Difference between revisions of "Traits"

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*[[Jorgrim]] - ''[[Berserker Frenzy]]'' - For Each enemy killed, receive {{Positive|+15%}} [[Weapon Damage]] and {{Positive|+20%}} [[Crit Efficiency]] for 10 turns.
*[[Jorgrim]] - ''[[Berserker Frenzy]]'' - For Each enemy killed, receive {{Positive|+15%}} [[Weapon Damage]] and {{Positive|+20%}} [[Crit Efficiency]] for 10 turns.
*[[Velmir]] - ''[[To Each Their Own]]'' - When Velmir is attacked, he gains bonus Accuracy, while the attacker is applied with extra Damage Taken for the next few turns.


*[[Verren]] - ''[[Artifact Knowledge]]'' - For each turn you have 1% chance to reveal properties of a random unidentified item in your inventory.
*[[Verren]] - ''[[Artifact Knowledge]]'' - For each turn you have 1% chance to reveal properties of a random unidentified item in your inventory.

Revision as of 13:49, 1 June 2020

Traits are special mechanics given to player characters. Traits represent their owner's distinct features like going berserk in combat, exceptional sight or background in sorceries, and provide unique bonuses to player's Attributes or certain beneficial effects. NPCs do not have traits.

Each player character currently has one unique trait. It is currently unknown if there will be an option to learn more traits on one character.

One of the planned features is custom character creation (see the Roadmap), which suggests that players will be able to choose their starting trait.


Unique Traits

  • Velmir - To Each Their Own - When Velmir is attacked, he gains bonus Accuracy, while the attacker is applied with extra Damage Taken for the next few turns.
  • Verren - Artifact Knowledge - For each turn you have 1% chance to reveal properties of a random unidentified item in your inventory.


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