Difference between revisions of "Geomancy (skill tree)"
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{{ | {{TooltipImage|Runic Boulder|100|85|62}} | ||
{{ | {{TooltipImage|Stone Armor|252|85|62}} | ||
{{TooltipImage|Rune of Fortifying|24|197|62}} | |||
{{ | {{TooltipImage|Stone Spikes|100|197|62}} | ||
{{ | {{TooltipImage|Rune of Enfeeblement|176|197|62}} | ||
{{ | {{TooltipImage|Rune of Sustention|252|197|62}} | ||
{{ | {{TooltipImage|Earthquake|24|309|62}} | ||
{{TooltipImage|Rune of Binding|100|309|62}} | |||
{{ | {{TooltipImage|Rune of Cycle|176|309|62}} | ||
{{ | {{TooltipImage|Petrification|252|309|62}} | ||
{{ | {{TooltipImage|Rune of Destabilization|24|421|62}} | ||
{{ | {{TooltipImage|Overflowing Power|100|421|62}} | ||
{{TooltipImage|Boulder Toss|176|421|62}} | |||
{{ | {{TooltipImage|Rune of Absorption|252|421|62}} | ||
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|caption=Hover over the skill icons to view the detailed descriptions. | |caption=Hover over the skill icons to view the detailed descriptions. | ||
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Revision as of 13:18, 28 July 2022
This Page shows all the Geomancy Skills.
“ | Manipulate the battlefield with runic boulders, setting up other spells and empowering yourself with magic auras. | „ |
Main focus:
Support, Positioning, Crowd Control, Survivability
Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)
Physical Damage scales additively from Magic Power and Geomantic Power.Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100
Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path.
They are:
Material = Stone
Slashing_Resistance = 75 Piercing_Resistance = 75 Blunt_Resistance = 25 Rending_Resistance = 90 Fire_Resistance = 90 Shock_Resistance = 90 Poison_Resistance = 200 Frost_Resistance = 90 Caustic_Resistance = 75 Unholy_Resistance = 50 Sacred_Resistance = 50 Psionic_Resistance = 200
Runic Boulder HP:
(MP+GP)/4 * Player's Max Energy / 100
(MP+GP)/4 * Player's Max Energy / 100 + Player's Max Energy / 200
(with Rune of Fortifying, bugged)
Stone Spike HP:
(MP+GP)/3,33 * Player's Max Energy / 100
(MP+GP)/3,33 * Player's Max Energy / 100 + Player's Max Energy / 200
(with Rune of Fortifying, bugged)
Treatises List:
Treatise I:
Runic Boulder
Stone Armor
Treatise II:
Stone Spikes
Rune of Sustention
Rune of Fortifying
Rune of Enfeeblement
Treatise III:
Earthquake
Petrification
Rune of Binding
Rune of Cycle
Treatise IV:
Overflowing Power
Boulder Toss
Rune of Destabilization
Rune of Absorption
Page last edited during patch: 0.7.0.27
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