Difference between revisions of "Throwing"

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Any item in the game can be thrown. The resulting distance, the amount of damage and type of damage depend on the thrown item’s weight and material. For instance, if you lob heavy stuff such as [[Moose Antlers]] at someone’s head, you’ll deal good damage as long as they are not too far away. A [[Pine Cone]], on the other hand, is only good for attracting attention.
Any item in the game can be thrown. The resulting distance, the amount of damage and type of damage depend on the thrown item’s weight and material. For instance, if you lob heavy stuff such as [[Moose Antlers]] [[File:Moose Antlers.png|link=Moose Antlers]] at someone’s head, you’ll deal good damage as long as they are not too far away. A [[Pine Cone]], on the other hand, is only good for attracting attention. [[File:Pine Cone.png|link=Pine Cone]]


The damage for throwing any item is influenced by [[Perception]], [[Strength]], and [[Agility]]:
The damage for throwing any item is influenced by [[Perception]], [[Strength]], and [[Agility]]:
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* By throwing a potion at your enemy, you can apply its effect for a quarter of its base duration.
* By throwing a potion at your enemy, you can apply its effect for a quarter of its base duration.
* Clay and glass items shatter into pieces, dealing piercing damage and become destroyed.
* Clay and glass items shatter into pieces, dealing piercing damage and become destroyed. [[File:Pot.png|link=Pot]]
* Breaking a bottle of alcohol or oil on an enemy greatly increases their flammability. On top of that, foul liquids getting into their eyes will make it hard to concentrate on combat.
* Breaking a bottle of alcohol or oil on an enemy greatly increases their flammability. On top of that, foul liquids getting into their eyes will make it hard to concentrate on combat. [[File:Spirit.png|link=Spirit]][[File:Bottle of Oil.png|link=Bottle of Oil]]
* Highly flammable items (made from cloth or paper) will burn in fire. Pyromancers, watch your flames!
* Highly flammable items (made from cloth or paper) will burn in fire. Pyromancers, watch your flames!
* A heavy enough item can trigger a claw trap or a pressure plate.
* A heavy enough item can trigger a claw trap or a pressure plate.
* The amount of noise generated by a thrown item depends on its weight and material. The sound of breaking glass will attract much more attention than a tumbling [[Acorn]].
* The amount of noise generated by a thrown item depends on its weight and material. The sound of breaking glass will attract much more attention than a tumbling [[Acorn]]. [[File:Acorn.png|link=Acorn]]
* It’s hard to throw [[Mug]]s without spilling their contents.
* It’s hard to throw [[Mug]]s without spilling their contents. [[File:Mug.png|link=Mug]]
* Soft vegetables, fruits and berries burst when thrown. [[File:Tomato.png|link=Tomato]][[File:Peach.png|link=Peach]][[File:Gooseberry.png|link=Gooseberry]]


=== Thrown Traps ===
'''Thrown Traps''' activate instantly after you throw them. Throwing a trap takes a turn.
There are currently six Thrown Traps in the game:
* '''[[Throwing Net]]''' - throws a net at the target. Has a high chance to apply [[Immobilization]]. Triggers once. A [[Throwing Net|Net]] torn by the target is thrown to the ground. [[File:Throwing Net.png|link=Throwing Net]]
* '''[[Smoke Bomb]]''' - throws a concoction that creates a cloud of smoke that expands each turn in all directions up to 3 tiles away from the trap tile. Applies [[Coughing]] to all targets within the cloud. The smoke cloud also blocks [[Vision]]. The smoke cloud disperses after several turns. Triggers once. Leaves [[Empty Casing]] after triggering. [[File:Smoke Bomb.png|link=Smoke Bomb]][[File:Empty Casing.png|link=Empty Casing]]
* '''[[Caltrops]]''' - hits the target's feet with small sharp spikes, dealing '''Piercing''' damage. Has a small chance to apply [[Confusion]] and [[Immobilization]]. Triggers once. [[File:Caltrops.png|link=Caltrops]]
* '''[[Nistrian Flame Flask]]''' [[File:Nistrian Flame Flask.png|link=Nistrian Flame Flask]]
* '''[[Spider Blood Flask]]'''
* '''[[Deathstinger Jar]]'''


=== Weapon Throwing ===
=== Weapon Throwing ===
Weapon throwing uses '''Weapon Balance''' instead of weight and material, which combines item weight and its aerodynamic properties. The better the balance, the further and more precise a throw will be, and the more damage it will deal upon connecting.
Weapon throwing uses '''Weapon Balance''' instead of weight and material, which combines item weight and its aerodynamic properties. The better the balance, the further and more precise a throw will be, and the more damage it will deal upon connecting.


Weapons that are good for throwing include:
[[Weapons]] that are good for throwing include:
* Daggers
* Daggers
* Axes (small ones)
* Axes (small ones)
* Spears (the pointy ones)
* Spears (the pointy ones)


Weapons that aren't well suited for throwing include:
[[Weapons]] that aren't well suited for throwing include:
* Swords
* Swords
* Maces
* Maces
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Throwing a weapon repeatedly will quickly drain its durability.
Throwing a weapon repeatedly will quickly drain its durability.


== See Also ==
== See Also ==

Latest revision as of 14:13, 25 July 2024

Any item in the game can be thrown. The resulting distance, the amount of damage and type of damage depend on the thrown item’s weight and material. For instance, if you lob heavy stuff such as Moose Antlers Moose Antlers.png at someone’s head, you’ll deal good damage as long as they are not too far away. A Pine Cone, on the other hand, is only good for attracting attention. Pine Cone.png

The damage for throwing any item is influenced by Perception, Strength, and Agility:

  • Strength affects the the distance
  • Perception and Agility affect the Hit Chance and Crit Chance


Item Throwing

Certain items have unique properties:

  • By throwing a potion at your enemy, you can apply its effect for a quarter of its base duration.
  • Clay and glass items shatter into pieces, dealing piercing damage and become destroyed. Pot.png
  • Breaking a bottle of alcohol or oil on an enemy greatly increases their flammability. On top of that, foul liquids getting into their eyes will make it hard to concentrate on combat. Spirit.pngBottle of Oil.png
  • Highly flammable items (made from cloth or paper) will burn in fire. Pyromancers, watch your flames!
  • A heavy enough item can trigger a claw trap or a pressure plate.
  • The amount of noise generated by a thrown item depends on its weight and material. The sound of breaking glass will attract much more attention than a tumbling Acorn. Acorn.png
  • It’s hard to throw Mugs without spilling their contents. Mug.png
  • Soft vegetables, fruits and berries burst when thrown. Tomato.pngPeach.pngGooseberry.png

Thrown Traps

Thrown Traps activate instantly after you throw them. Throwing a trap takes a turn. There are currently six Thrown Traps in the game:

Weapon Throwing

Weapon throwing uses Weapon Balance instead of weight and material, which combines item weight and its aerodynamic properties. The better the balance, the further and more precise a throw will be, and the more damage it will deal upon connecting.

Weapons that are good for throwing include:

  • Daggers
  • Axes (small ones)
  • Spears (the pointy ones)

Weapons that aren't well suited for throwing include:

  • Swords
  • Maces
  • Two-handed Weapons

Throwing a weapon repeatedly will quickly drain its durability.

See Also


Page last edited during patch: 0.8.1.8