| Tier 1 Board Shield common light shield |
Block Chance: +10% Block Power: +7 Block Power Recovery: +10% Energy: -1 Durability: 60/60
|
This homemade shield is just a few rough planks cobbled together. Still better than nothing. |
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Stoneshard wiki:Community portal
Our community is open to anyone!
- Registering a free account is required for editing our wiki. It also makes it easier to keep track of your own edits.
- Learn the basics about wiki editing: MediaWiki Help section
- Check out the pages marked as Stubs. These are pages we have already created that are missing some information and can be improved.
- Check out the Wanted Pages. These are pages that don't exist yet, but some other page links to them. You can see how many pages link to a given page name.
- If you have questions or simply want to talk to other editors and players, feel free to join us at the Stoneshard Discord!
Write pages
Write new articles and edit existing articles by adding useful information.
Creating new pages
- Anytime you see a red link on a wiki, it points to a page or image that doesn't exist yet. Click it to begin creating that page.
- You can start a new page from the Search bar. If it doesn't find an exact match, there will be a red link.
- You can also type the URL directly into your browser, like this:
https://stoneshard.com/wiki/Your_page_name
Editing with visual editor
- Find the page you want to edit and click the Edit button.
- Visual editor is useful for writing texts and basic formatting, for example adding loot lists to Enemies, writing lore snippets, etc.
Editing with source editor
- Find the page you want to edit and click the Edit source button.
- If you have disabled the visual editor in your Preferences, the Edit button will instead bring you to the source editor.
- Source editor is much more powerful, but doing formatting and many other advanced edits requires knowledge of Wikitext.
Upload images
Help by uploading relevant images to the wiki.
How to upload new images
- Use the Uploading page.
- Try to select proper licensing using the dropdown. The most common option is "Licensing: This is from the game, or its official website".
- Try to always name the image file with the same name as the thing it represents. For example, an image of Bread
, should be named "Bread.png".
This strict File naming scheme is required for our Templates to function properly.
How to replace an existing file
- Find the current file by typing "File:" into the search box.
- For example, typing
File:Breadwill give you a suggestion for File:Bread.png. - Below the file history, there will be a link "Upload a new version of this file", click it.
- Due to caching, it might take a while before you see the new image. You can use CTRL+F5 shortcut in most browsers to force-reload the cache.
Categorize pages
Help sort the wiki by categorizing the images and pages.
Click edit source on a page, then add [[Category:<category name>]] at the very end of a page to categorize it.
How to add Category to images
- Add a Category by writing
[[Category:Category name]]on the upload page. - To add a Category to an existing image, go to file page, for example File:Bread.png then click edit source.
- Try to sort them by using their respective Category, ie. Bread is
[[Category:Food images]]. - Put Category:Images if you're unsure where it belongs.
You can check the Special:Categories for a complete list of categories. Check Category:Stoneshard Wiki to browse the existing hierarchy.
Advanced stuff
Skill images format
- Skill image sprites are extracted from the game files as 25x24 with no border.
- Use an image editor to upscale the sprites to 2x, make sure no interpolation is selected (to preserve pixel color)
- Then add the skill icon border. You can use this File:Skill_locked.png as a template.
Colored text and links
We adhere to the ingame color palette and use the {{Color}} template (shortcut: {{C}}) to colorize texts on the wiki. Below is a table of all current colors from the game and example usage with the Color template. Note that omitting the second argument will result in showing the first argument as the text.
| Skills | |
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| Items | |
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| Damage types | |
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| Conditions | |
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| Misc | |
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How to make Tooltips
We're using Simple Tooltip extension for tooltips. You can add hover to text, some html elements, images, or you can instead add a small icon. The basic syntax looks like this:
{{#tip-text: Hover this text to see the tooltip. | tooltip content }}
Hover this text to see the tooltip.
To add the border to your tooltip, you can use {{Tooltip hover box}} template, otherwise you get just the white text.
{{#tip-text: Hover this text to see the tooltip. | {{Tooltip hover box|title=tooltip content}} }}
Hover this text to see the tooltip.
Tooltip examples:
Text with custom tooltip on hover
{{#tip-text: Strength | {{Tooltip hover box|title=Strength is good.}} }}
Strength |
Text with another page loaded into tooltip
{{#tip-text: Strength | {{:Strength}} }}
Strength |
Colored Text with another page loaded into tooltip
{{C|Light Brown|{{#tip-text: Strength | {{:Strength}} }} }}
Strength |
Link with another page loaded into tooltip
[[Strength|{{#tip-text: Strength | {{:Strength}} }}]]
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Colored link with another page loaded into tooltip
{{cl|Light Brown|Strength|{{#tip-text: Strength | {{:Strength}} }} }}
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Using blue "?" icon as the hoverable object
anything {{#tip-info: {{Tooltip hover box|title=tooltip content}} }}
anything |
Using image as the hoverable object
{{#tip-img: {{filepath:Runic Boulder.png}} | {{Tooltip hover box|title=Runic Boulder is good.}} }}
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Using image as the hoverable object and loading a Template into the tooltip
{{#tip-img: {{filepath:Runic Boulder.png}} | {{Tooltip hover box|title= {{Skill|Runic Boulder|tooltip=1}} }} }}
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Data Structures
Properties of Items, Conditions and other things are stored in the Data pages. The data is written as parameters of a single #Switch ParserFunction (see Help:Extension:ParserFunctions for more info). This allows them to be easily loaded to any page via templates.
Please refer to the documentation of these templates for usage and examples:
- Template:Armor
- Template:Book
- Template:Consumable
- Template:Condition
- Template:Enemy
- Template:Friendly
- Template:Playable
- Template:Skill
- Template:Valuable
- Template:Weapon
Some of these templates are using the "old way" and load their data from item page instead of the Data pages. The plan is to change them to load everything from the Data pages.
Additionally, Containers also use the data structure, but they are very outdated and there isn't a special template that uses them.
| Container |
|---|
<includeonly>{{#switch: {{{1}}}
|Loot = Plague Doctor Mask, Brynn Vermouth, Mannshire Fortified, Brandy, Lockpicks, Repair Kit, Crowbar, Surgeon's Kit, Horsetail, etc...
|Treatise = Sword Treatise I, Sword Treatise II, Sword Treatise III, Axe Treatise I, Axe Treatise II, Axe Treatise III, Mace Treatise I, etc...
|#default =
}}</includeonly>
|
Tabs
Using the TabberNeue extension, you can create tabs that display different content in each Tab. For example:
Simple tabber example:
<tabber>
|-|Early game shield=
{{Armor|Board Shield}}
|-|Mid game shield=
{{Armor|Buckler}}
|-|Late game shield=
{{Armor|Orient Shield}}
</tabber>
| Tier 3 Buckler common light shield |
Block Chance: +9% Block Power: +6 Block Power Recovery: +15% Counter Chance: +7% Durability: 75/75
|
Any duelist worth their salt must possess three things: a buckler, a trusty blade, and a carefully rehearsed Brynn accent. |
|
| Tier 5 Orient Shield common light shield |
Move Resistance: +5% Block Chance: +20% Block Power: +15 Block Power Recovery: +7% Energy: -3 Durability: 140/140
|
Elven shields are reliable and don't weigh the arm down. The alloy they are made of is exotic to Aldor. |
|
Nested tabber example:
<tabber>
|-| Archer variants =
{{#tag:tabber
| Skeleton Archer (Ranged) = {{Enemy|Skeleton Archer}}
{{!}}-{{!}} Skeleton Archer (Melee) = {{Enemy|Skeleton Archer (Melee)}}
}}
|-| Marksman variants =
{{#tag:tabber
| Skeleton Bowman (Ranged) = {{Enemy|Skeleton Bowman}}
{{!}}-{{!}} Skeleton Bowman (Melee) = {{Enemy|Skeleton Bowman (Melee)}}
}}
|-| Crossbowman variants =
{{#tag:tabber
| Skeleton Crossbowman (Ranged) = {{Enemy|Skeleton Crossbowman}}
{{!}}-{{!}} Skeleton Crossbowman (Melee) = {{Enemy|Skeleton Crossbowman (Melee)}}
}}
</tabber>
Resistances
Defensive stats
Bleed Res. 0%
Pain Res. 0%
Control Res. 0%
Fortitude 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
Miscellaneous
Skeleton Archer (Melee)
Tier Data does not exist. Skeleton Archer (Melee)
Damage
Protection
Resistances
Defensive stats
Bleed Res. 0%
Pain Res. 0%
Control Res. 0%
Fortitude 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
Miscellaneous
Resistances
Defensive stats
Bleed Res. 0%
Pain Res. 0%
Control Res. 0%
Fortitude 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
Miscellaneous
Skeleton Bowman (Melee)
Tier Data does not exist. Skeleton Bowman (Melee)
Damage
Protection
Resistances
Defensive stats
Bleed Res. 0%
Pain Res. 0%
Control Res. 0%
Fortitude 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
Miscellaneous
Resistances
Defensive stats
Bleed Res. 0%
Pain Res. 0%
Control Res. 0%
Fortitude 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
Miscellaneous
Skeleton Crossbowman (Melee)
Tier Data does not exist. Skeleton Crossbowman (Melee)
Damage
Protection
Resistances
Defensive stats
Bleed Res. 0%
Pain Res. 0%
Control Res. 0%
Fortitude 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
Miscellaneous
ImageMaps
Using the ImageMap extension, you can create images that link to multiple different pages, as opposed to the default single link for the whole image. Usage:
- Image comes in the same format as default wiki images, but without the enclosing [[ ]] brackets.
- The link positions are selected by entering parameters. These parameters translate into X and Y values of certain points of the image:
- X position is calculated as distance in pixels from the left edge of the image.
- Y position is calculated as distance in pixels from the top edge of the image.
- Important: The positions are calculated from the full size image, not from the size of the image displayed on a wiki page.
- Finally, the amount of parameters required changes depending on the shape used:
- default - gives the default link, ie. a single link for the whole image.
- circle - gives a circular area, requires 3 parameters: first and second are X and Y coordinates of the center, and third is the radius.
- rect - gives a rectangular area, requires 4 parameters: first and second are X and Y coordinates of top-left corner, third and fourth are X and Y coordinates of the bottom-right corner.
- poly - gives a polygon, any amount of parameters can be provided.
- desc - adds a blue "i" icon to the image. Possible values: top-right, bottom-right (default), bottom-left, top-left, none. Doesn't work if image uses frame and thumb parameters.
- Example param usage:
default [[Blade Maintenance]] circle 50 50 10 [[Blade Maintenance]] rect 50 50 150 150 [[Blade Maintenance]] poly 10 10 20 10 20 20 30 20 30 30 10 30 [[Blade Maintenance]] desc none
Using the Swords_skilltree.png image, we will make the first two top icons into links. This code:
<imagemap> File:Swords_skilltree.png|338px|Swords skill tree rect 382 176 558 352 [[Cleaving Strike]] rect 108 176 284 352 [[Blade Maintenance]] desc top-right </imagemap>
Produces this result: <imagemap> File:Swords_skilltree.png|338px|Swords skill tree rect 382 176 558 352 Cleaving Strike rect 108 176 284 352 Blade Maintenance desc top-right </imagemap>
Wiki Translation
Stoneshard Wiki is primarily available in English. However, we do support translating the wiki to other languages. If you are willing to translate the wiki to another language, you should let the admins know. Translating a whole wiki is no easy task, so be prepared that it will take you some time.
Translating pages with text
You should start with the links you can see on the main page. Create a new page of the same name, but with a subpage for your language. For example, if you wanted to translate the page Factions to Czech language, you would create Factions/cz and translate all the text on that page.
If the page uses any Templates or other wikitext, don't translate those. Admins will tell you more about that after they prepare the templates for your language.
Wiki progress overview
| Because Stoneshard is in Early Access, every new patch can change ALL of the information present on this wiki. This table shows the current status of various parts of this wiki. | ||||
|---|---|---|---|---|
| Parser | Parser means that this information is complete and is being updated semi-automaticaly with every patch release. It should correspond to the latest game version. | |||
| Updated | Updated means that this information is complete and is being updated manually. It should correspond to the latest game version. | |||
| Outdated | Outdated means that this information was complete at some point, but it wasn't kept updated. Parts of it may be old or completely missing. | |||
| Half-done | Half-done means that lots of information was gathered about this subject, but it was never completed. Parts of it will be old or completely missing. | |||
| Unfinished | Unfinished means that this information was never completed or even added to the wiki yet. Consider this info missing. Take any information marked as Unfinished with a grain of salt. | |||
| Gear | ||||
|---|---|---|---|---|
| Lists & Stats | Vendors | Drops | Lore | |
| Weapons | Parser | Updated | Unfinished | Unfinished |
| Armor | Parser | Updated | Unfinished | Unfinished |
| Jewelry | Parser | Updated | Unfinished | Unfinished |
| Artifacts | Updated | Updated | Unfinished | Unfinished |
| Treatises | Parser | Updated | Unfinished | Unfinished |
| Loot | Outdated | Unfinished | Unfinished | Unfinished |
| Quest Items | Updated | - | Updated | Unfinished |
| Enchantments | Outdated | - | Unfinished | Unfinished |
| Blessings & Curses | Outdated | - | Unfinished | Unfinished |
| Quality & Durability | Updated | |||
| Consumables | ||||
|---|---|---|---|---|
| Lists & Stats | Vendors | Drops | Lore | |
| Food | Outdated | Unfinished | Unfinished | Unfinished |
| Beverages | Outdated | Unfinished | Unfinished | Unfinished |
| Potions | Outdated | Unfinished | Unfinished | Unfinished |
| Ingredients | Outdated | Unfinished | Unfinished | Unfinished |
| Drugs | Updated | Half-done | Unfinished | Unfinished |
| Medicine | Updated | Unfinished | Unfinished | Unfinished |
| Scrolls | Updated | Unfinished | Unfinished | Unfinished |
| Ammunition | Updated | Updated | Unfinished | Unfinished |
| Tools & Traps | Updated | Unfinished | Unfinished | Unfinished |
| Skills | ||||
|---|---|---|---|---|
| Lists | Data | Tips | Lore | |
| Weaponry abilities | Updated | Half-done | Unfinished | Unfinished |
| Utility abilities | Updated | Half-done | Unfinished | Unfinished |
| Sorcery abilities | Updated | Half-done | Unfinished | Unfinished |
| Enemy abilities | Half-done | Unfinished | Unfinished | Unfinished |
| NPCs | ||||
| Lists | Data | Tips | Lore | |
| Characters | Updated | Updated | Unfinished | Half-done |
| Enemies | Parser | Parser | Unfinished | Unfinished |
| NPCs | Half-done | Unfinished | Unfinished | Unfinished |
| Other sections | ||||
|---|---|---|---|---|
| Attributes | Updated | Traits | Updated | |
| Injuries & Pain | Outdated | Hunger, Thirst & Intoxication | Half-done | |
| Psyche | Updated | Fatigue & Resting | Updated | |
| Combat Formulas | Outdated | Damage Types | Updated | |
| Status Effects | Outdated | Noise & Stealth | Outdated | |
| Lockpicking & Trap Mechanics | Outdated | Dual Wielding | Outdated | |
| Throwing | Half-done | Biomes & Weather | Half-done | |
| Factions & Settlements | Outdated | Contracts & Tasks | Half-done | |
| Global Map | Half-done | Points of Interest | Half-done | |
| Reputation | Updated | Crime & Punishment | Half-done | |
| Dungeons | Unfinished | Story & Lore | Unfinished | |