Difference between revisions of "Startling Volley"
Jump to navigation
Jump to search
old>Rilandas71309 (Created page with "{{stub}} <div style="float: right">[[{{ROOTPAGENAME}}/Tooltip|{{:{{ROOTPAGENAME}}/Tooltip}}]]</div> {{Template:Skill navbox}} Category:Skills") |
|||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | |||
<div style="float: right"> | * Unlocked by reading [[Ranged Weapons Treatise II]] or by spending 6 Attribute points into Strength, Agility or Perception. | ||
<noinclude> | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Latest revision as of 16:48, 4 February 2024
Startling Volley
Attack
- Requires a ranged weapon and ammunition
Show formulasHide formulas
Attack
Type
Target Tile
Range
7
Energy
14
Cooldown
10
Modified by: Perception, Agility, Strength- Requires a ranged weapon and ammunition
Allows to mark a tile (2 different tiles or the same tile twice if equipped with a bow).
Then takes a shot at each marked tile with -30% Weapon Damage and +50% Daze Chance.
Applies damaged targets with -10% Block Chance and +10% Fumble Chance for 8 turns.
The applied penalties and their duration are doubled if the same target wasn't marked twice. If equipped with a crossbow, instantly reloads it.
Then takes a shot at each marked tile with -30% Weapon Damage and +50% Daze Chance.
Applies damaged targets with -10% Block Chance and +10% Fumble Chance for 8 turns.
The applied penalties and their duration are doubled if the same target wasn't marked twice. If equipped with a crossbow, instantly reloads it.
Allows to mark a tile(2 different tiles or the same tile twice if equipped with a bow).
Then takes a shot at each marked tile with -30% Weapon Damage and +(20 + STR + AGL + PRC)% Daze Chance.
Applies damaged targets with -(STR)% Block Chance and +((0.5 * PRC) + (0.5 * AGL))% Fumble Chance for 8 turns.
The applied penalties and their duration are doubled if the same target wasn't marked twice. If equipped with a crossbow, instantly reloads it.
Then takes a shot at each marked tile with -30% Weapon Damage and +(20 + STR + AGL + PRC)% Daze Chance.
Applies damaged targets with -(STR)% Block Chance and +((0.5 * PRC) + (0.5 * AGL))% Fumble Chance for 8 turns.
The applied penalties and their duration are doubled if the same target wasn't marked twice. If equipped with a crossbow, instantly reloads it.
Show formulasHide formulas
- Unlocked by reading Ranged Weapons Treatise II or by spending 6 Attribute points into Strength, Agility or Perception.
|