Difference between revisions of "Enchantments"

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! {{cl|Uncommon|Health}}
! {{cl|Uncommon|Health}}
| Armor, Jewelry
| Armor, Jewelry
|<nowiki>+(4-5)</nowiki>
| +(4-6)
|  
|  
|-
|-
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! {{cl|Uncommon|Energy}}
! {{cl|Uncommon|Energy}}
| Armor, Jewelry
| Armor, Jewelry
|<nowiki>+(4-5)</nowiki>
| +(4-6)
|  
|  
|-
|-
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!Balanced
!Balanced
!{{cl|Uncommon|Accuracy}}
!{{cl|Uncommon|Accuracy}}
| 5%
| +5%
| +7%
| +7%
|-
|-
!Crushing
!Crushing
!{{cl|Uncommon|Armor Damage}}
!{{cl|Uncommon|Armor Damage}}
| 15%
| +15%
| 20%
| +20%
|-
|-
!Armor-Piercing
!Armor-Piercing
!{{cl|Uncommon|Armor Penetration}}
!{{cl|Uncommon|Armor Penetration}}
| 5%
| +5%
| 7%
| +7%
|-
|-
!Barbed
!Barbed
!{{cl|Uncommon|Bleed Chance}}
!{{cl|Uncommon|Bleed Chance}}
| 10%
| +10%
| 13%
| +13%
|-
|-
!Steady
!Steady
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!Slaying
!Slaying
!{{cl|Uncommon|Crit Efficiency}}
!{{cl|Uncommon|Crit Efficiency}}
| 10%
| +10%
| +13%
| +13%
|-
|-
!Dazing
!Dazing
!{{cl|Uncommon|Daze Chance}}
!{{cl|Uncommon|Daze Chance}}
| +5-10%
| +10%
| +7%
| +13%
|-
|-
!Leeching
!Leeching
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!Handy
!Handy
!{{cl|Uncommon|Fumble Chance}}
!{{cl|Uncommon|Fumble Chance}}
| -3-5%
| -3%
| -7%
| -4%
|-
|-
!Forceful
!Forceful
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!Antimagic
!Antimagic
!{{cl|Uncommon|Arcane Resistance}}
!{{cl|Uncommon|Arcane Resistance}}
| +10%
| -
| +7?%
| -
|-
|-
!Thick
!Thick
!{{cl|Uncommon|Bleed Resistance}}
!{{cl|Uncommon|Bleed Resistance}}
|  +10%
|  +10%
| +?%
| +13%
|-
|-
!Acidproof
!Acidproof
!{{cl|Uncommon|Caustic Resistance}}
!{{cl|Uncommon|Caustic Resistance}}
| +10%
| -
| +?%
| -
|-
|-
!Impact-Resistant
!Impact-Resistant
!{{cl|Uncommon|Crushing Resistance}}
!{{cl|Uncommon|Crushing Resistance}}
| +10%
| +10%
| +7%
| +13%
|-
|-
!Elusive
!Elusive
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!Restorative
!Restorative
!{{cl|Uncommon|Energy Restoration}}
!{{cl|Uncommon|Energy Restoration}}
| +2-4%
| +2%
| +6%
| +3%
|-
|-
!Fireproof
!Fireproof
!{{cl|Uncommon|Fire Resistance}}
!{{cl|Uncommon|Fire Resistance}}
| +10%
| -
| +13%
| -
|-
|-
!Fearless
!Fearless
!{{cl|Uncommon|Fortitude}}
!{{cl|Uncommon|Fortitude}}
| +15%
| +10%
|  +13%
|  +13%
|-
|-
!Insulated
!Insulated
!{{cl|Uncommon|Frost Resistance}}
!{{cl|Uncommon|Frost Resistance}}
| +10%
| -
| +?%
| -
|-
|-
!Metabolic
!Metabolic
!{{cl|Uncommon|Healing Efficiency}}
!{{cl|Uncommon|Healing Efficiency}}
| +15-20%
| +15%
| +?%
| +20%
|-
|-
!Healing
!Healing
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!Satiating
!Satiating
!{{cl|Uncommon|Hunger Resistance}}
!{{cl|Uncommon|Hunger Resistance}}
| +15%
| -
| +20%
| -
|-
|-
!Purifying
!Purifying
!{{cl|Uncommon|Intoxication Resistance}}
!{{cl|Uncommon|Intoxication Resistance}}
| +15%
| -
| +?%
| -
|-
|-
!Steady
!Steady
!{{cl|Uncommon|Move Resistance}}
!{{cl|Uncommon|Move Resistance}}
|  +10%
|  +10%
| +?%
| +13%
|-
|-
!Steady
!Steady
!{{cl|Uncommon|Control Resistance}}
!{{cl|Uncommon|Control Resistance}}
|  +10%
|  +10%
| +?%
| +13%
|-
|-
!Steady
!Steady
!{{cl|Uncommon|Block Power}}
!{{cl|Uncommon|Block Power}}
| +(4-8)
| +(4-6)
| +?%
|
|-
|-
!Antimagic
!Antimagic
!{{cl|Uncommon|Magic Resistance}}
!{{cl|Uncommon|Magic Resistance}}
| +(5-10)%
| +10%
| +7%
| +13%
|-
|-
!Reliable
!Reliable
!{{cl|Uncommon|Nature Resistance}}
!{{cl|Uncommon|Nature Resistance}}
| +10%
| +10%
| +7%
| +13%
|-
|-
!Noiseless
!Noiseless
!{{cl|Uncommon|Noise Produced}}
!{{cl|Uncommon|Noise Produced}}
| -10%
| -
| -13%
| -
|-
|-
!Painkilling
!Painkilling
!{{cl|Uncommon|Pain Resistance}}
!{{cl|Uncommon|Pain Resistance}}
| +10%
| +10%
| +?%
| +13%
|-
|-
!Impenetrable
!Impenetrable
!{{cl|Uncommon|Physical Resistance}}
!{{cl|Uncommon|Physical Resistance}}
| +5%
| +5%
| +4%
| +7%
|-
|-
!Impenetrable
!Impenetrable
!{{cl|Uncommon|Piercing Resistance}}
!{{cl|Uncommon|Piercing Resistance}}
| +10%
| +10%
| +7%
| +13%
|-
|-
!Antivenom
!Antivenom
!{{cl|Uncommon|Poison Resistance}}
!{{cl|Uncommon|Poison Resistance}}
| +10%
| -
| +20%
| -
|-
|-
!Antipsionic
!Antipsionic
!{{cl|Uncommon|Psionic Resistance}}
!{{cl|Uncommon|Psionic Resistance}}
| +10%
| -
| +?%
| -
|-
|-
!Hunting
!Hunting
!{{cl|Uncommon|Rending Resistance}}
!{{cl|Uncommon|Rending Resistance}}
| +10%
| +10%
| +7%
| +13%
|-
|-
!Grounded
!Grounded
!{{cl|Uncommon|Shock Resistance}}
!{{cl|Uncommon|Shock Resistance}}
| +5%
| -
| +7%
| -
|-
|-
!Impenetrable
!Impenetrable
!{{cl|Uncommon|Slashing Resistance}}
!{{cl|Uncommon|Slashing Resistance}}
| +10%
| +10%
| +7%
| +13%
|-
|-
!Blessed
!Blessed
!{{cl|Uncommon|Unholy Resistance}}
!{{cl|Uncommon|Unholy Resistance}}
|  +10%
|  +10%
| +?%
| +13%
|}
|}



Revision as of 12:58, 28 December 2023

Enchantments are a form of magic that can appear on items, modifying the item's base name and providing extra properties.



Enchanting

All Common can be enchanted using an Enchantment Scroll. You can enchant both items in your inventory and equipped items. Enchanting always produces an Uncommon item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.
Unique items cannot be enchanted.
Cursed and Rare items cannot be obtained from using the Enchantment Scroll, they can be only found as a drop from Enemies or Containers, or by visiting the Witch.

Enchanted Items

Enchanted Items are always based on a Common version of an item. They will always have the same basic properties (Footman Sword and a Rare Footman Sword both have 24 Slashing Damage, +3% Accuracy, +2% Block Chance, etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the Item Rarity: Uncommon has one, Rare has two and Cursed has two + one bonus based on the Curse type.

These item types can have Enchanted versions:


List of Enchantments

Below is a list of available Enchantments:


Enchantments based on Item Level (better item = higher bonus)
Affix Enchantment Item Type Bonus Bonus on Cursed item
Steady Block Power Weapons, Shields,

Armor, Jewelry

+(4-6)
Fortifying Health Armor, Jewelry +(4-6)
Vigorous Energy Armor, Jewelry +(4-6)
Acidic Caustic Damage Weapons +2 +3
Flaming Fire Damage Weapons +2 +3
Chilling Frost Damage Weapons +2 +3
Venomous Poison Damage Weapons +2 +3
Electrified Shock Damage Weapons +2 +3


Fixed Enchantments on Weapons
Affix Enchantment Bonus Bonus on Cursed items
Balanced Accuracy +5% +7%
Crushing Armor Damage +15% +20%
Armor-Piercing Armor Penetration +5% +7%
Barbed Bleed Chance +10% +13%
Steady Block Chance +5% +7%
Steady Block Power +4-6
Crippling Bodypart Damage +15% +20
Nimble Cooldowns Duration -5% -7%
Dueling Counter Chance +5% +7%
Merciless Crit Chance +5% +7%
Slaying Crit Efficiency +10% +13%
Dazing Daze Chance +10% +13%
Leeching Energy Drain +5% +7%
Handy Fumble Chance -3% -4%
Forceful Knockback Chance +10% +13%
Vampiric Life Drain +5% +7%
Charged Magic Power +10% +13%
Effective Skills Energy Cost -5% -7%
Stabilized Spells Energy Cost -5% -7%
Stunning Stun Chance +5% +7%
Deadly Weapon Damage 5% +7%
Fixed Enchantments on Armor and Jewelry
Affix Enchantment Bonus Bonus on Cursed items
Antimagic Arcane Resistance - -
Thick Bleed Resistance +10% +13%
Acidproof Caustic Resistance - -
Impact-Resistant Crushing Resistance +10% +13%
Elusive Dodge Chance +3% +4%
Restorative Energy Restoration +2% +3%
Fireproof Fire Resistance - -
Fearless Fortitude +10% +13%
Insulated Frost Resistance - -
Metabolic Healing Efficiency +15% +20%
Healing Health Restoration +4% +6%
Satiating Hunger Resistance - -
Purifying Intoxication Resistance - -
Steady Move Resistance +10% +13%
Steady Control Resistance +10% +13%
Steady Block Power +(4-6)
Antimagic Magic Resistance +10% +13%
Reliable Nature Resistance +10% +13%
Noiseless Noise Produced - -
Painkilling Pain Resistance +10% +13%
Impenetrable Physical Resistance +5% +7%
Impenetrable Piercing Resistance +10% +13%
Antivenom Poison Resistance - -
Antipsionic Psionic Resistance - -
Hunting Rending Resistance +10% +13%
Grounded Shock Resistance - -
Impenetrable Slashing Resistance +10% +13%
Blessed Unholy Resistance +10% +13%



Page last edited during patch: 0.8.1.8