Difference between revisions of "Geomancy (skill tree)"

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==Treaties List:==
==Treaties List:==
<b>Treatise I:</b><br>
<b>{{cl|W|Geomantic Treatise I|Treatise I}}:</b><br>
{{cl|Active|Runic Boulder}}<br>
{{cl|Active|Runic Boulder}}<br>
{{cl|Active|Stone Armor}}<br>
{{cl|Active|Stone Armor}}<br>




<b>Treatise II:</b><br>
<b>{{cl|W|Geomantic Treatise II|Treatise II}}:</b><br>
{{cl|Active|Stone Spikes}}<br>
{{cl|Active|Stone Spikes}}<br>
{{cl|Orange|Rune of Sustention}}<br>
{{cl|Orange|Rune of Sustention}}<br>
Line 98: Line 98:




<b>Treatise III:</b><br>
<b>{{cl|W|Geomantic Treatise III|Treatise III}}:</b><br>
{{cl|Active|Earthquake}}<br>
{{cl|Active|Earthquake}}<br>
{{cl|Active|Petrification}}<br>
{{cl|Active|Petrification}}<br>
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<b>Treatise IV:</b><br>
<b>{{cl|W|Geomantic Treatise IV|Treatise IV}}:</b><br>
{{cl|Active|Overflowing Power}}<br>
{{cl|Active|Overflowing Power}}<br>
{{cl|Active|Boulder Toss}}<br>
{{cl|Active|Boulder Toss}}<br>

Revision as of 13:35, 18 March 2022

Hover over the skill icons to view the detailed descriptions.

This Page shows all the Geomancy Skills.

Manipulate the battlefield with runic boulders, setting up other spells and empowering yourself with magic auras.

Main focus:
Support, Positioning, Crowd Control, Survivability


Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100


Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path. They are:


Material = Stone

Slashing_Resistance =  75
Piercing_Resistance =  75
Blunt_Resistance    =  25
Rending_Resistance  =  90
Fire_Resistance     =  90
Shock_Resistance    =  90
Poison_Resistance   = 200
Frost_Resistance    =  90
Caustic_Resistance  =  75
Unholy_Resistance   =  50
Sacred_Resistance   =  50
Psionic_Resistance  = 200


Runic Boulder HP:
(MP+GP)/4 * Player's Max Energy / 100
(MP+GP)/4 * Player's Max Energy / 100 + Player's Max Energy / 200 (with Rune of Fortifying, bugged)


Stone Spike HP:
(MP+GP)/3,33 * Player's Max Energy / 100
(MP+GP)/3,33 * Player's Max Energy / 100 + Player's Max Energy / 200 (with Rune of Fortifying, bugged)


Treaties List:

Treatise I:
Runic Boulder
Stone Armor


Treatise II:
Stone Spikes
Rune of Sustention
Rune of Fortifying
Rune of Enfeeblement


Treatise III:
Earthquake
Petrification
Rune of Binding
Rune of Cycle


Treatise IV:
Overflowing Power
Boulder Toss
Rune of Destabilization
Rune of Absorption


Page last edited during patch: 0.7.0.27