reduce all cooldowns by 1 turn.
Treatise II
Unwavering Stance
Unwavering Stance
Stance
Type:
No Target
Energy:
10
Cooldown:
9
- Requires a staff
Activates "Unwavering Stance" for 6 turns:

-5% Damage Taken
+10% Counter Chance
+7.5% Block Chance
+15% Block Power Recovery
Grants each third strike +100% Knockback Chance.

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic staff strikes prolong the effect's duration by 1 turn (up to 15), but decreases its number of stacks.

Only one Stance effect can be active at a time.
Triumph
Triumph
Passive
- Requires a staff
Killing enemies with staves grants +15% Crit Chance and +15% Miracle Chance for 10 turns.
This effect stacks up to 3 times.
Now or Never
Now or Never
Passive
- Requires a staff
Full and partial dodges and blocks grant +10% Counter Chance and +10% Magic Power for 4 turns.

Using spells grants +10% Dodge Chance and +10% Block Chance for 4 turns.

Both effects stack up to 3 times.
Treatise III
Peacemaker
Peacemaker
Attack / Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
11
Modified by:
Strength, Agility, Perception
- Requires a staff
Delivers a strike to all adjacent enemies with -10% Damage, +55% Stagger Chance, and +70% Daze Chance.

Then allows to reposition to an adjacent tile.

Grants -10% Backfire Chance and -10% Abilities Energy Cost for 5 turns for each enemy within the skill's area of effect.

The effect stacks up to 3 times.


Page last edited during patch: 0.8.1.8