Difference between revisions of "Startling Volley"
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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | <div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | ||
* Unlocked by reading [[Ranged Weapons Treatise II]] or by spending 6 Attribute points into Strength, Agility or Perception. | |||
<noinclude> | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> | ||
Latest revision as of 16:48, 4 February 2024
Startling Volley
Attack
- Requires a ranged weapon and ammunition
Show formulasHide formulas
Attack
Type
Target Tile
Range
7
Energy
14
Cooldown
10
Modified by: Perception, Agility, Strength- Requires a ranged weapon and ammunition
Allows to mark a tile (2 different tiles or the same tile twice if equipped with a bow).
Then takes a shot at each marked tile with -30% Weapon Damage and +50% Daze Chance.
Applies damaged targets with -10% Block Chance and +10% Fumble Chance for 8 turns.
The applied penalties and their duration are doubled if the same target wasn't marked twice. If equipped with a crossbow, instantly reloads it.
Then takes a shot at each marked tile with -30% Weapon Damage and +50% Daze Chance.
Applies damaged targets with -10% Block Chance and +10% Fumble Chance for 8 turns.
The applied penalties and their duration are doubled if the same target wasn't marked twice. If equipped with a crossbow, instantly reloads it.
Allows to mark a tile(2 different tiles or the same tile twice if equipped with a bow).
Then takes a shot at each marked tile with -30% Weapon Damage and +(20 + STR + AGL + PRC)% Daze Chance.
Applies damaged targets with -(STR)% Block Chance and +((0.5 * PRC) + (0.5 * AGL))% Fumble Chance for 8 turns.
The applied penalties and their duration are doubled if the same target wasn't marked twice. If equipped with a crossbow, instantly reloads it.
Then takes a shot at each marked tile with -30% Weapon Damage and +(20 + STR + AGL + PRC)% Daze Chance.
Applies damaged targets with -(STR)% Block Chance and +((0.5 * PRC) + (0.5 * AGL))% Fumble Chance for 8 turns.
The applied penalties and their duration are doubled if the same target wasn't marked twice. If equipped with a crossbow, instantly reloads it.
Show formulasHide formulas
- Unlocked by reading Ranged Weapons Treatise II or by spending 6 Attribute points into Strength, Agility or Perception.
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