Difference between revisions of "Daggers (skill tree)"
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{{About|a skill tree|the corresponding weapon class|Daggers}} | {{About|a skill tree|the corresponding weapon class|Daggers}} | ||
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File:Daggers_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions. | |||
rect 384 175 557 348 [[Double Lunge]] | |||
rect 108 412 281 585 [[From the Shadows]] | |||
rect 384 412 557 585 [[Painful Stabs]] | |||
rect 660 412 833 585 [[Quick Hands]] | |||
rect 231 760 404 933 [[Gaping Wound]] | |||
rect 537 760 710 933 [[Deadly Trick]] | |||
rect 108 1008 281 1181 [[Weakening Jabs]] | |||
rect 384 1008 557 1181 [[Coup de Grace]] | |||
rect 660 1008 833 1181 [[Counterattack Mastery]] | |||
rect 384 1245 557 1418 [[Danse Macabre]] | |||
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{{ImageMap|338px|Daggers_skilltree.png| | |||
{{TooltipImage|Quick Hands|24|85|62}} | |||
{{TooltipImage|Double Lunge|100|85|62}} | |||
{{TooltipImage|Gaping Wound|176|85|62}} | |||
{{TooltipImage|From the Shadows|252|85|62}} | |||
{{TooltipImage|Deadly Trick|62|231|62}} | |||
{{TooltipImage|Weakening Jabs|138|231|62}} | |||
{{TooltipImage|Painful Stabs|214|231|62}} | |||
{{TooltipImage|Counterattack Mastery|24|377|62}} | |||
{{TooltipImage|Danse Macabre|100|377|62}} | |||
{{TooltipImage|Coup de Grace|214|377|62}} | |||
|thumb=right | |||
|caption=Hover over the skill icons to view the detailed descriptions. | |||
}} | |||
This page shows all Dagger skills. | This page shows all Dagger skills. | ||
{{quote|Debilitate your opponents with a flurry of lighting-fast, excruciatingly painful strikes.}} | |||
'''{{C|Orange|Main focus:}}'''<br> | |||
Bleeding, Weakening Effect | |||
'''{{C|Orange|Crit Effect:}}'''<br> | |||
{{C|+|+50%}} Crit Efficiency <br> | |||
Burn {{C|Energy|10%}} of the target's Max Energy (but no more than {{C|Energy|25}} Energy) | |||
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==Skill List== | |||
{{SkillTable/head}} | |||
{{SkillTable/subtitle|Treatise I}} | |||
{{SkillTable/row|Quick Hands}} | |||
{{SkillTable/row|Double Lunge}} | |||
{{SkillTable/row|Gaping Wound}} | |||
{{SkillTable/row|From the Shadows}} | |||
{{SkillTable/subtitle|Treatise II}} | |||
{{SkillTable/row|Deadly Trick}} | |||
{{SkillTable/row|Weakening Jabs}} | |||
{{SkillTable/row|Painful Stabs}} | |||
{{SkillTable/subtitle|Treatise III}} | |||
{{SkillTable/row|Counterattack Mastery}} | |||
{{SkillTable/row|Danse Macabre}} | |||
{{SkillTable/row|Coup de Grace}} | |||
{{SkillTable/end}} | |||
{{ | {{Navigation||plain}} | ||
[[Category: | [[Category:Skill trees]] | ||
Latest revision as of 12:32, 25 February 2025
| This article is about a skill tree. For the corresponding weapon class, see Daggers. |
This page shows all Dagger skills.
| “ | Debilitate your opponents with a flurry of lighting-fast, excruciatingly painful strikes. | „ |
Main focus:
Bleeding, Weakening Effect
Crit Effect:
+50% Crit Efficiency
Burn 10% of the target's Max Energy (but no more than 25 Energy)
Skill List
| Skill | Basic Stats | Description |
|---|---|---|
| Treatise I | ||
| Quick Hands | Passive - Requires a dagger | Dagger hits reduce the ability tree's cooldowns by 1 turn. Switching to a loadout with an equipped dagger grants +15% Counter Chance and +5% Crit Chance for 3 turns. The effect doesn't stack. |
| Double Lunge | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a dagger | Delivers two strikes with +21% Weapon Damage and +11% Bodypart Damage. If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns. |
| Gaping Wound | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 Modified by: Strength, Agility, Perception - Requires a dagger | Delivers a strike with +22% Armor Penetration and +50% Bleed Chance. If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns: +33% Abilities Energy Cost +33% Cooldowns Duration +10% Damage Taken Has 50% chance to start Bleeding after using an ability. |
| From the Shadows | Passive - Requires a dagger | Hitting targets with a dagger for the first time applies them with +33% Damage Taken for 3 turns. Grants dagger strikes against Unaware or Confused targets +25% Weapon Damage and +25% Armor Penetration. Thrown daggers deal 50% more Damage. |
| Treatise II | ||
| Deadly Trick | Attack / Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 14 Modified by: Strength, Agility, Perception - Requires a dagger | With 122% chance swaps places with the target. If the swap is successful, grants +15% Counter Chance and +25% Bleed Chance for 2 turns. Then delivers a strike with +21% Weapon Damage, +77% Stagger Chance, +11% Crit Chance, and +100% Energy Drain. |
| Weakening Jabs | Passive - Requires a dagger | Damaging dagger strikes apply their target with -5% Weapon Damage and +7.5% Cooldowns Duration for 6 turns. The effect stacks up to 4 times. |
| Painful Stabs | Stance Type: No Target Energy: 14 Cooldown: 12 - Requires a dagger | Activates "Painful Stabs" for 8 turns: +4% Crit Chance +10% Crit Efficiency +5% Weapon Damage +12% Bleed Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic dagger strikes prolong the effect's duration by 1 turn (up to 12), but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
| Treatise III | ||
| Counterattack Mastery | Passive - Requires a dagger | Dagger strikes grant +5% Counter Chance for 6 turns. The effect stacks up to 4 times. Grants dagger counters +33% Weapon Damage. |
| Danse Macabre | Passive - Requires a dagger | Critical dagger strikes grant +4% Dodge Chance for 8 turns and applies their target with +5% Damage Taken and -5% Bleed Resistance for 8 turns The effect stacks up to 4 times. |
| Coup de Grace | Attack Type: Target Object Range: 1 Energy: 20 Cooldown: 20 Modified by: Strength, Agility, Perception - Requires a dagger | Delivers a strike to the target's body or head with +22% Armor Penetration, +20% Bodypart Damage for each Bleeding affecting the target, and +1.5% Weapon Damage for each missing percent of its Health. If the strike kills its target, it doesn't take a turn, and grants +25% Crit Chance for 4 turns. |
Page last edited during patch: 0.9.1.19
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