Difference between revisions of "Local Map"
old>Realpsojed (in preparation for the world map existence, i have separated the local map from the POIs. I assume we will have multiple local maps and different POIs will also appear.) |
|||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
Local Map | Local Map served as the world map of Stoneshard in the Early Access before patch 0.7.0.0. It has been replaced by the [[Global Map]]. | ||
__TOC__ | |||
==World Generation== | ==World Generation== | ||
When a New game is created, the local map is randomly generated. The Local Map is split into tiles, where each tile represents a separate game map for the player to explore. The Local Map has a fixed size of 17x10 tiles. Every tile/location is the same size. Currently the player character cannot move past the boundaries of the Local Map. At the start of the game, player | When a New game is created, the local map is randomly generated. The Local Map is split into tiles, where each tile represents a separate game map for the player to explore. The Local Map has a fixed size of 17x10 tiles. Every tile/location is the same size. Currently the player character cannot move past the boundaries of the Local Map. At the start of the game, player received the Map item, which could be used to display the Local Map depicting the nearby area.<br><br> | ||
This [[Map]] item is no longer obtainable after patch 0.7.0.0. | |||
[[File:Local map.png|center|600px|Local map]] | |||
The local map will always contain hidden [[Points of Interest]] which need to be explored by the player. All other locations are known to the player, such as the [[ | The local map will always contain hidden [[Points of Interest]] which need to be explored by the player. All other locations are known to the player, such as the [[Factions_%26_Settlements|Settlements]] and their surrounding tiles like the Mill or Winery, or the Abbey of the Holy Revelation. Location of these tiles is randomized, but they follow a loose pattern - for example [[Osbrook]] is always on the western side of the map, while [[Mannshire]] is always on the southeastern side and the Abbey is always in the north/northeastern side. [[Dungeons]] are generated semi-randomly - for example, your first (easiest) dungeon will never be on the far side of the map. Forests and Fields are generated randomly and the roads are placed connecting Towns and Dungeons. | ||
=== Biomes === | === Biomes === | ||
* Field | * [[Field]] | ||
* Forest<br> | * [[Leaf Forest]] | ||
*[[Pine Forest]] | |||
*[[Steppe]]<br> | |||
All Biomes can also spawn with a road. | All Biomes can also spawn with a road. | ||
Line 26: | Line 33: | ||
=== Towns & Surroundings === | === Towns & Surroundings === | ||
* Mannshire<br> | * [[Mannshire]]<br> | ||
* Mill<br> | * [[Mill]]<br> | ||
* Osbrook<br> | * [[Osbrook]]<br> | ||
* | * [[Oaken Barrel Brewery]]<br> | ||
Line 56: | Line 63: | ||
==See Also== | ==See Also== | ||
* [[ | * [[Global Map]] | ||
* [[Points of Interest]] | * [[Points of Interest]] | ||
[[Category:Locations]] | [[Category:Locations]] |
Latest revision as of 23:09, 13 February 2023
Local Map served as the world map of Stoneshard in the Early Access before patch 0.7.0.0. It has been replaced by the Global Map.
World Generation
When a New game is created, the local map is randomly generated. The Local Map is split into tiles, where each tile represents a separate game map for the player to explore. The Local Map has a fixed size of 17x10 tiles. Every tile/location is the same size. Currently the player character cannot move past the boundaries of the Local Map. At the start of the game, player received the Map item, which could be used to display the Local Map depicting the nearby area.
This Map item is no longer obtainable after patch 0.7.0.0.
The local map will always contain hidden Points of Interest which need to be explored by the player. All other locations are known to the player, such as the Settlements and their surrounding tiles like the Mill or Winery, or the Abbey of the Holy Revelation. Location of these tiles is randomized, but they follow a loose pattern - for example Osbrook is always on the western side of the map, while Mannshire is always on the southeastern side and the Abbey is always in the north/northeastern side. Dungeons are generated semi-randomly - for example, your first (easiest) dungeon will never be on the far side of the map. Forests and Fields are generated randomly and the roads are placed connecting Towns and Dungeons.
Biomes
All Biomes can also spawn with a road.
Towns & Surroundings
Dungeons
- Abbey of the Holy Revelation (location of the Prologue)
- Bastion
- Catacombs
- Crypt