Skills
Skills represent various abilities that your character has learned. When you level up, you gain Skill Points which represent the time your character spent in order to learn a certain skill. Skill points can be spent in order to learn the skills you choose. Before you can learn a skill, the skill needs to be unlocked first, this represents the need to find out about a certain skill or move first. Locked skills are faded out and show a small lock icon over the skill icon. Your character will start with some skills already unlocked, but most skills will be locked. You need to find and read Treatises to unlock new skills.
image of skill points, image of skill tree list
Skills are divided into different skill trees. A skill tree consists of different amount of skills, which are connected by lines. When you have unlocked skills in a skill tree, you can only spend Skill points into the skills at the very top (sometimes called Tier 1). Lower placed skills will be faded out, and you won't be able to put skill points into them. When you spend Skill points into a Skill at the very top, any other skills that are connected by lines to this skill will light up. In order to spend Skill points into the lowest placed skills, you might have to spend several skill points into different skills first.
image of any skill tree with no skill points, then image with the same tree with skill point spent, showing how the skill lights up
Skills can be active or passive.
Active skills can be placed into your Skill bar and need to be used before their main effect happens. Most active skills cost Energy to use.
Passive skills don't need to be placed into your Skill bar and their bonuses always apply. Each skill point spent into a skill tree also provides a small passive bonus.
Some skills have instant effect (like Detect Traps). Some skills require a target to be used on, usually attack skills. Some skills can be used on an empty tile (like Fire Barrage). Some skills affect multiple tiles, these are called Area of Effect (AoE) skills. Some skills affect only your character (like Taking Aim), and some skills affect only your enemies (like Rune of Enfeeblement). Some skills cost some Energy every turn until they are deactivated (Runic Boulder). Finally, certain skills have requirements before they can be used, for example, skills from any Weapon tree require that you are wielding that Weapon type before you can use these skills (Swords, Bows, ..).
The skill trees are divided into three categories:
Weapons | |||||||||||
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Swords | Axes | Maces | Daggers | Greatswords | Greataxes Not yet in game. |
Greatmauls Not yet in game. |
Polearms Not yet in game. |
Ranged Weapons | Shields | Staffs | Wands Not yet in game. |
Utility | |||||||||
---|---|---|---|---|---|---|---|---|---|
Basic Skills | Armor Not yet in game. |
Dual Wielding Not yet in game. |
Medicine Not yet in game. |
Alchemy Not yet in game. |
Sabotage Not yet in game. |
Survival Not yet in game. |
Magic Mastery Not yet in game. |
Combat Mastery Not yet in game. |
Athletics Not yet in game. |
Sorcery | |||||||||
---|---|---|---|---|---|---|---|---|---|
Pyromancy | Electromancy Not yet in game. |
Venomancy Not yet in game. |
Cryomancy Not yet in game. |
Geomancy | Astromancy Not yet in game. |
Chronomancy Not yet in game. |
Psymancy Not yet in game. |
Wands Not yet in game. |
Arcanistics Not yet in game. |