Difference between revisions of "Two-Handed Axes (skill tree)"
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'''{{C|Orange|Crit Effect:}}'''<br> | '''{{C|Orange|Crit Effect:}}'''<br> | ||
Cleave {{C|Gray|through}} {{C|+|3}} tiles<br> | Cleave {{C|Gray|through}} {{C|+|3}} tiles<br> | ||
{{C|+|+ | {{C|+|+60%}} Bodypart Damage | ||
==Skill List== | ==Skill List== | ||
{{SkillTable/head | {{SkillTable/head}} | ||
{{SkillTable/subtitle|Treatise I}} | {{SkillTable/subtitle|Treatise I}} | ||
{{SkillTable/row|Hooking Chop}} | {{SkillTable/row|Hooking Chop}} |
Latest revision as of 22:57, 29 May 2023
This article is about a skill tree. For the corresponding weapon class, see Two-Handed Axes. |
This page shows all Two-Handed Axe Skills
“ | Ruthlessly maim your foes, robbing them of any chance of victory. | „ |
Main focus:
High Damage, Area Damage, Injuries, Bleeding
Crit Effect:
Cleave through 3 tiles
+60% Bodypart Damage
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 Modified by: Strength, Perception - Requires a two-handed axe | Delivers a strike with -25% Damage, +75% Bleed Chance, and +10% Armor Penetration. Grants the strike a 75% chance to Pull the target if its 1 tile away. Worsens the Condition of an additional body part besides the one hit by the strike. |
Shieldbreaker | Passive - Requires a two-handed axe | Two-handed axe strikes apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Block Power for 5 turns. If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 5 turns. Both effects stack up to 5 times. |
Dismember | Attack Type: Target Object Range: 1 Energy: 13 Cooldown: 10 Modified by: Strength, Agility, Perception - Requires two-handed axe | Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 100% chance to start Bleeding. |
Treatise II | ||
Rampage | Stance Type: No Target Energy: 11 Cooldown: 10 - Requires a two-handed axe | Activates "Rampage" for 12 turns: -10% Skills Energy Cost +5% Crit Chance +15% Bleed Chance -5% Fumble Chance. While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25). Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15 but reduce its number of stacks. Only one Stance effect can be active at a time. |
Fatal Strike | Passive - Requires a two-handed axe | Critical two-handed axe strikes grant -15% Skills Energy Cost for 3 turns and apply their target with +10% Damage Taken for 3 turns. Both effects stack up to 2 times. |
Finish `Em! | Passive - Requires a two-handed axe | Grants two-handed axe strikes +25% Bodypart Damage and +5% Accuracy if the target's Health is above 50%. Grants two-handed axe strikes +10% Weapon Damage and -5% Fumble Chance if the target's Health is below 50%. |
Reign in Blood | Attack Type: Target Object Range: 1 Energy: 11 Cooldown: 10 Modified by: Strength, Agility, Vitality - Requires two-handed axe | Delivers a strike with +40% Knockback chance and +10% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 60% chance causes the target's Injured body parts to start bleeding. Then replenishes +5% Max Energy for each Bleeding and degree of Injury affecting the target. |
Treatise III | ||
Tool of Execution | Passive - Requires a two-handed axe | Using "Rampage" grants +5% Bodypart Damage and +10% Crit Efficiency for 8 turns for each enemy within 5 tiles. The effect stacks up to 5 times. |
Make Space | Attack Type: Target Area Range: 2 Energy: 16 Cooldown: 16 Modified by: Strength - Requires a two-handed axe | Delivers a strike to three adjacent tiles and three tiles behind them with +10% Weapon Damage and +10% Armor Penetration for each degree of Injury affecting the targets within the skill's area of effect. If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once). |
Maim and Kill | Passive - Requires a two-handed axe | Causing Injuries and Bleedings with two-handed axe strikes grants +5% Weapon Damage and +5% Crit Chance for 5 turns. The effect stacks up to 4 times. Two-handed axe strikes against targets affected by two or more Injuries replenish 5% Max Energy. |
Page last edited during patch: 0.8.1.8
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