Difference between revisions of "Medicine"
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{{ConsumableTable/row|Soporific Sponge}} | {{ConsumableTable/row|Soporific Sponge}} | ||
{{ConsumableTable/row|Splint}} | {{ConsumableTable/row|Splint}} | ||
{{ConsumableTable/row|Surgeon's | {{ConsumableTable/row|Surgeon's Toolkit}} | ||
{{ConsumableTable/row|Vivifying Essence}} | {{ConsumableTable/row|Vivifying Essence}} | ||
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Revision as of 20:32, 28 October 2022
Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.
| Item | Inv. slots | Price |
Properties | Uses | Description |
|---|---|---|---|---|---|
| Antidote | 1×1 | 75 | Intoxication: -75% Poison Resistance: +50% (360 t) Energy Restoration: -5% (360 t) Intoxication Resistance: +75% (360 t) Removes Poisoning |
1 | This ingenious contraption performed a breakthrough in treatment of poisonings. The ensuing headaches are not that much of a side effect when it comes to saving lives. |
| Antitoxin | 1×1 | 35 | Intoxication: -20% Fatigue Change: +0.1% (30 t) Immunity: -2% |
1 | An effective remedy for consequences of bad habits. |
| Bandage | 1×1 | 10 | Bleed Resistance: +5% (30 t) |
2 | It might help with not bleeding to death. |
| Ether Inhaler | 1×2 | 60 | Pain: -50% Pain Resistance: +75% (120 t) Intoxication: +25% Situational Sanity: +6% |
2 | This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind. |
| Gwynnel's Elixir | 1×2 | 1000 | Intoxication: -66% Pain: -66% Energy Replenishment: +66% Health Replenishment: +66% |
1 | The lifework of Gwynnel, a Aldwynn alchemist. It can get even a dead man back on his feet. |
| Healing Salve | 1×1 | 50 | Injury Treatment: +12% Health Replenishment: +3% |
3 | It's said that this ointment was originally used to treat scabies. Its potent restorative effects were discovered purely by accident. |
| Herbal Extract | 1×1 | 20 | Pain: -30% Intoxication Change: +0.5% (30 t) |
1 | Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions. |
| Leeches | 1×1 | 15 | Injury Treatment: +5% Morale: -1% Intoxication Change: -0.5% Immunity Change: +0.1%Pain Change: +0.2% Bleed Resistance: -10% |
1 | These heinous creatures can be of use if you know how to apply them. |
| Soporific Sponge | 1×1 | 32 | Intoxication Change: +5% Pain Change: -1% (20 t) Pain Limit: -25 |
1 | Barbers in the capital often use these sponges before pulling out a bad tooth. |
| Splint | 2×1 | 10 | Injury Treatment: +35% Can only be applied to Injured body parts. |
1 | An essential item for securing sprains and fractures. |
| Surgeon's Toolkit | 2×2 | 150 | Injury Treatment: +100% Health Restoration: +10% (360t) Healing Efficiency: +30% (360t) Durability: 20/20 |
5 | The very case when expertise and courage are equally important. |
| Vivifying Essence | 1×2 | 200 | Health Replenishment: +40% Healing Efficiency: -25% (90 t) Sanity: -3% |
2 | When asked about its recipe, alchemists prefer to maintain mysterious silence. |
See Also
Page last edited during patch: 0.8.0.17
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