Difference between revisions of "Two-Handed Maces (skill tree)"
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'''{{C|Orange|Crit Effect:}}'''<br> | '''{{C|Orange|Crit Effect:}}'''<br> | ||
Cleave {{C|Gray|through}} {{C|+|3}} tiles<br> | Cleave {{C|Gray|through}} {{C|+|3}} tiles<br> | ||
{{C|+|+ | {{C|+|+50%}} Daze Chance | ||
==Skill List== | ==Skill List== | ||
{{SkillTable/head | {{SkillTable/head}} | ||
{{SkillTable/subtitle|Treatise I}} | {{SkillTable/subtitle|Treatise I}} | ||
{{SkillTable/row|Keep Them Coming}} | {{SkillTable/row|Keep Them Coming}} |
Latest revision as of 22:56, 29 May 2023
This article is about a skill tree. For the corresponding weapon class, see Two-Handed Maces. |
This page shows all Two-Handed Mace Skills
“ | Crush anyone who stands in your way with slow, yet powerful strikes that can pierce any armor | „ |
Main focus:
High Damage, Area Damage, Crowd Control, Weakening Effect
Crit Effect:
Cleave through 3 tiles
+50% Daze Chance
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Keep Them Coming | Passive - Requires a two-handed mace | Killing enemies with the ability tree's skills or critical two-handed mace strikes activates "Mighty Swing" for 1 turn and grants +25% Energy Restoration for 4 turns. The effect stacks up to 2 times. |
Mighty Swing | Maneuver Type: No Target Energy: 6 Cooldown: 1 - Requires a two-handed mace | Activates "Mighty Swing" for the next turn: +50% Weapon Damage +75% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 12 Cooldown: 8 Modified by: Strength - Requires a two-handed mace | Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage. Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 2 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown. |
Unbalance | Passive - Requires a two-handed mace | Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 3 turns. The effect stacks up to 3 times. |
Treatise II | ||
Striker Stance | Stance Type: No Target Energy: 10 Cooldown: 10 - Requires a two-handed mace | Activates "Striker Stance" for 12 turns: +5% Crit Chance +15% Knockback Chance +10% Armor Penetration. +15% Stagger Chance Grants each third strike +100% Daze Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks. Only one Stance effect can be active at a time. If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy. |
Bonebreaker | Passive - Requires a two-handed mace | Grants two-handed mace strikes +25% Armor Damage if the target's Armor Durability is above 50%. Grants two-handed mace strikes +25% Bodypart Damage if the target has no Armor or its Armor Durability is below 50%. |
Forceful Slam | Attack Type: Target Tile Range: 1 Energy: 14 Cooldown: 12 Modified by: Strength, Agility, Perception - Requires a two-handed mace | Delivers a strike with -50% Weapon Damage, -200% Knockback Chance, +75% Immobilization Chance and prolongs the target's Daze, Stun, and Stagger by 1 turn. If the next turn the target is adjacent, delivers a free strike to it with +10% Crit Chance. If the target is Dazed, Staggered, or Immobilized, the strike deals additional Crushing Damage equal to 6% of the target's Max Health (but no more than 16). If the target is Stunned, the strike deals additional Crushing Damage equal to 12% of the target's Max Health (but no more than 35). The damage doesn't stack, the priority is given to the bonus of Stun. If affected by "Mighty Swing", prolongs its duration by 1 turn, and the first strike applies the target with -10% Crushing Resistance for 2 turns. |
Treatise III | ||
Revel in Battle | Passive - Requires a two-handed mace | While affect by "Striker Stance", killing enemies with two-handed mace strikes replenishes 20% Max Energy. If affected by both "Striker Stance" and "Mighty Swing" at the same time, killing enemies with two-handed mace reduces the ability tree's cooldowns by 4 turns and grants +20% Stun Chance for 3 turns. The effect stacks up to 2 times. |
Skull Crusher | Attack / Charge Type: Target Object Range: 2 Energy: 18 Cooldown: 12 Modified by: Strength, Agility, Perception - Requires a two-handed mace | Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +30% Bodypart Damage. If affected by "Mighty Swing", grants the strike +75% Stagger Chance and +75% Immobilization Chance. |
Severe Concussion | Passive - Requires a two-handed mace | Dazing, Stunning or Staggering targets with two-handed mace strikes applies them with -15% Move Resistance, -10% Accuracy, and +10% Fumble chance for 4 turns. The effect stacks up to 2 times. |
Page last edited during patch: 0.8.1.8
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