Difference between revisions of "Enchantments"
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{| class="stoneshard" style="margin: auto; text-align: center;float: | {| class="stoneshard" style="margin: auto; text-align: center;float:center;" | ||
!colspan="4"|Fixed Enchantments on [[Weapons]] | ! colspan="4" |Fixed Enchantments on [[Weapons]] | ||
|- | |- | ||
!Affix | !Affix | ||
Line 90: | Line 90: | ||
!Bonus on {{c|cursed|Cursed}} items | !Bonus on {{c|cursed|Cursed}} items | ||
|- | |- | ||
! Balanced | !Balanced | ||
![[Accuracy]] | ![[Accuracy]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Crushing | !Crushing | ||
![[Armor Damage]] | ![[Armor Damage]] | ||
| +33% | | +33% | ||
| | | +43% | ||
|- | |- | ||
! Armor-Piercing | !Armor-Piercing | ||
![[Armor Penetration]] | ![[Armor Penetration]] | ||
| +10% | | +10% | ||
| +13% | | +13% | ||
|- | |- | ||
! Barbed | !Barbed | ||
![[Bleed Chance]] | ![[Bleed Chance]] | ||
| +8% | | +8% | ||
| | | +10% | ||
|- | |- | ||
! Steady | !Steady | ||
![[Block Chance]] | ![[Block Chance]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Crippling | !Crippling | ||
![[Bodypart Damage]] | ![[Bodypart Damage]] | ||
| +25% | | +25% | ||
| +33% | | +33% | ||
|- | |- | ||
! Nimble | !Nimble | ||
![[Cooldowns Duration]] | ![[Cooldowns Duration]] | ||
| -7% | | -7% | ||
| -13% | | -13% | ||
|- | |- | ||
! Dueling | !Dueling | ||
![[Counter Chance]] | ![[Counter Chance]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Merciless | !Merciless | ||
![[Crit Chance]] | ![[Crit Chance]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Slaying | !Slaying | ||
![[Crit Efficiency]] | ![[Crit Efficiency]] | ||
| +25% | | +25% | ||
| | | +33% | ||
|- | |- | ||
! Dazing | !Dazing | ||
![[Daze Chance]] | ![[Daze Chance]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Leeching | !Leeching | ||
![[Energy Drain]] | ![[Energy Drain]] | ||
| +8% | | +8% | ||
| +10% | | +10% | ||
|- | |- | ||
! Handy | !Handy | ||
![[Fumble Chance]] | ![[Fumble Chance]] | ||
| -5% | | -5% | ||
| -7% | | -7% | ||
|- | |- | ||
! Forceful | !Forceful | ||
![[Knockback Chance]] | ![[Knockback Chance]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Vampiric | !Vampiric | ||
![[Life Drain]] | ![[Life Drain]] | ||
| +8% | | +8% | ||
| +10% | | +10% | ||
|- | |- | ||
! Charged | !Charged | ||
![[Magic Power]] | ![[Magic Power]] | ||
| +10% | | +10% | ||
| +13% | | +13% | ||
|- | |- | ||
! Effective | !Effective | ||
![[Skills Energy Cost]] | ![[Skills Energy Cost]] | ||
| -7% | | -7% | ||
| -13% | | -13% | ||
|- | |- | ||
! Stabilized | !Stabilized | ||
![[Spells Energy Cost]] | ![[Spells Energy Cost]] | ||
| -7% | | -7% | ||
| -13% | | -13% | ||
|- | |- | ||
! Stunning | !Stunning | ||
![[Stun Chance]] | ![[Stun Chance]] | ||
| +3% | | +3% | ||
| +4% | | +4% | ||
|- | |- | ||
! Deadly | !Deadly | ||
![[Weapon Damage]] | ![[Weapon Damage]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|} | |} | ||
{| class="stoneshard" style="margin: auto; text-align: center;float: | |||
!colspan="4"|Fixed Enchantments on [[Armor]] and [[Jewelry]] | |||
{| class="stoneshard" style="margin: auto; text-align: center;float:center;" | |||
! colspan="4" |Fixed Enchantments on [[Armor]] and [[Jewelry]] | |||
|- | |- | ||
!Affix | !Affix | ||
Line 198: | Line 200: | ||
!Bonus on {{c|Cursed}} items | !Bonus on {{c|Cursed}} items | ||
|- | |- | ||
! Antimagic | !Antimagic | ||
![[Arcane Resistance]] | ![[Arcane Resistance]] | ||
| +10% | | +10% | ||
| +7?% | | +7?% | ||
|- | |- | ||
! Thick | !Thick | ||
![[Bleed Resistance]] | ![[Bleed Resistance]] | ||
| +10% | | +10% | ||
| +?% | | +?% | ||
|- | |- | ||
! Acidproof | !Acidproof | ||
![[Caustic Resistance]] | ![[Caustic Resistance]] | ||
| +10% | | +10% | ||
| +?% | | +?% | ||
|- | |- | ||
! Steady | !Steady | ||
![[Control Resistance]] | ![[Control Resistance]] | ||
| | | +10% | ||
| | | +?% | ||
|- | |- | ||
! Impact-Resistant | !Impact-Resistant | ||
![[Crushing Resistance]] | ![[Crushing Resistance]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Vigilant | !Vigilant | ||
![[Damage Reflection]] | ![[Damage Reflection]] | ||
| | | +15% | ||
| | | +??% | ||
|- | |- | ||
! Elusive | !Elusive | ||
![[Dodge Chance]] | ![[Dodge Chance]] | ||
| +3% | | +3% | ||
| +4% | | +4% | ||
|- | |- | ||
! Restorative | !Restorative | ||
![[Energy Restoration]] | ![[Energy Restoration]] | ||
| +4% | | +4% | ||
| +6% | | +6% | ||
|- | |- | ||
! Fireproof | !Fireproof | ||
![[Fire Resistance]] | ![[Fire Resistance]] | ||
| | | +10% | ||
| | | +13% | ||
|- | |- | ||
! Fearless | !Fearless | ||
![[Fortitude]] | ![[Fortitude]] | ||
| +10% | | +10% | ||
| +13% | | +13% | ||
|- | |- | ||
! Insulated | !Insulated | ||
![[Frost Resistance]] | ![[Frost Resistance]] | ||
| +10% | | +10% | ||
| +?% | | +?% | ||
|- | |- | ||
! Metabolic | !Metabolic | ||
![[Healing Efficiency]] | ![[Healing Efficiency]] | ||
| +10% | | +10% | ||
| +13% | | +13% | ||
|- | |- | ||
! Healing | !Healing | ||
![[Health Restoration]] | ![[Health Restoration]] | ||
| | | +4% | ||
| | | +?% | ||
|- | |- | ||
! Satiating | !Satiating | ||
![[Hunger Resistance]] | ![[Hunger Resistance]] | ||
| | | +15% | ||
| | | +20% | ||
|- | |- | ||
! Purifying | !Purifying | ||
![[Intoxication Resistance]] | ![[Intoxication Resistance]] | ||
| | | +15% | ||
| | | +?% | ||
|- | |- | ||
! Steady | !Steady | ||
![[Move Resistance]] | ![[Move Resistance]] | ||
| | | +10% | ||
| | | +?% | ||
|- | |- | ||
! Antimagic | !Antimagic | ||
![[Magic Resistance]] | ![[Magic Resistance]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Reliable | !Reliable | ||
![[Nature Resistance]] | ![[Nature Resistance]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Noiseless | !Noiseless | ||
![[Noise Produced]] | ![[Noise Produced]] | ||
| -10% | | -10% | ||
| -13% | | -13% | ||
|- | |- | ||
! Enchanted | !Enchanted | ||
![[Pain Resistance]] | ![[Pain Resistance]] | ||
| | | +15% | ||
| | | +?% | ||
|- | |- | ||
! Impenetrable | !Impenetrable | ||
![[Physical Resistance]] | ![[Physical Resistance]] | ||
| +3% | | +3% | ||
| +4% | | +4% | ||
|- | |- | ||
! Impenetrable | !Impenetrable | ||
![[Piercing Resistance]] | ![[Piercing Resistance]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Antivenom | !Antivenom | ||
![[Poison Resistance]] | ![[Poison Resistance]] | ||
| +10% | | +10% | ||
| | | +20% | ||
|- | |- | ||
! Antipsionic | !Antipsionic | ||
![[Psionic Resistance]] | ![[Psionic Resistance]] | ||
| +10% | | +10% | ||
| +?% | | +?% | ||
|- | |- | ||
! Hunting | !Hunting | ||
![[Rending Resistance]] | ![[Rending Resistance]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Grounded | !Grounded | ||
![[Shock Resistance]] | ![[Shock Resistance]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Impenetrable | !Impenetrable | ||
![[Slashing Resistance]] | ![[Slashing Resistance]] | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
! Blessed | !Blessed | ||
![[Unholy Resistance]] | ![[Unholy Resistance]] | ||
| | | +10% | ||
| | | +?% | ||
|} | |} | ||
* | * | ||
{{Template:Navigation||plain}} | {{Template:Navigation||plain}} | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 16:23, 27 November 2021
Enchantments are a form of magic that can appear on items, modifying the item's base name and providing extra properties.
Enchanting
All Common can be enchanted using an Enchantment Scroll. You can enchant both items in your inventory and equipped items. Enchanting always produces an Uncommon item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.
Unique items cannot be enchanted.
Cursed and Rare items cannot be obtained from using the Enchantment Scroll, they can be only found as as drop from Enemies or Containers.
Enchanted Items
Enchanted Items are always based on a Common version of an item. They will always have the same basic properties (Footman Sword and a Rare Footman Sword both have 24 Slashing Damage, +3% Accuracy, +2% Block Chance, etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the Item Rarity: Uncommon has one, Rare has two and Cursed has two + one bonus based on the Curse type.
These item types can have Enchanted versions:
List of Enchantments
Enchantments based on Item Level (better item = higher bonus) | ||||
---|---|---|---|---|
Affix | Enchantment | Item Type | Bonus | Bonus on Cursed item |
Steady | Block Power | Weapons, Shields,
Armor, Jewelry |
+(2-XX) | |
Fortifying | Health | Armor, Jewelry | +(3-XX) | |
Vigorous | Energy | Armor, Jewelry | +(6-XX) | |
Acidic | Caustic Damage | Weapons | +(2-5) | +(3-7) |
Flaming | Fire Damage | Weapons | +(2-5) | +(3-7) |
Chilling | Frost Damage | Weapons | +(2-5) | +(3-7) |
Venomous | Poison Damage | Weapons | +(2-5) | +(3-7) |
Electrified | Shock Damage | Weapons | +(2-5) | +(2-7) |
Fixed Enchantments on Weapons | |||
---|---|---|---|
Affix | Enchantment | Bonus | Bonus on Cursed items |
Balanced | Accuracy | +5% | +7% |
Crushing | Armor Damage | +33% | +43% |
Armor-Piercing | Armor Penetration | +10% | +13% |
Barbed | Bleed Chance | +8% | +10% |
Steady | Block Chance | +5% | +7% |
Crippling | Bodypart Damage | +25% | +33% |
Nimble | Cooldowns Duration | -7% | -13% |
Dueling | Counter Chance | +5% | +7% |
Merciless | Crit Chance | +5% | +7% |
Slaying | Crit Efficiency | +25% | +33% |
Dazing | Daze Chance | +5% | +7% |
Leeching | Energy Drain | +8% | +10% |
Handy | Fumble Chance | -5% | -7% |
Forceful | Knockback Chance | +5% | +7% |
Vampiric | Life Drain | +8% | +10% |
Charged | Magic Power | +10% | +13% |
Effective | Skills Energy Cost | -7% | -13% |
Stabilized | Spells Energy Cost | -7% | -13% |
Stunning | Stun Chance | +3% | +4% |
Deadly | Weapon Damage | +5% | +7% |
Fixed Enchantments on Armor and Jewelry | |||
---|---|---|---|
Affix | Enchantment | Bonus | Bonus on Cursed items |
Antimagic | Arcane Resistance | +10% | +7?% |
Thick | Bleed Resistance | +10% | +?% |
Acidproof | Caustic Resistance | +10% | +?% |
Steady | Control Resistance | +10% | +?% |
Impact-Resistant | Crushing Resistance | +5% | +7% |
Vigilant | Damage Reflection | +15% | +??% |
Elusive | Dodge Chance | +3% | +4% |
Restorative | Energy Restoration | +4% | +6% |
Fireproof | Fire Resistance | +10% | +13% |
Fearless | Fortitude | +10% | +13% |
Insulated | Frost Resistance | +10% | +?% |
Metabolic | Healing Efficiency | +10% | +13% |
Healing | Health Restoration | +4% | +?% |
Satiating | Hunger Resistance | +15% | +20% |
Purifying | Intoxication Resistance | +15% | +?% |
Steady | Move Resistance | +10% | +?% |
Antimagic | Magic Resistance | +5% | +7% |
Reliable | Nature Resistance | +5% | +7% |
Noiseless | Noise Produced | -10% | -13% |
Enchanted | Pain Resistance | +15% | +?% |
Impenetrable | Physical Resistance | +3% | +4% |
Impenetrable | Piercing Resistance | +5% | +7% |
Antivenom | Poison Resistance | +10% | +20% |
Antipsionic | Psionic Resistance | +10% | +?% |
Hunting | Rending Resistance | +5% | +7% |
Grounded | Shock Resistance | +5% | +7% |
Impenetrable | Slashing Resistance | +5% | +7% |
Blessed | Unholy Resistance | +10% | +?% |
Page last edited during patch: 0.7.0.13
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