Difference between revisions of "Quality & Durability"
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* '''{{c|Rare}}''' - Common items with two extra bonuses randomly selected from the list of Enchantments. | * '''{{c|Rare}}''' - Common items with two extra bonuses randomly selected from the list of Enchantments. | ||
* '''{{c|Epic}}''' - Each '''{{c|Epic}}''' item will come with a unique perk. '''{{c|Epic}}''' items cannot be enchanted. Currently no '''{{c|Epic}}''' items are available in the game. | * '''{{c|Epic}}''' - Each '''{{c|Epic}}''' item will come with a unique perk. '''{{c|Epic}}''' items cannot be enchanted. Currently no '''{{c|Epic}}''' items are available in the game. | ||
* '''{{c|Cursed}}''' - '''{{Uncommon|Uncommon}}''' or '''{{c|Rare}}''' items with one additional property from the list of [[Enchantments#Curses|Curses]]. Once equipped, a '''{{c|Cursed}}''' item cannot be unequipped. | * '''{{c|Cursed}}''' - '''{{Uncommon|Uncommon}}''' or '''{{c|Rare}}''' items with one additional property from the list of [[Enchantments#Curses|Curses]]. Once equipped, a '''{{c|Cursed}}''' item cannot be unequipped unless completely disenchanted with a '''[[Disenchantment Scroll]]'''. | ||
* '''{{c|Unique}}''' - a special or one-of-a-kind item that can be obtained only once. '''{{c|Unique}}''' items cannot be enchanted. | * '''{{c|Unique}}''' - a special or one-of-a-kind item that can be obtained only once. '''{{c|Unique}}''' items cannot be enchanted. | ||
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=== Unindentified Items === | === Unindentified Items === | ||
[[File:Item_rarity2.png|thumb|Either of these items could be a Cursed item]] | [[File:Item_rarity2.png|thumb|Either of these items could be a Cursed item]] | ||
Qualities other than '''{{c|Common}}''' and '''{{c|Unique}}''' always drop in the form of '''Unidentified Items'''. Unidentified Items are always depicted by the question mark in the top left corner of the item sprite, their Base item name, their Affix name associated with bonus properties and all of their statistics hidden, even the properties always present on a '''{{c|Common}}''' version of the item. You can equip Unidentified Items and all the invisible basic properties as well as Enchantment and Curse properties will still apply. Unidentified '''{{c|Cursed}}''' items still cannot be unequipped. | Qualities other than '''{{c|Common}}''' and '''{{c|Unique}}''' always drop in the form of '''Unidentified Items'''. Unidentified Items are always depicted by the question mark in the top left corner of the item sprite, their Base item name, their Affix name associated with bonus properties and all of their statistics hidden, even the properties always present on a '''{{c|Common}}''' version of the item. You can equip Unidentified Items and all the invisible basic properties as well as Enchantment and Curse properties will still apply. Unidentified '''{{c|Cursed}}''' items still cannot be unequipped. It is however possible to disenchant unidentified items with a '''[[Disenchantment Scroll]]'''. Normally, merchants do not buy unidentified or cursed items. | ||
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=== Unindentified Potions === | === Unindentified Potions === | ||
A special case are the [[Potions]], which are always '''{{c|Common}}''' quality items but always drop as Unidentified Items, suggesting that you cannot discern what kind of Potion you are holding without using a magic scroll (or drinking the Potion without knowing its effect beforehand). | A special case are the [[Potions]], which are always '''{{c|Common}}''' quality items but always drop as Unidentified Items, suggesting that you cannot discern what kind of Potion you are holding without using a magic scroll (or drinking the Potion without knowing its effect beforehand). The appearance of a potion is unrelated to its possible effect. | ||
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* Any [[Weapons|Weapon]] can lose durability when you attack or use [[Skills]]. | * Any [[Weapons|Weapon]] can lose durability when you attack or use [[Skills]]. Also, if you don't have a shield equipped, blocked attacks will damage your main hand weapon. | ||
* [[Skills#Sorcery|Sorceries]] do not reduce durability of your equipped Weapons. | * [[Skills#Sorcery|Sorceries]] do not reduce durability of your equipped Weapons. | ||
* Any [[Shields|Shield]] can lose durability when you take damage as well as when you [[Combat#Blocking|Block]] incoming attacks and spells. | * Any [[Shields|Shield]] can lose durability when you take damage as well as when you [[Combat#Blocking|Block]] incoming attacks and spells. | ||
* Any [[Armor|Armor]] can lose durability when you take damage as well as when you get hit but completely nullify the damage with [[Combat#Protection|Protection]]. | * Any [[Armor|Armor]] can lose durability when you take damage as well as when you get hit but completely nullify the damage with [[Combat#Protection|Protection]]. | ||
* [[Boots]] can also lose durability when you walk a | * Any metal equipment can lose durability for every 10 turns spent while having the [[Wetness]] debuff. | ||
* | * [[Boots]] can also lose durability when you walk a high amount of tiles. From all your equipment, your Boots will be degrading the fastest. | ||
* The minimum durability is 1. It can never reach 0, and it won't be lost by taking further damage. | |||
Items purchased in town are always sold at 100% durability. Looted items are always partially damaged, with items from living enemies and treasure chests usually at higher durability, and items from undead enemies usually nearly destroyed. Items with lower durability will sell for less money when traded in towns. When an item's durability lowers below a certain point, the item degrades and the bonuses it normally provides are reduced until the item is | Items purchased in town are always sold at 100% durability. Looted items are always partially damaged, with items from living enemies and treasure chests usually at higher durability, and items from undead enemies usually nearly destroyed. Items with lower durability will sell for less money when traded in towns. When an item's durability lowers below a certain point, the item degrades and the bonuses it normally provides are reduced until the item is repaired. Items with low durability also have different sprites, allowing you to spot a degraded item at a glance: | ||
[[File: | [[File:Repaired Bow.png]] | ||
[[File:Damaged Bow.png]]{{Clear}} | |||
Latest revision as of 22:00, 16 April 2022
Item Quality
Item quality represents how common it is to find the item. Weapons, Armor and Jewelry can come in 6 qualities:
- Common - items you can buy in shops, find as drop from monsters or loot containers and obtain as quest rewards.
- Uncommon - Common items with one extra bonus randomly selected from the list of Enchantments.
- Rare - Common items with two extra bonuses randomly selected from the list of Enchantments.
- Epic - Each Epic item will come with a unique perk. Epic items cannot be enchanted. Currently no Epic items are available in the game.
- Cursed - Uncommon or Rare items with one additional property from the list of Curses. Once equipped, a Cursed item cannot be unequipped unless completely disenchanted with a Disenchantment Scroll.
- Unique - a special or one-of-a-kind item that can be obtained only once. Unique items cannot be enchanted.
All Consumables and Loot always appear as Common quality items.
Uncommon and Rare items always have an Affix name corresponding to one of the Enchantment bonuses. For example, a Footman Sword will become a Steady Footman Sword if it rolls Block Power.
Unindentified Items
Qualities other than Common and Unique always drop in the form of Unidentified Items. Unidentified Items are always depicted by the question mark in the top left corner of the item sprite, their Base item name, their Affix name associated with bonus properties and all of their statistics hidden, even the properties always present on a Common version of the item. You can equip Unidentified Items and all the invisible basic properties as well as Enchantment and Curse properties will still apply. Unidentified Cursed items still cannot be unequipped. It is however possible to disenchant unidentified items with a Disenchantment Scroll. Normally, merchants do not buy unidentified or cursed items.
Unidentified Items have their names and item backgrounds colorized depending on the amount of bonus enchantments present on the item, ie. an Unidentified Uncommon item will have its name and background green, an Unidentified Rare will have its name and background blue. However, an Unidentified Cursed item will appear as either Uncommon or Rare until identified or equipped.
Unindentified Potions
A special case are the Potions, which are always Common quality items but always drop as Unidentified Items, suggesting that you cannot discern what kind of Potion you are holding without using a magic scroll (or drinking the Potion without knowing its effect beforehand). The appearance of a potion is unrelated to its possible effect.
Identification
An Identification Scroll is required to reveal the properties of Unidentified Items. The scroll is consumed on use.
- Identifying a piece of equipment reveals the base item's name, affix name, the basic properties and the bonus properties (enchantments and curses).
- Identifying a Potion reveals the potion's name and effect and the potion's name also changes color to either Positive or Negative depending on the potion's effect.
Durability
Item Durability is a Secondary Attribute that represents the state of your equipment. Each item that can be damaged shows its durability in the lower left corner of the item description. When an item is damaged in combat, it loses durability points.
- Any Weapon can lose durability when you attack or use Skills. Also, if you don't have a shield equipped, blocked attacks will damage your main hand weapon.
- Sorceries do not reduce durability of your equipped Weapons.
- Any Shield can lose durability when you take damage as well as when you Block incoming attacks and spells.
- Any Armor can lose durability when you take damage as well as when you get hit but completely nullify the damage with Protection.
- Any metal equipment can lose durability for every 10 turns spent while having the Wetness debuff.
- Boots can also lose durability when you walk a high amount of tiles. From all your equipment, your Boots will be degrading the fastest.
- The minimum durability is 1. It can never reach 0, and it won't be lost by taking further damage.
Items purchased in town are always sold at 100% durability. Looted items are always partially damaged, with items from living enemies and treasure chests usually at higher durability, and items from undead enemies usually nearly destroyed. Items with lower durability will sell for less money when traded in towns. When an item's durability lowers below a certain point, the item degrades and the bonuses it normally provides are reduced until the item is repaired. Items with low durability also have different sprites, allowing you to spot a degraded item at a glance:
See Also
- List of possible Enchantments
Page last edited during patch: 0.7.0.27
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