Difference between revisions of "Ingredients"
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The following table includes all ingredients. | The following table includes all ingredients. | ||
{{ConsumableTable/head|subcategory=yes}} | {{ConsumableTable/head|subcategory=yes}} | ||
{{ConsumableTable/row|Azurecap}} | |||
{{ConsumableTable/row|Death Cap}} | |||
{{ConsumableTable/row|Fly Agaric}} | |||
{{ConsumableTable/row|Marble Truffle}} | |||
{{ConsumableTable/row|Pale Puffball}} | |||
{{ConsumableTable/row|Agrimony}} | {{ConsumableTable/row|Agrimony}} | ||
{{ConsumableTable/row|Bogbean}} | {{ConsumableTable/row|Bogbean}} | ||
{{ConsumableTable/row|Burdock}} | {{ConsumableTable/row|Burdock}} | ||
{{ConsumableTable/row|Burnet}} | {{ConsumableTable/row|Burnet}} | ||
{{ConsumableTable/row|Crimson Spleenwort}} | {{ConsumableTable/row|Crimson Spleenwort}} | ||
{{ConsumableTable/row|Fleawort}} | {{ConsumableTable/row|Fleawort}} | ||
{{ConsumableTable/row|Hemp}} | {{ConsumableTable/row|Hemp}} | ||
{{ConsumableTable/row|Henbane}} | {{ConsumableTable/row|Henbane}} | ||
{{ConsumableTable/row|Honey Hyssop}} | {{ConsumableTable/row|Honey Hyssop}} | ||
{{ConsumableTable/row|Horsetail}} | {{ConsumableTable/row|Horsetail}} | ||
{{ConsumableTable/row|Lavender}} | {{ConsumableTable/row|Lavender}} | ||
{{ConsumableTable/row|Mindwort}} | {{ConsumableTable/row|Mindwort}} | ||
{{ConsumableTable/row|Nettle}} | {{ConsumableTable/row|Nettle}} | ||
{{ConsumableTable/row|Rotbloom}} | {{ConsumableTable/row|Rotbloom}} | ||
{{ConsumableTable/row|Silverleaf}} | {{ConsumableTable/row|Silverleaf}} | ||
{{ConsumableTable/row|Spearmint}} | {{ConsumableTable/row|Spearmint}} | ||
{{ConsumableTable/row|Spider Vine}} | {{ConsumableTable/row|Spider Vine}} | ||
{{ConsumableTable/row|Poppy}} | {{ConsumableTable/row|Poppy}} | ||
{{ConsumableTable/row|Rhubarb}} | {{ConsumableTable/row|Rhubarb}} | ||
{{ConsumableTable/row|Thyme}} | {{ConsumableTable/row|Thyme}} | ||
{{ConsumableTable/row|Wormwood}} | |||
{{ConsumableTable/row|Bear Fat}} | |||
{{ConsumableTable/row|Bison Horns}} | |||
{{ConsumableTable/row|Boar Tusks}} | |||
{{ConsumableTable/row|Crawler Eye}} | |||
{{ConsumableTable/row|Crawler Mandibles}} | |||
{{ConsumableTable/row|Deer Antlers}} | |||
{{ConsumableTable/row|Ghoul Heart}} | |||
{{ConsumableTable/row|Gulon Liver}} | |||
{{ConsumableTable/row|Harpy Stomach}} | |||
{{ConsumableTable/row|Moose Antlers}} | |||
{{ConsumableTable/row|Rockeater Gland}} | |||
{{ConsumableTable/row|Saiga Horns}} | |||
{{ConsumableTable/row|Troll Gland}} | {{ConsumableTable/row|Troll Gland}} | ||
{{ConsumableTable/row| | {{ConsumableTable/row|Stick}} | ||
|} | |} | ||
Revision as of 11:57, 23 August 2025
Ingredients, along with Materials, are items intended to be used for crafting. As the latter is not implemented in game yet, all ingredients are able of being used only as consumables.
- Herbs can be commonly found growing on the Plains or bought from Frid, the herbalist. Most herbs provide beneficial effects for a limited amount of time.
- Mushrooms can be commonly found near trees in the Forests. Mushrooms classified as Ingredients are usually poisonous and shouldn't be eaten raw. Edible and cooked mushrooms are classified as Food.
- Pine Cones can also be found near trees in the Coniferous Forests. There is currently no use of them.
- Sticks multiple can be found near trees in the Forests. They can be used to lit a Campfire.
List of ingredients
The following table includes all ingredients.
| Item | Inv. slots | Price |
Subcategory | Properties | Uses | Description |
|---|---|---|---|---|---|---|
| Azurecap | 1×1 | 40 | Mushroom | Hunger Change: -0.01% (480 t) Thirst: -3% Thirst Change: -0.02% (480 t) Energy Restoration: +5% (480 t) Fatigue Resistance: +10% (480 t) |
1 | Glows faintly in the dark - it's said azurecaps do so by capturing and retaining moonlight. |
| Death Cap | 1×1 | 2 | Mushroom | Hunger Change: -0.01% (45 t) Intoxication Change: +1% (45 t) Nausea Chance: +100% |
1 | It claimed many lives of careless mushroomers. |
| Fly Agaric | 1×1 | 2 | Mushroom | Hunger Change: -0.01% (60 t) Pain Change: -0.25% (60 t) Pain Resistance: +10% (60 t) Intoxication Change: +0.5% (60 t) Poisoning Chance: +20% |
1 | Not as deceptive as a death cap, it's easily recognizable by its bright colors. |
| Marble Truffle | 1×1 | 50 | Mushroom | Hunger Change: -0.01% (480 t) Intoxication Resistance: +25% (480 t) Situational Morale: +1%Immunity: +4% Immunity Change: +0.02% (480 t) |
1 | Marble truffles are more than just a rare delicacy, coveted by chefs and majordomos for their exquisite flavor - they're also a treasure trove of vital nutrients. |
| Pale Puffball | 1×1 | 30 | Mushroom | Hunger Change: -0.01% (90 t) Thirst: +5% Intoxication Change: +0.75% (90 t) Poisoning Chance: +75%Creates a spore cloud with similar effects on the target's tile, which persists for 4-6 turns. |
1 | The pale puffball is highly poisonous - there's a documented case of a hired assassin eliminating a target by generously dispersing its sporesthroughout their bedroom. |
| Agrimony | 1×2 | 10 | Herb | Thirst: +15% Intoxication: -3% Immunity Change: +0.02% (60 t) |
1 | Agrimony has been valued for its healing qualities since olden times. |
| Bogbean | 1×2 | 5 | Herb | Thirst: +15% Health Restoration: +3% (60 t) Energy Restoration: +5% (60 t) |
1 | Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics. |
| Burdock | 1×2 | 6 | Herb | Thirst: +15% Bleed Resistance: +2% (60 t) Health Replenishment: +2% Health Restoration: +1% (60 t) |
1 | This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties. |
| Burnet | 1×2 | 6 | Herb | Thirst: +15% Bleed Resistance: +5% (60 t) Health Replenishment: +1% |
1 | Burnet's medical properties are praised for a reason: it does a great job at stopping fresh wounds from bleeding and getting infected. |
| Crimson Spleenwort | 1×2 | 75 | Herb | Thirst: +15% |
1 | Crimson spleenwort is used to hasten recovery and mending after complex surgical procedures. Supposedly, it grows only in soil frequently soaked with blood. |
| Fleawort | 1×2 | 6 | Herb | Injury Treatment: +1% Healing Efficiency: +3% (60 t) |
1 | There used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort, who insisted on treating pretty much everything with it, from small cuts to postpartum delirium. If the rumors are true, he himself died of gangrene |
| Hemp | 1×2 | 5 | Herb | Thirst: +15% Pain Change: -0.03% (60 t) Sit. Morale Change: +0.02% (60 t) |
1 | Weaving hemp into cloth, rope, and canvas imbues them with excellent strength and longevity. There's more than one way to use this herb though. |
| Henbane | 1×2 | 6 | Herb | Thirst: +20% Pain Resistance: +5% (60 t) Intoxication Change: +0.1% (60 t) The chance increases up to 100% depending on Intoxication. |
1 | This extremely poisonous plant is a part of many healing powders and infusions. Some people even add it to their beer... To make the drinking merrier, so to speak. |
| Honey Hyssop | 1×2 | 75 | Herb | Thirst: +15% Health restoration: +10% (480 t) |
1 | With the proper dosage, honey hyssop can quickly bring anyone back to health, unless the patient has already given up on themsleves. |
| Horsetail | 1×2 | 6 | Herb | Thirst: +20% Intoxication Change: -1% Intoxication Resistance: +3% (60 t) Hunger Resistance: +5% (60 t) |
1 | Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning. |
| Lavender | 1×2 | 5 | Herb | Thirst: +20% Change: +3% (60 t) |
1 | Used properly, lavender is a wonderful aid in achieving inner calm and finding balance. |
| Mindwort | 1×2 | 12 | Herb | Thirst: +15% Experience Gain: +1% (60t) Sanity Change: +0.02% (60 t) Reduces the duration of Bad Trip by 5-10 turns. |
1 | Mindwort is used as a potent sedative, helpful in recovery from major shocks. |
| Nettle | 1×2 | 6 | Herb | Thirst: +15% Bleed Resistance: +3 (60 t) Health Restoration: +1% (60 t) |
1 | Despite its prickly nature, this plant is undeniably beneficial - its leaves and stems are edible and can be used in wide range of Remedies. |
| Rotbloom | 1×2 | 75 | Herb | Thirst: +20% Control Resistance: +10% (360 t) |
1 | The eye-watering odor of rotbloom is so reminiscent of decaying meat that it draws scavengers, flies, and other pests from great distances. Nevertheless, herbalists still find uses for it, particularly in treating consumption d lung fever. |
| Silverleaf | 1×2 | 75 | Herb | Thirst: +15% Replenishes 1% Max Health |
1 | The marvelous healing properties of silverleaf have been documented since antiquity. To the sorrow of many, centuries of unchecked foraging ve pushed it to the brink of extinction. |
| Spearmint | 1×2 | 6 | Herb | Thirst: +15% Situational Morale: +1% |
1 | Spearmint possesses a large variety of useful properties and is a great addition to every tincture. |
| Spider Vine | 1×2 | 75 | Herb | Thirst: +15% Bleed Resistance: +10% (480 t) |
1 | During her pilgrimage to Mountain Foros, Saint Theona's procession was ambushed by bandits. By the grace of the Host , the Hieronites fought them off - after which Theona performed a miracle, healing the dying and wounded with nothing more than a single sprig of spider vine. |
| Poppy | 1×2 | 5 | Herb | Thirst: +20% Pain Change: -0.05% (60 t) Pain Resistance: +8% (60 t) Intoxication Change: +0.10% (60 t) |
1 | Village healers often include poppy into their herbal infusions for its sedative qualities. |
| Rhubarb | 1×2 | 8 | Herb | Hunger: -1% Thirst: +5% Intoxication Change: -0.02% (60 t) Intoxication Resistance: +5% (60 t) |
1 | Rhubarb stems are nutritious and benefit digestion. On the other hand, its leaves are to be consumed in moderation - they are quite poisonous. |
| Thyme | 1×2 | 6 | Herb | Thirst: +15% Energy Restoration: +1% (60 t) Fatigue Resistance: +3% (60 t)Fatigue Change: -0.02% |
1 | Thyme is a versatile herb: it's both a fragrant spice and an ingredient in numerous healing concoctions. |
| Wormwood | 1×2 | 6 | Herb | Thirst: +20% Pain: -2% Pain Resistance: +5% (60 t) Hunger Resistance: -5% (60 t) |
1 | Bitter wormwood tinctures are used by Aldorian peasants to treat digestive problems and parasite infections. |
| Bear Fat | 2×1 | 35 | Hunger: -12% Poisoning Chance: +5%Health Restoration: +3% (120 t) Healing Efficiency: +5% (120 t) Hunger Resistance: +8% (120 t) Immunity Change: +0.04% |
1 | A rare and expensive remedy. Many believe that its regular use can rejuvenate one's vigor and replenish lost stamina. | |
| Bison Horns | 2×1 | 150 | This item may interest some merchants. | 1 | For a short while, the extravagant practice of recreating the ancient Alds' customs was all the rage at the royal court, and drinking from bison horn as considered good manners. However, the fad was quickly abandoned in favor of familiar nd much more convenient cups. | |
| Boar Tusks | 1×1 | 75 | This item may interest some merchants. | 1 | Crushed into fine dust, oar tusks are a crucial ingredient in various powder and balms. | |
| Crawler Eye | 1×1 | 125 | This item may interest some merchants. | 1 | Extracts made with spider eyes are the key component in certain medicinal mixtures. Harvesting them is no easy task - a single careless move is all it takes to ruin this precious trophy. | |
| Crawler Mandibles | 1×1 | 75 | This item may interest some merchants. | 1 | These mandibles contain poison glands - many alchemists entertain the idea of using crawler poison as a possible base for creating alkahest. | |
| Deer Antlers | 2×1 | 50 | This item may interest some merchants. | 1 | Deer antlers can be used for many things: potions, medicine, jewelry... | |
| Ghoul Heart | 1×2 | 80 | This item may interest some merchants. | 1 | It keeps beating long after extracted. Some scholars are fond of the idea that this mysterious phenomenon can be a key to solving the mysteries of life and death... | |
| Gulon Liver | 2×1 | 300 | Ingredient | Hunger: -6% Nausea Chance: +50%Fatigue: -4% |
1 | Big appetite, big liver. |
| Harpy Stomach | 1×1 | 120 | Hunger: -2% Nausea Chance: +80% |
1 | Harpies have truly cast-iron stomachs that can digest pretty much anything. Their stomach acid is of particular interest to natural philosophers. | |
| Moose Antlers | 2×1 | 120 | This item may interest some merchants. | 1 | Moose antlers have lots of uses in alchemy and medicine making. Apothecaries are always willing to buy some. | |
| Rockeater Gland | 1×1 | 90 | Can be used through the crafting menu to empower the bone charm , granting +7% Fatigue Resistance. | 1 | Among the many glands scattered throughout rockeater's body, alchemists are interested only in the one near the creatures' mouth: it produces the mucus capable of dissolving even the toughest stone. | |
| Saiga Horns | 2×1 | 80 | This item may interest some merchants. | 1 | Healers grind saiga horns into powder to treat headaches and fever... The results aren't impressive. | |
| Troll Gland | 1×2 | 260 | Can be used through the crafting menu to empower the bone charm , granting -10% Damage Taken. | 1 | Some say this organ is the source of trolls' incredible resilience. | |
| Stick | 1×2 | 1 | Wood | Can be used to start a fire. | - | A dry, durable stick with a lot of applications. |
Page last edited during patch: 0.9.3.6
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