Difference between revisions of "Traits"

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==Unique Traits==
==Unique Traits==


*[[Arna]] - ''[[Vow of the Feat]]'' - for each enemy within your [[Vision]], receive {{Positive|-5%}} [[Cooldowns Duration]], {{Positive|-5%}} [[Abilities Energy Cost]] and {{Positive|-2.5%}} [[Damage Taken]]. This effect stacks.
*[[Arna]] - ''[[Vow of the Feat]]'' - For each enemy within your [[Vision]], receive {{Positive|-5%}} [[Cooldowns Duration]], {{Positive|-5%}} [[Abilities Energy Cost]] and {{Positive|-2.5%}} [[Damage Taken]]. This effect stacks.


*[[Dirwin]] - ''[[Sharp Eye]]'' - The first time an enemy enters your [[Vision]], they are applied with {{Negative|-20%}} [[Dodge Chance]] and {{Negative|+20%}} [[Damage Taken]] for 10 turns.
*[[Dirwin]] - ''[[Sharp Eye]]'' - The first time an enemy enters your [[Vision]], they are applied with {{Negative|-20%}} [[Dodge Chance]] and {{Negative|+20%}} [[Damage Taken]] for 10 turns.

Revision as of 17:02, 23 May 2022

Traits are special mechanics given to player characters. Traits represent their owner's distinct features like going berserk in combat, exceptional sight or background in sorceries, and provide unique bonuses to player's Attributes or certain beneficial effects. NPCs do not have traits.

Each player character currently has one unique trait. It is currently unknown if there will be an option to learn more traits on one character.

One of the planned features is custom character creation (see the Roadmap), which suggests that players will be able to choose their starting trait.


Unique Traits

  • Jonna - Arcane Lore - Each learned spell or magic passive grants +1.5% Magic Power.
  • Velmir - To Each Their Own - Upon receiving an attack, Velmir is granted +1,5% Accuracy for 5 turns, and the attacker is applied with +3% Damage Taken for 5 turns. This effect stacks.
  • Verren - Artifact Knowledge - For each turn you have 1% chance to reveal properties of a random unidentified item in your inventory.


Page last edited during patch: 0.7.0.27