Difference between revisions of "Enchantments"
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== Enchanting == | == Enchanting == | ||
All '''{{c|Common}}''' can be enchanted using an [[Enchantment Scroll]]. You can enchant both items in your inventory and equipped items. Enchanting always produces an '''{{c|Uncommon}}''' item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.<br>'''{{c|Unique}}''' items cannot be enchanted.<br>'''{{c|Cursed}}''' and '''{{c|Rare}}''' items cannot be obtained from using the Enchantment Scroll, they can be only found as a drop from [[NPCs#Enemies|Enemies]] or [[Containers]], or by visiting the [[Witch]]. | All '''{{c|Common}}''' can be enchanted using an [[Enchantment Scroll]]. You can enchant both items in your inventory and equipped items. Enchanting always produces an '''{{c|Uncommon}}''' item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.<br>'''{{c|Unique}}''' items cannot be enchanted.<br>'''{{c|Cursed}}''' and '''{{c|Rare}}''' items cannot be obtained from using the Enchantment Scroll, they can be only found as a drop from [[NPCs#Enemies|Enemies]] or [[Containers]], or by visiting the [[Witch]]. (The Witch does not curse items since 0.9.10, instead she removes all enchantments from items.) | ||
== Enchanted Items == | == Enchanted Items == | ||
Enchanted Items are always based on a '''{{W|Common}}''' version of an item. They will always have the same basic properties ([[Footman Sword]] and a {{c|Rare|Rare Footman Sword}} both have 24 Slashing Damage, +3% [[Accuracy]], +2% [[Block Chance]], etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the [[Item | Enchanted Items are always based on a '''{{W|Common}}''' version of an item. They will always have the same basic properties ([[Footman Sword]] and a {{c|Rare|Rare Footman Sword}} both have 24 Slashing Damage, +3% [[Accuracy]], +2% [[Block Chance]], etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the [[Quality_&_Durability#Item_Quality|Item Quality]]: '''{{c|Uncommon}}''' has one, '''{{c|Rare}}''' has two and '''{{c|Cursed}}''' may have one or two + one bonus based on the Curse type. | ||
These item types can have Enchanted versions: | These item types can have Enchanted versions: | ||
Line 18: | Line 18: | ||
=== List of Enchantments === | === List of Enchantments === | ||
{| class="stoneshard" style="margin: auto; text-align: center;float:center;" | |||
{| class="stoneshard" style="margin: auto; text-align: center;" | ! colspan="4" |Fixed Enchantments on [[Weapons]] | ||
! colspan=" | |||
|- | |- | ||
! Affix | !Affix | ||
! Enchantment | !Enchantment | ||
!Bonus | |||
! Bonus | |||
|- | |- | ||
! Steady | ! Steady | ||
! {{cl|Uncommon|Block Power}} | ! {{cl|Uncommon|Block Power}} | ||
| | | +3 | ||
|- | |- | ||
! Acidic | ! Acidic | ||
! {{cl|Uncommon|Damage#Damage Types|Caustic Damage}} | ! {{cl|Uncommon|Damage#Damage Types|Caustic Damage}} | ||
| {{c|Caustic|+1}} | |||
| {{c|Caustic|+ | |||
|- | |- | ||
! Flaming | ! Flaming | ||
! {{cl|Uncommon|Damage#Damage Types|Fire Damage}} | ! {{cl|Uncommon|Damage#Damage Types|Fire Damage}} | ||
| {{c|Fire|+1}} | |||
| {{c|Fire|+ | |||
|- | |- | ||
! Chilling | ! Chilling | ||
! {{cl|Uncommon|Damage#Damage Types|Frost Damage}} | ! {{cl|Uncommon|Damage#Damage Types|Frost Damage}} | ||
| {{c|Frost|+1}} | |||
| {{c|Frost|+ | |||
|- | |- | ||
! Venomous | ! Venomous | ||
! {{cl|Uncommon|Damage#Damage Types|Poison Damage}} | ! {{cl|Uncommon|Damage#Damage Types|Poison Damage}} | ||
| {{c|Poison|+1}} | |||
| {{c|Poison|+ | |||
|- | |- | ||
! Electrified | ! Electrified | ||
! {{cl|Uncommon|Damage#Damage Types|Shock Damage}} | ! {{cl|Uncommon|Damage#Damage Types|Shock Damage}} | ||
| {{c|Shock|+1}} | |||
| {{c|Shock|+ | |||
|- | |- | ||
!Balanced | !Balanced | ||
!{{cl|Uncommon|Accuracy}} | !{{cl|Uncommon|Accuracy}} | ||
| + | | +2% | ||
|- | |- | ||
!Crushing | !Crushing | ||
!{{cl|Uncommon|Armor Damage}} | !{{cl|Uncommon|Armor Damage}} | ||
| + | | +10% | ||
|- | |- | ||
!Armor-Piercing | !Armor-Piercing | ||
!{{cl|Uncommon|Armor Penetration}} | !{{cl|Uncommon|Armor Penetration}} | ||
| + | | +4% | ||
|- | |- | ||
!Barbed | !Barbed | ||
!{{cl|Uncommon|Bleed Chance}} | !{{cl|Uncommon|Bleed Chance}} | ||
| + | | +5% | ||
|- | |- | ||
!Steady | !Steady | ||
!{{cl|Uncommon|Block Chance}} | !{{cl|Uncommon|Block Chance}} | ||
| + | | +3% | ||
|- | |- | ||
!Crippling | !Crippling | ||
!{{cl|Uncommon|Bodypart Damage}} | !{{cl|Uncommon|Bodypart Damage}} | ||
| + | | +10% | ||
|- | |- | ||
!Nimble | !Nimble | ||
!{{cl|Uncommon|Cooldowns Duration}} | !{{cl|Uncommon|Cooldowns Duration}} | ||
| - | | -4% | ||
|- | |- | ||
!Dueling | !Dueling | ||
!{{cl|Uncommon|Counter Chance}} | !{{cl|Uncommon|Counter Chance}} | ||
| + | | +3% | ||
|- | |- | ||
!Merciless | !Merciless | ||
!{{cl|Uncommon|Crit Chance}} | !{{cl|Uncommon|Crit Chance}} | ||
| +3 | | +3% | ||
|- | |- | ||
!Slaying | !Slaying | ||
!{{cl|Uncommon|Crit Efficiency}} | !{{cl|Uncommon|Crit Efficiency}} | ||
| + | | +8% | ||
|- | |- | ||
!Dazing | !Dazing | ||
!{{cl|Uncommon|Daze Chance}} | !{{cl|Uncommon|Daze Chance}} | ||
| +5 | | +5% | ||
|- | |- | ||
!Leeching | !Leeching | ||
!{{cl|Uncommon|Energy Drain}} | !{{cl|Uncommon|Energy Drain}} | ||
| +5 | | +5% | ||
|- | |- | ||
!Handy | !Handy | ||
!{{cl|Uncommon|Fumble Chance}} | !{{cl|Uncommon|Fumble Chance}} | ||
| - | | -2% | ||
|- | |- | ||
!Forceful | !Forceful | ||
!{{cl|Uncommon|Knockback Chance}} | !{{cl|Uncommon|Knockback Chance}} | ||
| +5 | | +5% | ||
|- | |- | ||
!Vampiric | !Vampiric | ||
!{{cl|Uncommon|Life Drain}} | !{{cl|Uncommon|Life Drain}} | ||
| + | | +5% | ||
|- | |- | ||
!Charged | !Charged | ||
!{{cl|Uncommon|Magic Power}} | !{{cl|Uncommon|Magic Power}} | ||
| + | | +4% | ||
|- | |- | ||
!Effective | !Effective | ||
!{{cl|Uncommon|Skills Energy Cost}} | !{{cl|Uncommon|Skills Energy Cost}} | ||
| - | | -4% | ||
|- | |- | ||
!Stabilized | !Stabilized | ||
!{{cl|Uncommon|Spells Energy Cost}} | !{{cl|Uncommon|Spells Energy Cost}} | ||
| - | | -4% | ||
|- | |- | ||
!Stunning | !Stunning | ||
!{{cl|Uncommon|Stun Chance}} | !{{cl|Uncommon|Stun Chance}} | ||
| +5 | | +5% | ||
|- | |- | ||
!Deadly | !Deadly | ||
!{{cl|Uncommon|Weapon Damage}} | !{{cl|Uncommon|Weapon Damage}} | ||
| + | | +4% | ||
|} | |} | ||
{| class="stoneshard" style="margin: auto; text-align: center;float:center;" | {| class="stoneshard" style="margin: auto; text-align: center;float:center;" | ||
! colspan="4" |Fixed Enchantments on [[Armor]] and [[Jewelry]] | ! colspan="4" |Fixed Enchantments on [[Armor]] and [[Jewelry]] | ||
Line 200: | Line 137: | ||
!Enchantment | !Enchantment | ||
!Bonus | !Bonus | ||
|- | |- | ||
! | ! Steady | ||
!{{cl|Uncommon| | ! {{cl|Uncommon|Block Power}} | ||
| | | +3 | ||
|- | |- | ||
! | !Fortifying | ||
!{{cl|Uncommon| | !{{cl|Uncommon|Health}} | ||
| | | +3 | ||
|- | |- | ||
! | !Vigorous | ||
!{{cl|Uncommon| | !{{cl|Uncommon|Energy}} | ||
| | | +3 | ||
|- | |- | ||
!Healing | !Healing | ||
!{{cl|Uncommon|Health Restoration}} | !{{cl|Uncommon|Health Restoration}} | ||
| +4% | | +4% | ||
|- | |- | ||
! | !Restorative | ||
!{{cl|Uncommon| | !{{cl|Uncommon|Energy Restoration}} | ||
| | | +2% | ||
|- | |- | ||
! | !Elusive | ||
!{{cl|Uncommon| | !{{cl|Uncommon|Dodge Chance}} | ||
| | | +2% | ||
|- | |- | ||
!Steady | !Steady | ||
!{{cl|Uncommon|Move Resistance}} | !{{cl|Uncommon|Move Resistance}} | ||
| | | +8% | ||
|- | |- | ||
!Steady | !Steady | ||
!{{cl|Uncommon|Control Resistance}} | !{{cl|Uncommon|Control Resistance}} | ||
| | | +8% | ||
|- | |- | ||
!Antimagic | !Antimagic | ||
!{{cl|Uncommon|Magic Resistance}} | !{{cl|Uncommon|Magic Resistance}} | ||
| + | | +5% | ||
|- | |- | ||
!Reliable | !Reliable | ||
!{{cl|Uncommon|Nature Resistance}} | !{{cl|Uncommon|Nature Resistance}} | ||
| + | | +5% | ||
|- | |- | ||
!Painkilling | !Painkilling | ||
!{{cl|Uncommon|Pain Resistance}} | !{{cl|Uncommon|Pain Resistance}} | ||
| + | | +5% | ||
|- | |- | ||
!Impenetrable | !Impenetrable | ||
!{{cl|Uncommon|Physical Resistance}} | !{{cl|Uncommon|Physical Resistance}} | ||
| + | | +3% | ||
|- | |- | ||
!Impenetrable | !Impenetrable | ||
!{{cl|Uncommon|Piercing Resistance}} | !{{cl|Uncommon|Piercing Resistance}} | ||
| +8% | |||
|- | |||
!Impenetrable | |||
!{{cl|Uncommon|Slashing Resistance}} | |||
| +8% | |||
|- | |||
!Hunting | |||
!{{cl|Uncommon|Rending Resistance}} | |||
| +8% | |||
|- | |||
!Impact-Resistant | |||
!{{cl|Uncommon|Crushing Resistance}} | |||
| +8% | |||
|- | |||
!Blessed | |||
!{{cl|Uncommon|Unholy Resistance}} | |||
| +8% | |||
|- | |||
!Thick | |||
!{{cl|Uncommon|Bleed Resistance}} | |||
| +8% | |||
|- | |||
!Fearless | |||
!{{cl|Uncommon|Fortitude}} | |||
| +5% | |||
|- | |||
!Metabolic | |||
!{{cl|Uncommon|Healing Efficiency}} | |||
| +10% | | +10% | ||
| | |- | ||
!Acidproof | |||
!{{cl|Uncommon|Caustic Resistance}} | |||
| N/A | |||
|- | |- | ||
!Antivenom | !Antivenom | ||
!{{cl|Uncommon|Poison Resistance}} | !{{cl|Uncommon|Poison Resistance}} | ||
| | | N/A | ||
|- | |- | ||
!Antipsionic | !Antipsionic | ||
!{{cl|Uncommon|Psionic Resistance}} | !{{cl|Uncommon|Psionic Resistance}} | ||
| | | N/A | ||
|- | |- | ||
! | !Antimagic | ||
!{{cl|Uncommon| | !{{cl|Uncommon|Arcane Resistance}} | ||
| | | N/A | ||
| | |- | ||
!Fireproof | |||
!{{cl|Uncommon|Fire Resistance}} | |||
| N/A | |||
|- | |- | ||
!Grounded | !Grounded | ||
!{{cl|Uncommon|Shock Resistance}} | !{{cl|Uncommon|Shock Resistance}} | ||
| | | N/A | ||
|- | |- | ||
! | !Insulated | ||
!{{cl|Uncommon| | !{{cl|Uncommon|Frost Resistance}} | ||
| | | N/A | ||
| | |- | ||
!Satiating | |||
!{{cl|Uncommon|Hunger Resistance}} | |||
| N/A | |||
|- | |||
!Purifying | |||
!{{cl|Uncommon|Intoxication Resistance}} | |||
| N/A | |||
|- | |||
!Noiseless | |||
!{{cl|Uncommon|Noise Produced}} | |||
| N/A | |||
|- | |- | ||
|} | |} | ||
{{Template:Navigation||plain}} | {{Template:Navigation||plain}} | ||
[[Category:Items]] | [[Category:Items]] |
Latest revision as of 22:15, 25 March 2025
Enchantments are a form of magic that can appear on items, modifying the item's base name and providing extra properties.
Enchanting
All Common can be enchanted using an Enchantment Scroll. You can enchant both items in your inventory and equipped items. Enchanting always produces an Uncommon item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.
Unique items cannot be enchanted.
Cursed and Rare items cannot be obtained from using the Enchantment Scroll, they can be only found as a drop from Enemies or Containers, or by visiting the Witch. (The Witch does not curse items since 0.9.10, instead she removes all enchantments from items.)
Enchanted Items
Enchanted Items are always based on a Common version of an item. They will always have the same basic properties (Footman Sword and a Rare Footman Sword both have 24 Slashing Damage, +3% Accuracy, +2% Block Chance, etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the Item Quality: Uncommon has one, Rare has two and Cursed may have one or two + one bonus based on the Curse type.
These item types can have Enchanted versions:
List of Enchantments
Fixed Enchantments on Weapons | |||
---|---|---|---|
Affix | Enchantment | Bonus | |
Steady | Block Power | +3 | |
Acidic | Caustic Damage | +1 | |
Flaming | Fire Damage | +1 | |
Chilling | Frost Damage | +1 | |
Venomous | Poison Damage | +1 | |
Electrified | Shock Damage | +1 | |
Balanced | Accuracy | +2% | |
Crushing | Armor Damage | +10% | |
Armor-Piercing | Armor Penetration | +4% | |
Barbed | Bleed Chance | +5% | |
Steady | Block Chance | +3% | |
Crippling | Bodypart Damage | +10% | |
Nimble | Cooldowns Duration | -4% | |
Dueling | Counter Chance | +3% | |
Merciless | Crit Chance | +3% | |
Slaying | Crit Efficiency | +8% | |
Dazing | Daze Chance | +5% | |
Leeching | Energy Drain | +5% | |
Handy | Fumble Chance | -2% | |
Forceful | Knockback Chance | +5% | |
Vampiric | Life Drain | +5% | |
Charged | Magic Power | +4% | |
Effective | Skills Energy Cost | -4% | |
Stabilized | Spells Energy Cost | -4% | |
Stunning | Stun Chance | +5% | |
Deadly | Weapon Damage | +4% |
Fixed Enchantments on Armor and Jewelry | |||
---|---|---|---|
Affix | Enchantment | Bonus | |
Steady | Block Power | +3 | |
Fortifying | Health | +3 | |
Vigorous | Energy | +3 | |
Healing | Health Restoration | +4% | |
Restorative | Energy Restoration | +2% | |
Elusive | Dodge Chance | +2% | |
Steady | Move Resistance | +8% | |
Steady | Control Resistance | +8% | |
Antimagic | Magic Resistance | +5% | |
Reliable | Nature Resistance | +5% | |
Painkilling | Pain Resistance | +5% | |
Impenetrable | Physical Resistance | +3% | |
Impenetrable | Piercing Resistance | +8% | |
Impenetrable | Slashing Resistance | +8% | |
Hunting | Rending Resistance | +8% | |
Impact-Resistant | Crushing Resistance | +8% | |
Blessed | Unholy Resistance | +8% | |
Thick | Bleed Resistance | +8% | |
Fearless | Fortitude | +5% | |
Metabolic | Healing Efficiency | +10% | |
Acidproof | Caustic Resistance | N/A | |
Antivenom | Poison Resistance | N/A | |
Antipsionic | Psionic Resistance | N/A | |
Antimagic | Arcane Resistance | N/A | |
Fireproof | Fire Resistance | N/A | |
Grounded | Shock Resistance | N/A | |
Insulated | Frost Resistance | N/A | |
Satiating | Hunger Resistance | N/A | |
Purifying | Intoxication Resistance | N/A | |
Noiseless | Noise Produced | N/A |
Page last edited during patch: 0.9.2.3
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