Difference between revisions of "Two-Handed Maces (skill tree)"

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'''{{C|Orange|Crit Effect:}}'''<br>
'''{{C|Orange|Crit Effect:}}'''<br>
Cleave {{C|Gray|through}} {{C|+|3}} tiles<br>
Cleave {{C|Gray|through}} {{C|+|3}} tiles<br>
{{C|+|+75%}} Daze Chance
{{C|+|+50%}} Daze Chance




==Skill List==
==Skill List==
{{SkillTable/head|hidden bonus=1|passive bonus=1}}
{{SkillTable/head}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Keep Them Coming}}
{{SkillTable/row|Keep Them Coming}}

Latest revision as of 22:56, 29 May 2023

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Two-Handed Maces.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Two-Handed Mace Skills

Crush anyone who stands in your way with slow, yet powerful strikes that can pierce any armor

Main focus:
High Damage, Area Damage, Crowd Control, Weakening Effect

Crit Effect:
Cleave through 3 tiles
+50% Daze Chance


Skill List

SkillBasic StatsDescription
Treatise I
Keep Them Coming
Keep Them Coming
Passive
- Requires a two-handed mace
Killing enemies with the ability tree's skills or critical two-handed mace strikes activates "Mighty Swing" for 1 turn and grants +25% Energy Restoration for 4 turns.

The effect stacks up to 2 times.
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
6
Cooldown:
1
- Requires a two-handed mace
Activates "Mighty Swing" for the next turn:

+50% Weapon Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Modified by:
Strength
- Requires a two-handed mace
Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage.

Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 2 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown.
Unbalance
Unbalance
Passive
- Requires a two-handed mace
Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 3 turns.

The effect stacks up to 3 times.
Treatise II
Striker Stance
Striker Stance
Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a two-handed mace
Activates "Striker Stance" for 12 turns:

+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.

Only one Stance effect can be active at a time.

If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy.
Bonebreaker (Two-Handed Mace skill)
Bonebreaker
Passive
- Requires a two-handed mace
Grants two-handed mace strikes +25% Armor Damage if the target's Armor Durability is above 50%.

Grants two-handed mace strikes +25% Bodypart Damage if the target has no Armor or its Armor Durability is below 50%.
Forceful Slam
Forceful Slam
Attack
Type:
Target Tile
Range:
1
Energy:
14
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a two-handed mace
Delivers a strike with -50% Weapon Damage, -200% Knockback Chance, +75% Immobilization Chance and prolongs the target's Daze, Stun, and Stagger by 1 turn.

If the next turn the target is adjacent, delivers a free strike to it with +10% Crit Chance.

If the target is Dazed, Staggered, or Immobilized, the strike deals additional Crushing Damage equal to 6% of the target's Max Health (but no more than 16).

If the target is Stunned, the strike deals additional Crushing Damage equal to 12% of the target's Max Health (but no more than 35).
The damage doesn't stack, the priority is given to the bonus of Stun.

If affected by "Mighty Swing", prolongs its duration by 1 turn, and the first strike applies the target with -10% Crushing Resistance for 2 turns.
Treatise III
Revel in Battle
Revel in Battle
Passive
- Requires a two-handed mace
While affect by "Striker Stance", killing enemies with two-handed mace strikes replenishes 20% Max Energy.

If affected by both "Striker Stance" and "Mighty Swing" at the same time, killing enemies with two-handed mace reduces the ability tree's cooldowns by 4 turns and grants +20% Stun Chance for 3 turns.

The effect stacks up to 2 times.
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
18
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a two-handed mace
Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +30% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +75% Stagger Chance and +75% Immobilization Chance.
Severe Concussion
Severe Concussion
Passive
- Requires a two-handed mace
Dazing, Stunning or Staggering targets with two-handed mace strikes applies them with -15% Move Resistance, -10% Accuracy, and +10% Fumble chance for 4 turns.
The effect stacks up to 2 times.


Page last edited during patch: 0.8.1.8