Difference between revisions of "Enchantments"

From Stoneshard wiki
Jump to navigation Jump to search
 
(76 intermediate revisions by 14 users not shown)
Line 6: Line 6:


== Enchanting ==
== Enchanting ==
All '''{{c|Common}}''' can be enchanted using an [[Enchantment Scroll]]. You can enchant both items in your inventory and equipped items. Enchanting always produces an '''{{c|Uncommon}}''' item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.<br>'''{{c|Unique}}''' items cannot be enchanted.<br>'''{{c|Cursed}}''' and '''{{c|Rare}}''' items cannot be obtained from using the Enchantment Scroll, they can be only found as as drop from [[NPCs#Enemies|Enemies]] or [[Containers]].
All '''{{c|Common}}''' can be enchanted using an [[Enchantment Scroll]]. You can enchant both items in your inventory and equipped items. Enchanting always produces an '''{{c|Uncommon}}''' item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.<br>'''{{c|Unique}}''' items cannot be enchanted.<br>'''{{c|Cursed}}''' and '''{{c|Rare}}''' items cannot be obtained from using the Enchantment Scroll, they can be only found as a drop from [[NPCs#Enemies|Enemies]] or [[Containers]], or by visiting the [[Witch]].
 


== Enchanted Items ==
== Enchanted Items ==
Enchanted Items are always based on a '''{{W|Common}}''' version of an item. They will always have the same basic properties ([[Footman Sword]] and a {{c|Rare|Rare Footman Sword}} both have 24 Slashing Damage, +3% [[Accuracy]], +2% [[Block Chance]], etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the [[Item Rarity]]: '''{{c|Uncommon}}''' has one, '''{{c|Rare}}''' has two and '''{{c|Cursed}}''' has two + one bonus based on the Curse type.
Enchanted Items are always based on a '''{{W|Common}}''' version of an item. They will always have the same basic properties ([[Footman Sword]] and a {{c|Rare|Rare Footman Sword}} both have 24 Slashing Damage, +3% [[Accuracy]], +2% [[Block Chance]], etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the [[Item Rarity]]: '''{{c|Uncommon}}''' has one, '''{{c|Rare}}''' has two and '''{{c|Cursed}}''' may have one or two + one bonus based on the Curse type.


These item types can have Enchanted versions:
These item types can have Enchanted versions:
Line 19: Line 18:


=== List of Enchantments ===
=== List of Enchantments ===
<div style="margin:auto;text-align:center;">Below is a list of available Enchantments:</div>


{| class="stoneshard" style="margin: auto; text-align: center;"
{| class="stoneshard" style="margin: auto; text-align: center;"
Line 32: Line 29:
|-
|-
! Steady
! Steady
! [[Block Power]]
! {{cl|Uncommon|Block Power}}
| Weapons, Shields,
| Weapons, Shields,
Armor, Jewelry
Armor, Jewelry
| +(2-XX)
| +(3-6)
|  
| +(4-8)
|}
 
 
{| class="stoneshard" style="margin: auto; text-align: center;float:center;"
! colspan="4" |Fixed Enchantments on [[Weapons]]
|-
|-
! Fortifying
!Affix
! [[Health]]
!Enchantment
| Armor, Jewelry
!Bonus
|<nowiki>+(3-XX)</nowiki>
!Bonus on {{c|cursed|Cursed}} items
|
|-
! Vigorous
! [[Energy]]
| Armor, Jewelry
|<nowiki>+(6-XX)</nowiki>
|  
|-
|-
! Acidic
! Acidic
! [[Damage#Damage Types|Caustic Damage]]
! {{cl|Uncommon|Damage#Damage Types|Caustic Damage}}
| Weapons
| {{c|Caustic|+2}}
| {{c|Caustic|+(2-5)}}
| {{c|Caustic|+3}}
| {{c|Caustic|+(3-7)}}
|-
|-
! Flaming
! Flaming
! [[Damage#Damage Types|Fire Damage]]
! {{cl|Uncommon|Damage#Damage Types|Fire Damage}}
| Weapons
| {{c|Fire|+2}}
| {{c|Fire|+(2-5)}}
| {{c|Fire|+3}}
| {{c|Fire|+(3-7)}}
|-
|-
! Chilling
! Chilling
! [[Damage#Damage Types|Frost Damage]]
! {{cl|Uncommon|Damage#Damage Types|Frost Damage}}
| Weapons
| {{c|Frost|+2}}
| {{c|Frost|+(2-5)}}
| {{c|Frost|+3}}
| {{c|Frost|+(3-7)}}
|-
|-
! Venomous
! Venomous
! [[Damage#Damage Types|Poison Damage]]
! {{cl|Uncommon|Damage#Damage Types|Poison Damage}}
| Weapons
| {{c|Poison|+2}}
| {{c|Poison|+(2-5)}}
| {{c|Poison|+3}}
| {{c|Poison|+(3-7)}}
|-
|-
! Electrified
! Electrified
! [[Damage#Damage Types|Shock Damage]]
! {{cl|Uncommon|Damage#Damage Types|Shock Damage}}
| Weapons
| {{c|Shock|+2}}
| {{c|Shock|+(2-5)}}
| {{c|Shock|+3}}
| {{c|Shock|+(2-7)}}
|}
 
 
{| class="stoneshard" style="margin: auto; text-align: center;float:center;"
! colspan="4" |Fixed Enchantments on [[Weapons]]
|-
!Affix
!Enchantment
!Bonus
!Bonus on {{c|cursed|Cursed}} items
|-
|-
!Balanced
!Balanced
![[Accuracy]]
!{{cl|Uncommon|Accuracy}}
| +5%
| +3%
| +7%
| +4%
|-
|-
!Crushing
!Crushing
![[Armor Damage]]
!{{cl|Uncommon|Armor Damage}}
| +33%
| +15%
| +43%
| +20%
|-
|-
!Armor-Piercing
!Armor-Piercing
![[Armor Penetration]]
!{{cl|Uncommon|Armor Penetration}}
| +10%
| +5%
| +13%
| +7%
|-
|-
!Barbed
!Barbed
![[Bleed Chance]]
!{{cl|Uncommon|Bleed Chance}}
| +8%
| +10%
| +10%
| +13%
|-
|-
!Steady
!Steady
![[Block Chance]]
!{{cl|Uncommon|Block Chance}}
| +5%
| +5%
| +7%
| +7%
|-
|-
!Crippling
!Crippling
![[Bodypart Damage]]
!{{cl|Uncommon|Bodypart Damage}}
| +25%
| +15%
| +33%
| +20
|-
|-
!Nimble
!Nimble
![[Cooldowns Duration]]
!{{cl|Uncommon|Cooldowns Duration}}
| -5%
| -7%
| -7%
| -13%
|-
|-
!Dueling
!Dueling
![[Counter Chance]]
!{{cl|Uncommon|Counter Chance}}
| +5%
| +5%
| +7%
| +7%
|-
|-
!Merciless
!Merciless
![[Crit Chance]]
!{{cl|Uncommon|Crit Chance}}
| +5%
| +5%
| +7%
| +7%
|-
|-
!Slaying
!Slaying
![[Crit Efficiency]]
!{{cl|Uncommon|Crit Efficiency}}
| +15%
| +10%
| +33%
| +13%
|-
|-
!Dazing
!Dazing
![[Daze Chance]]
!{{cl|Uncommon|Daze Chance}}
| +10%
| +13%
|-
!Leeching
!{{cl|Uncommon|Energy Drain}}
| +5%
| +5%
| +7%
| +7%
|-
!Leeching
![[Energy Drain]]
| +8%
| +10%
|-
|-
!Handy
!Handy
![[Fumble Chance]]
!{{cl|Uncommon|Fumble Chance}}
| -5%
| -3%
| -7%
| -4%
|-
|-
!Forceful
!Forceful
![[Knockback Chance]]
!{{cl|Uncommon|Knockback Chance}}
| +10%
| +13%
|-
!Vampiric
!{{cl|Uncommon|Life Drain}}
| +5%
| +5%
| +7%
| +7%
|-
!Vampiric
![[Life Drain]]
| +8%
| +10%
|-
|-
!Charged
!Charged
![[Magic Power]]
!{{cl|Uncommon|Magic Power}}
| +10%
| +10%
| +13%
| +13%
|-
|-
!Effective
!Effective
![[Skills Energy Cost]]
!{{cl|Uncommon|Skills Energy Cost}}
| -5%
| -7%
| -7%
| -13%
|-
|-
!Stabilized
!Stabilized
![[Spells Energy Cost]]
!{{cl|Uncommon|Spells Energy Cost}}
|<nowiki>-5%</nowiki>
| -7%
| -7%
| -13%
|-
|-
!Stunning
!Stunning
![[Stun Chance]]
!{{cl|Uncommon|Stun Chance}}
| +3%
| +5%
| +4%
| +7%
|-
|-
!Deadly
!Deadly
![[Weapon Damage]]
!{{cl|Uncommon|Weapon Damage}}
| +5%
| 5%
| +7%
| +7%
|}
|}
Line 199: Line 179:
!Bonus
!Bonus
!Bonus on {{c|Cursed}} items
!Bonus on {{c|Cursed}} items
|-
!Fortifying
!{{cl|Uncommon|Health}}
| +4
| +6
|-
!Vigorous
!{{cl|Uncommon|Energy}}
| +4
| +6
|-
!Healing
!{{cl|Uncommon|Health Restoration}}
| +4%
| +6%
|-
!Restorative
!{{cl|Uncommon|Energy Restoration}}
| +2%
| +3%
|-
!Elusive
!{{cl|Uncommon|Dodge Chance}}
|  +3%
|  +4%
|-
!Steady
!{{cl|Uncommon|Move Resistance}}
|  +10%
| +13%
|-
!Steady
!{{cl|Uncommon|Control Resistance}}
|  +10%
| +13%
|-
|-
!Antimagic
!Antimagic
![[Arcane Resistance]]
!{{cl|Uncommon|Magic Resistance}}
| +10%
| +10%
| +7?%
| +13%
|-
|-
!Thick
!Reliable
![[Bleed Resistance]]
!{{cl|Uncommon|Nature Resistance}}
| +10%
| +10%
| +?%
| +13%
|-
!Acidproof
![[Caustic Resistance]]
| +10%
| +?%
|-
|-
!Steady
!Painkilling
![[Control Resistance]]
!{{cl|Uncommon|Pain Resistance}}
| +10%
| +10%
| +?%
| +13%
|-
|-
!Impact-Resistant
!Impenetrable
![[Crushing Resistance]]
!{{cl|Uncommon|Physical Resistance}}
| +5%
| +5%
| +7%
| +7%
|-
|-
!Vigilant
!Impenetrable
![[Damage Reflection]]
!{{cl|Uncommon|Piercing Resistance}}
| +15%
| +10%
| +??%
| +13%
|-
|-
!Elusive
!Impenetrable
![[Dodge Chance]]
!{{cl|Uncommon|Slashing Resistance}}
|  +2%
| +4%
|-
!Restorative
![[Energy Restoration]]
| +3%
| +6%
|-
!Fireproof
![[Fire Resistance]]
| +10%
| +10%
| +13%
| +13%
|-
|-
!Fearless
!Hunting
![[Fortitude]]
!{{cl|Uncommon|Rending Resistance}}
| +10%
| +10%
| +13%
| +13%
|-
|-
!Insulated
!Impact-Resistant
![[Frost Resistance]]
!{{cl|Uncommon|Crushing Resistance}}
| +10%
| +10%
| +?%
| +13%
|-
|-
!Metabolic
!Blessed
![[Healing Efficiency]]
!{{cl|Uncommon|Unholy Resistance}}
| +10%
| +10%
| +13%
| +13%
|-
|-
!Healing
!Fearless
![[Health Restoration]]
!{{cl|Uncommon|Fortitude}}
| +4%
| +10%
| +?%
| +13%
|-
|-
!Satiating
!Metabolic
![[Hunger Resistance]]
!{{cl|Uncommon|Healing Efficiency}}
| +15%
| +15%
| +20%
| +20%
|-
|-
!Purifying
!Acidproof
![[Intoxication Resistance]]
!{{cl|Uncommon|Caustic Resistance}}
| +15%
| -
| +?%
| -
|-
!Antivenom
!{{cl|Uncommon|Poison Resistance}}
| -
| -
|-
|-
!Steady
!Antipsionic
![[Move Resistance]]
!{{cl|Uncommon|Psionic Resistance}}
| +10%
| -
| +?%
| -
|-
|-
!Antimagic
!Antimagic
![[Magic Resistance]]
!{{cl|Uncommon|Arcane Resistance}}
| +5%
| -
| +7%
| -
|-
|-
!Reliable
!Fireproof
![[Nature Resistance]]
!{{cl|Uncommon|Fire Resistance}}
| +5%
| -
| +7%
| -
|-
|-
!Noiseless
!Grounded
![[Noise Produced]]
!{{cl|Uncommon|Shock Resistance}}
| -10%
| -
| -13%
| -
|-
|-
!Enchanted
!Insulated
![[Pain Resistance]]
!{{cl|Uncommon|Frost Resistance}}
| +15%
| -
| +?%
| -
|-
|-
!Impenetrable
!Satiating
![[Physical Resistance]]
!{{cl|Uncommon|Hunger Resistance}}
| +3%
| -
| +4%
| -
|-
|-
!Impenetrable
!Purifying
![[Piercing Resistance]]
!{{cl|Uncommon|Intoxication Resistance}}
| +5%
| -
| +7%
| -
|-
|-
!Antivenom
!Noiseless
![[Poison Resistance]]
!{{cl|Uncommon|Noise Produced}}
| +10%
| -
| +20%
| -
|-
!Antipsionic
![[Psionic Resistance]]
| +10%
| +?%
|-
!Hunting
![[Rending Resistance]]
| +5%
| +7%
|-
!Grounded
![[Shock Resistance]]
| +5%
| +7%
|-
!Impenetrable
![[Slashing Resistance]]
| +5%
| +7%
|-
|-
!Blessed
![[Unholy Resistance]]
| +10%
| +?%
|}
|}
*


{{Template:Navigation||plain}}
{{Template:Navigation||plain}}
[[Category:Items]]
[[Category:Items]]

Latest revision as of 14:31, 19 August 2024

Enchantments are a form of magic that can appear on items, modifying the item's base name and providing extra properties.



Enchanting

All Common can be enchanted using an Enchantment Scroll. You can enchant both items in your inventory and equipped items. Enchanting always produces an Uncommon item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.
Unique items cannot be enchanted.
Cursed and Rare items cannot be obtained from using the Enchantment Scroll, they can be only found as a drop from Enemies or Containers, or by visiting the Witch.

Enchanted Items

Enchanted Items are always based on a Common version of an item. They will always have the same basic properties (Footman Sword and a Rare Footman Sword both have 24 Slashing Damage, +3% Accuracy, +2% Block Chance, etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the Item Rarity: Uncommon has one, Rare has two and Cursed may have one or two + one bonus based on the Curse type.

These item types can have Enchanted versions:


List of Enchantments

Enchantments based on Item Level (better item = higher bonus)
Affix Enchantment Item Type Bonus Bonus on Cursed item
Steady Block Power Weapons, Shields,

Armor, Jewelry

+(3-6) +(4-8)


Fixed Enchantments on Weapons
Affix Enchantment Bonus Bonus on Cursed items
Acidic Caustic Damage +2 +3
Flaming Fire Damage +2 +3
Chilling Frost Damage +2 +3
Venomous Poison Damage +2 +3
Electrified Shock Damage +2 +3
Balanced Accuracy +3% +4%
Crushing Armor Damage +15% +20%
Armor-Piercing Armor Penetration +5% +7%
Barbed Bleed Chance +10% +13%
Steady Block Chance +5% +7%
Crippling Bodypart Damage +15% +20
Nimble Cooldowns Duration -5% -7%
Dueling Counter Chance +5% +7%
Merciless Crit Chance +5% +7%
Slaying Crit Efficiency +10% +13%
Dazing Daze Chance +10% +13%
Leeching Energy Drain +5% +7%
Handy Fumble Chance -3% -4%
Forceful Knockback Chance +10% +13%
Vampiric Life Drain +5% +7%
Charged Magic Power +10% +13%
Effective Skills Energy Cost -5% -7%
Stabilized Spells Energy Cost -5% -7%
Stunning Stun Chance +5% +7%
Deadly Weapon Damage 5% +7%


Fixed Enchantments on Armor and Jewelry
Affix Enchantment Bonus Bonus on Cursed items
Fortifying Health +4 +6
Vigorous Energy +4 +6
Healing Health Restoration +4% +6%
Restorative Energy Restoration +2% +3%
Elusive Dodge Chance +3% +4%
Steady Move Resistance +10% +13%
Steady Control Resistance +10% +13%
Antimagic Magic Resistance +10% +13%
Reliable Nature Resistance +10% +13%
Painkilling Pain Resistance +10% +13%
Impenetrable Physical Resistance +5% +7%
Impenetrable Piercing Resistance +10% +13%
Impenetrable Slashing Resistance +10% +13%
Hunting Rending Resistance +10% +13%
Impact-Resistant Crushing Resistance +10% +13%
Blessed Unholy Resistance +10% +13%
Fearless Fortitude +10% +13%
Metabolic Healing Efficiency +15% +20%
Acidproof Caustic Resistance - -
Antivenom Poison Resistance - -
Antipsionic Psionic Resistance - -
Antimagic Arcane Resistance - -
Fireproof Fire Resistance - -
Grounded Shock Resistance - -
Insulated Frost Resistance - -
Satiating Hunger Resistance - -
Purifying Intoxication Resistance - -
Noiseless Noise Produced - -

Page last edited during patch: 0.8.1.8