Difference between revisions of "Food"

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(I overhauled the food page. Please fix anything I may have messed up, thanks.)
(Undo revision 66799 by Orb (talk) plus I did some reworking too, used Orb's images)
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{{Quote|Want a fatter chunk?|Ormond}}
{{Quote|Don't make a religion out of food|Ostap Bender|The Golden Calf}}


'''Foods''' are items that lower your [[Hunger,_Thirst_%26_Intoxication#Hunger|Hunger]] and/or [[Hunger,_Thirst_%26_Intoxication#Thirst|Thirst]].  
'''Food''' are items that reduce your [[Hunger,_Thirst_%26_Intoxication#Hunger|Hunger]] and/or [[Hunger,_Thirst_%26_Intoxication#Thirst|Thirst]]. [[File:Roasted Drumstick.png|link=Roasted Drumstick]][[File:Bread.png|link=Bread]][[File:Raspberry.png|link=Raspberry]][[File:Lentil Soup.png|link=Lentil Soup]]


[[File:Raspberry effect.png|thumb]]
=== Food Mechanics ===
[[File:Satiety.png|thumb]]
* Eating food reduces your Hunger by the amount listed on the food item.
Additionally, some food items apply beneficial effects to your character.  
* Eating any food item always takes one turn.
* Sometimes food provides other beneficial effects like [[Morale Change]], these effects are applied for a limited amount of turns listed on the item.
* Eating food that would reduce your Hunger below 0% instead sets your Hunger to 0% and applies the [[Satiety]] effect, which will temporarily prevent Hunger accumulation.


For example, eating a [[Raspberry]] will give your character a <nowiki>{{c|+|+0.02%}}</nowiki> to Morale Change for 30 turns.
Some food items like the [[Bilberry Pie]] [[File:Bilberry Pie.png|link=Bilberry Pie]] have multiple uses. Only one use can be expended per turn, but the benefits listed on the food item will be obtained each time the food item is used.


Most foods have the '''Freshness''' attribute, indicating how long before the food will spoil and/or rot. [[File:Spoiled Bilberry Pie.png|link=Spoiled Bilberry Pie]]


* Time passes for food items even if you are not present in the area. If you open a barrel with food items and come back few days later, the food items inside the barrel will be expired.
* There is currently no way to stop food from expiring.
* Eating expired food will have negative effects.
* Expired food currently has no use.


Eating food that would reduce [[Hunger, Thirst & Intoxication#Hunger|Hunger]] by a larger value than the character's current hunger sets it to 0% and applies the [[Satiety]] condition.




[[File:Spoiled Bilberry Pie 3.png|thumb]]
=== Obtaining food ===
Most foods will rot or spoil after a certain time. When this occurs, the item will:
[[File:Food vendors.png|500x500px|thumb|Margyt and Ormond, Food and Meat vendors from Osbrook]]
Food can be bought in towns from:
* Innkeepers
* Innkeeper's assistants
* Local food shops
* Food stalls
* Sometimes from random townspeople


* Lose its beneficial effects
Instead of buying food, you can hunt most animals for food, but for example [[Rabbit]] and [[Deer]] might be hard to catch without using [[Bows]] or [[Crossbows]].
* Reduce the hunger change
* Cause [[Mood]] loss
* Gain the chance to cause [[Vomiting]]


You can also defeat Bandits in their [[Dungeons]] and loot the food stored in their crates and barrels. [[File:Barrel_1.png|link=]]
{{Clear}}


Some foods can be [[Cooking|Cooked]], which increases their benefits. This can be done at a [[Campfire]] or a [[Stove]] inside of Brigand-controlled [[Dungeons#The Bastion|Dungeons]].
[[File:Roasted Acorn.png|thumb]]
=== Procuring food ===
Different foods can be bought in towns from merchants and townspeople.
[[File:Food vendors.png|thumb|Margyt & Ormond, vendors for Produce & Mea[[File:Barrel 1.png|thumb|The barrels where brigands store food]]t respectively]]
If you don't want to buy food, you can find various food types in Brigand-controlled [[Dungeons#The Bastion|Dungeons]] or hunt animals for raw meat.


=== Cooking ===
[[File:Campfire.jpg|thumb|300x300px|Camps have fires that can be used for cooking.]]
Some foods can be cooked, which improves their benefits. Cooking is a simplified mechanic, where the player uses a fire source, turning uncooked foods in their inventory into cooked foods.


* Fireplaces in town buildings and Campfires in [[Camp]]s or the ones created by using the [[Campfire]] skill can be used for cooking.
* Food cannot be cooked over burning effects caused by [[Pyromancy_(skill_tree)|Pyromancy]].
* Cooking raw food that is about to expire doesn't affect the Freshness of the cooked version.
* For example, [[Raw Drumstick]] will always turn into [[Roasted Drumstick]] with 2 days of Freshness remaining.
* Uncooked food can be eaten too, but some raw foods have a chance of producing negative effects such as [[Nausea|Vomiting]].


See [[Cooking]] for more details.
{{Clear}}




=== Planning ahead ===
=== Planning ahead ===
Stock up on different amounts of food based on where you plan to go. Nearby locations won't take much food, while longer trips will. Consider the availability of food. In a Brigand-controlled [[Dungeons#The Bastion|Dungeon]], you can find food there, so you don't need to bring as much.
You should stock up on different amount and type of food based on where you plan to go.
 


* First eat the foods that spoil quickly like [[Cheese]], and save long lasting food like [[Potato|Potatoes]] for later.
* Travelling to a far away area will require bringing more food with you, so make sure you have enough inventory space.
* Eating cooked foods like [[Roasted Tender Meat]] will give you Hunger Resistance, which slows down Hunger accumulation.
* There are currently two foods that '''never spoil''' - [[Sausage]] and [[Smoked Ham]]. These are valuable food items for long journeys.


=== Eat smart ===
Eat foods in the order of expiry. If you don't want to deal with the expiration mechanic, buy foods like [[Smoked Ham]] that are unable to expire.


=== List of all foods ===
=== List of all foods ===

Revision as of 02:52, 24 July 2024

Don't make a religion out of food
~ Ostap Bender on The Golden Calf

Food are items that reduce your Hunger and/or Thirst. Roasted Drumstick.pngBread.pngRaspberry.pngLentil Soup.png

Food Mechanics

  • Eating food reduces your Hunger by the amount listed on the food item.
  • Eating any food item always takes one turn.
  • Sometimes food provides other beneficial effects like Morale Change, these effects are applied for a limited amount of turns listed on the item.
  • Eating food that would reduce your Hunger below 0% instead sets your Hunger to 0% and applies the Satiety effect, which will temporarily prevent Hunger accumulation.

Some food items like the Bilberry Pie Bilberry Pie.png have multiple uses. Only one use can be expended per turn, but the benefits listed on the food item will be obtained each time the food item is used.

Most foods have the Freshness attribute, indicating how long before the food will spoil and/or rot. Spoiled Bilberry Pie.png

  • Time passes for food items even if you are not present in the area. If you open a barrel with food items and come back few days later, the food items inside the barrel will be expired.
  • There is currently no way to stop food from expiring.
  • Eating expired food will have negative effects.
  • Expired food currently has no use.


Obtaining food

Margyt and Ormond, Food and Meat vendors from Osbrook

Food can be bought in towns from:

  • Innkeepers
  • Innkeeper's assistants
  • Local food shops
  • Food stalls
  • Sometimes from random townspeople

Instead of buying food, you can hunt most animals for food, but for example Rabbit and Deer might be hard to catch without using Bows or Crossbows.

You can also defeat Bandits in their Dungeons and loot the food stored in their crates and barrels. Barrel 1.png


Cooking

Camps have fires that can be used for cooking.

Some foods can be cooked, which improves their benefits. Cooking is a simplified mechanic, where the player uses a fire source, turning uncooked foods in their inventory into cooked foods.

  • Fireplaces in town buildings and Campfires in Camps or the ones created by using the Campfire skill can be used for cooking.
  • Food cannot be cooked over burning effects caused by Pyromancy.
  • Cooking raw food that is about to expire doesn't affect the Freshness of the cooked version.
  • For example, Raw Drumstick will always turn into Roasted Drumstick with 2 days of Freshness remaining.
  • Uncooked food can be eaten too, but some raw foods have a chance of producing negative effects such as Vomiting.

See Cooking for more details.


Planning ahead

You should stock up on different amount and type of food based on where you plan to go.

  • First eat the foods that spoil quickly like Cheese, and save long lasting food like Potatoes for later.
  • Travelling to a far away area will require bringing more food with you, so make sure you have enough inventory space.
  • Eating cooked foods like Roasted Tender Meat will give you Hunger Resistance, which slows down Hunger accumulation.
  • There are currently two foods that never spoil - Sausage and Smoked Ham. These are valuable food items for long journeys.


List of all foods


Page last edited during patch: 0.8.1.8