Daggers (skill tree)

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Revision as of 18:04, 14 May 2020 by old>Realpsojed (added disambig)
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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Daggers.

This page shows all Dagger skills.

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Double Lunge

+ (25 + 0.5STR + 1.5AGI) % Damage

+ (50 + 2AGI ) % Bleed Chance

Deadly Trick

+ (20 + 0.5STR + 1.5AGI) % Damage

+ (15 + 1AGI ) % Crit Chance

Gaping Wound

+ (20 + 0.5STR + 1AGI + 0.5PER) % Armor Penetration

+ (40 + 2AGI ) % Bleed Chance

+ (120 + 0.5STR + 1.5AGI ) % Bodypart Damage

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Active skills

Skill Description Properties Treaties
Double Lunge
Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.

If both strikes connect, Cooldown is reduced by 50% .

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength, Agility

- Requires a dagger

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Deadly Trick
Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.

Burns Energy for the amount of Damage dealt.

You swap places with the enemy and Immobilize them for 3 turns. The attacker also gains +100% Dodge Chance for the next turn.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires a dagger

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Gaping Wound
Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.

If the enemy is Injuried or Bleeding , applies Gaping Wound for 8 turns:

+20% ability Energy Cost.

Using Abilities has 50% chance to open Bleeding.

Passive bonus:

4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength, Agility, Perception

- Requires a dagger

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Painful Stabs
Activates the following effect for 6 turns:

+3% Crit Chance

+15% Crit Efficiency

+20% Bodypart Damage

+10% Bleed Chance

Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 stacks).

Each successful Critical Strike prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.

Passive Bonus: -4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires a dagger

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Coup de Grace
Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.

If this attack kills the target, it doesn't end turn.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength, Agility, Perception

- Requires a dagger

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Passive skills

Skill Description Properties Treaties
From the Shadows
Attacks against unaware enemies gain +20% Damage and +20% Armor Piercing.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Stealth

Skill Type: Passive

- Requires a dagger

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Quick Hands
If your second loadout holds a dagger, switching to it doesn't end turn.

Dagger kills decrease Cooldowns Duration for this skill tree by 1 turn.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+3% Accuracy

Skill Type: Passive

- Requires a dagger

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Weakening Jabs
Successful dagger attacks apply +4% Damage Taken and +5% Cooldowns Duration for 6 turns.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+5% Weapon Damage

Skill Type: Passive

- Requires a dagger

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Counterattack Mastery
Dagger attacks grant you +4% Counter Chance for 5 turns.

This effect stacks.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+3% Counter Chance

Skill Type: Passive

- Requires a dagger

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Dance Macabre
Critical strikes with daggers have +10% Life Drain.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+5% Crit Chance

Skill Type: Passive

- Requires a dagger

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