Difference between revisions of "Ingredients"

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{{ConsumableTable/row|Marble Truffle}}
{{ConsumableTable/row|Marble Truffle}}
{{ConsumableTable/row|Pale Puffball}}
{{ConsumableTable/row|Pale Puffball}}
{{ConsumableTable/row|Stick}}
{{ConsumableTable/row|Pine Cone}}
{{ConsumableTable/row|Agrimony}}
{{ConsumableTable/row|Agrimony}}
{{ConsumableTable/row|Bogbean}}
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{{ConsumableTable/row|Thyme}}
{{ConsumableTable/row|Thyme}}
{{ConsumableTable/row|Wormwood}}
{{ConsumableTable/row|Wormwood}}
 
{{ConsumableTable/row|Bear Fat}}
{{ConsumableTable/row|Bison Horns}}
{{ConsumableTable/row|Butterfly}}
{{ConsumableTable/row|Boar Tusks}}
{{ConsumableTable/row|Crawler Eye}}
{{ConsumableTable/row|Crawler Mandibles}}
{{ConsumableTable/row|Deer Antlers}}
{{ConsumableTable/row|Ghoul Heart}}
{{ConsumableTable/row|Gulon Liver}}
{{ConsumableTable/row|Harpy Stomach}}
{{ConsumableTable/row|Moose Antlers}}
{{ConsumableTable/row|Moose Kidney}}
{{ConsumableTable/row|Rockeater Gland}}
{{ConsumableTable/row|Saiga Horns}}
{{ConsumableTable/row|Troll Gland}}
{{ConsumableTable/row|Stick}}
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Latest revision as of 03:40, 24 August 2025

Ingredients, along with Materials, are items intended to be used for crafting. As the latter is not implemented in game yet, all ingredients are able of being used only as consumables.

  • Herbs can be commonly found growing on the Plains or bought from Frid, the herbalist. Most herbs provide beneficial effects for a limited amount of time.
  • Mushrooms can be commonly found near trees in the Forests. Mushrooms classified as Ingredients are usually poisonous and shouldn't be eaten raw. Edible and cooked mushrooms are classified as Food.
  • Pine Cones can also be found near trees in the Coniferous Forests. There is currently no use of them.
  • Sticks multiple can be found near trees in the Forests. They can be used to lit a Campfire.

List of ingredients

The following table includes all ingredients.

Item Inv. slots PriceGold.png Subcategory Properties Uses Description
Azurecap
Azurecap
1×1 40 Mushroom
Hunger Change: -0.01% (480 t)
Thirst: -3%
Thirst Change: -0.02% (480 t)
Energy Restoration: +5% (480 t)
Fatigue Resistance: +10% (480 t)
 
 
Restoration replenishes twice as much Energy per tick for 360 turns.
1 Glows faintly in the dark - it's said azurecaps do so by capturing and retaining moonlight.
Death Cap
Death Cap
1×1 2 Mushroom
Hunger Change: -0.01% (45 t)
Intoxication Change: +1% (45 t)
Nausea Chance: +100%
Posining Chance: +100%
 
1 It claimed many lives of careless mushroomers.
Fly Agaric
Fly Agaric
1×1 2 Mushroom
Hunger Change: -0.01% (60 t)
Pain Change: -0.25% (60 t)
Pain Resistance: +10% (60 t)
Intoxication Change: +0.5% (60 t)
Poisoning Chance: +20%
Situational Sanity: -4%
 
 
1 Not as deceptive as a death cap, it's easily recognizable by its bright colors.
Marble Truffle
Marble Truffle
1×1 50 Mushroom
Hunger Change: -0.01% (480 t)
Intoxication Resistance: +25% (480 t)
Situational Morale: +1%
Diet Morale: +1%
Immunity: +4%
Immunity Change: +0.02% (480 t)
 
Increases the effectiveness of Immunity when recovering from Intoxication by 100% for 360 turns.
1 Marble truffles are more than just a rare delicacy, coveted by chefs and majordomos for their exquisite flavor - they're also a treasure trove of vital nutrients.
Pale Puffball
Pale Puffball
1×1 30 Mushroom
Hunger Change: -0.01% (90 t)
Thirst: +5%
Intoxication Change: +0.75% (90 t)
Poisoning Chance: +75%
 
When thrown, deals 6 Poison Damage and with 120% chance Confuses or Staggers the target.

Creates a spore cloud with similar effects on the target's tile, which persists for 4-6 turns.
1 The pale puffball is highly poisonous - there's a documented case of a hired assassin eliminating a target by generously dispersing its sporesthroughout their bedroom.
Agrimony
Agrimony
1×2 10 Herb
Thirst: +15%
Intoxication: -3%
Immunity Change: +0.02% (60 t)
 
1 Agrimony has been valued for its healing qualities since olden times.
Bogbean
Bogbean
1×2 5 Herb
Thirst: +15%
Health Restoration: +3% (60 t)
Energy Restoration: +5% (60 t)
 
 
 
1 Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
Burdock
Burdock
1×2 6 Herb
Thirst: +15%
Bleed Resistance: +2% (60 t)
Health Replenishment: +2%
Health Restoration: +1% (60 t)
 
 
 
1 This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
Burnet
Burnet
1×2 6 Herb
Thirst: +15%
Bleed Resistance: +5% (60 t)
Health Replenishment: +1%
 
 
1 Burnet's medical properties are praised for a reason: it does a great job at stopping fresh wounds from bleeding and getting infected.
Crimson Spleenwort
Crimson Spleenwort
1×2 75 Herb
Thirst: +15%
 
Improves the Condition of all body parts by 0.1% and reduce the effect of damaged body parts on Max Health Threshold by 30% for 360 turns.
1 Crimson spleenwort is used to hasten recovery and mending after complex surgical procedures. Supposedly, it grows only in soil frequently soaked with blood.
Fleawort
Fleawort
1×2 6 Herb
Injury Treatment: +1%
Healing Efficiency: +3% (60 t)
 
 
Is used on a selected body part.
1 There used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort, who insisted on treating pretty much everything with it, from small cuts to postpartum delirium. If the rumors are true, he himself died of gangrene
Hemp
Hemp
1×2 5 Herb
Thirst: +15%
Pain Change: -0.03% (60 t)
Sit. Morale Change: +0.02% (60 t)
Immunity Change: +0.01% (60 t)
 
1 Weaving hemp into cloth, rope, and canvas imbues them with excellent strength and longevity. There's more than one way to use this herb though.
Henbane
Henbane
1×2 6 Herb
Thirst: +20%
Pain Resistance: +5% (60 t)
Intoxication Change: +0.1% (60 t)
 
 
25% chance to cause Battle Rage.
The chance increases up to 100% depending on Intoxication.
1 This extremely poisonous plant is a part of many healing powders and infusions. Some people even add it to their beer... To make the drinking merrier, so to speak.
Honey Hyssop
Honey Hyssop
1×2 75 Herb
Thirst: +15%
Health restoration: +10% (480 t)
 
Restoration replenishes twice as much Health per tick for 360 turns.
1 With the proper dosage, honey hyssop can quickly bring anyone back to health, unless the patient has already given up on themsleves.
Horsetail
Horsetail
1×2 6 Herb
Thirst: +20%
Intoxication Change: -1%
Intoxication Resistance: +3% (60 t)
Hunger Resistance: +5% (60 t)
 
1 Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
Lavender
Lavender
1×2 5 Herb
Thirst: +20%
Change: +3% (60 t)
Resistance: +0.01% (20 t)Resistance: +0.01%
 
1 Used properly, lavender is a wonderful aid in achieving inner calm and finding balance.
Mindwort
Mindwort
1×2 12 Herb
Thirst: +15%
Experience Gain: +1% (60t)
Sanity Change: +0.02% (60 t)
 
 
Helps you get Sober faster.
Reduces the duration of Bad Trip by 5-10 turns.
1 Mindwort is used as a potent sedative, helpful in recovery from major shocks.
Nettle
Nettle
1×2 6 Herb
Thirst: +15%
Bleed Resistance: +3 (60 t)
Health Restoration: +1% (60 t)
 
 
 
1 Despite its prickly nature, this plant is undeniably beneficial - its leaves and stems are edible and can be used in wide range of Remedies.
Rotbloom
Rotbloom
1×2 75 Herb
Thirst: +20%
Control Resistance: +10% (360 t)
 
 
Immune to Coughing for 360 turns.
1 The eye-watering odor of rotbloom is so reminiscent of decaying meat that it draws scavengers, flies, and other pests from great distances. Nevertheless, herbalists still find uses for it, particularly in treating consumption d lung fever.
Silverleaf
Silverleaf
1×2 75 Herb
Thirst: +15%
 
Grants the following effect for 360 turns:

Replenishes 1% Max Health
1 The marvelous healing properties of silverleaf have been documented since antiquity. To the sorrow of many, centuries of unchecked foraging ve pushed it to the brink of extinction.
Spearmint
Spearmint
1×2 6 Herb
Thirst: +15%
Situational Morale: +1%
Sit. Morale Change: +0.01% (60 t)
 
1 Spearmint possesses a large variety of useful properties and is a great addition to every tincture.
Spider Vine
Spider Vine
1×2 75 Herb
Thirst: +15%
Bleed Resistance: +10% (480 t)
 
 
Reduce the damage from Bleeding by 30% for 360 turns.
1 During her pilgrimage to Mountain Foros, Saint Theona's procession was ambushed by bandits. By the grace of the Host , the Hieronites fought them off - after which Theona performed a miracle, healing the dying and wounded with nothing more than a single sprig of spider vine.
Poppy
Poppy
1×2 5 Herb
Thirst: +20%
Pain Change: -0.05% (60 t)
Pain Resistance: +8% (60 t)
Intoxication Change: +0.10% (60 t)
 
 
May put to sleep or cause bad trip.
1 Village healers often include poppy into their herbal infusions for its sedative qualities.
Rhubarb
Rhubarb
1×2 8 Herb
Hunger: -1%
Thirst: +5%
Intoxication Change: -0.02% (60 t)
Intoxication Resistance: +5% (60 t)
 
1 Rhubarb stems are nutritious and benefit digestion. On the other hand, its leaves are to be consumed in moderation - they are quite poisonous.
Thyme
Thyme
1×2 6 Herb
Thirst: +15%
Energy Restoration: +1% (60 t)
Fatigue Resistance: +3% (60 t)
Fatigue Change: -0.02%
 
 
1 Thyme is a versatile herb: it's both a fragrant spice and an ingredient in numerous healing concoctions.
Wormwood
Wormwood
1×2 6 Herb
Thirst: +20%
Pain: -2%
Pain Resistance: +5% (60 t)
Hunger Resistance: -5% (60 t)
 
 
1 Bitter wormwood tinctures are used by Aldorian peasants to treat digestive problems and parasite infections.
Bear Fat
Bear Fat
2×1 35
Hunger: -12%
Poisoning Chance: +5%
Health Restoration: +3% (120 t)
Healing Efficiency: +5% (120 t)
Hunger Resistance: +8% (120 t)
Immunity Change: +0.04%
 
 
1 A rare and expensive remedy. Many believe that its regular use can rejuvenate one's vigor and replenish lost stamina.
Bison Horns
Bison Horns
2×1 150
This item may interest some merchants.
1 For a short while, the extravagant practice of recreating the ancient Alds' customs was all the rage at the royal court, and drinking from bison horn as considered good manners. However, the fad was quickly abandoned in favor of familiar nd much more convenient cups.
Butterfly
Butterfly
1×1 1
Situational Morale: -5%
1 A colorful, fluttering reminder of fleeting mortality.
Boar Tusks
Boar Tusks
1×1 75
This item may interest some merchants.
1 Crushed into fine dust, oar tusks are a crucial ingredient in various powder and balms.
Crawler Eye
Crawler Eye
1×1 125
This item may interest some merchants.
1 Extracts made with spider eyes are the key component in certain medicinal mixtures. Harvesting them is no easy task - a single careless move is all it takes to ruin this precious trophy.
Crawler Mandibles
Crawler Mandibles
1×1 75
This item may interest some merchants.
1 These mandibles contain poison glands - many alchemists entertain the idea of using crawler poison as a possible base for creating alkahest.
Deer Antlers
Deer Antlers
2×1 50
This item may interest some merchants.
1 Deer antlers can be used for many things: potions, medicine, jewelry...
Ghoul Heart
Ghoul Heart
1×2 80
This item may interest some merchants.
1 It keeps beating long after extracted. Some scholars are fond of the idea that this mysterious phenomenon can be a key to solving the mysteries of life and death...
Gulon Liver
Gulon Liver
2×1 300 Ingredient
Hunger: -6%
Nausea Chance: +50%
Poisoning Chance: +33%
Fatigue: -4%
 
1 Big appetite, big liver.
Harpy Stomach
Harpy Stomach
1×1 120
Hunger: -2%
Nausea Chance: +80%
Poisoning Chance: +35%
 
1 Harpies have truly cast-iron stomachs that can digest pretty much anything. Their stomach acid is of particular interest to natural philosophers.
Moose Antlers
Moose Antlers
2×1 120
This item may interest some merchants.
1 Moose antlers have lots of uses in alchemy and medicine making. Apothecaries are always willing to buy some.
Moose Kidney
Moose Kidney
1×1 125 Ingredient
Hunger: -5%
Nausea Chance: +20%
Poisoning Chance: +15%
Immunity: +4%
 
1 Useful for creating powerful remedies as well as delightful stews.
Rockeater Gland
Rockeater Gland
1×1 90
Can be used through the crafting menu to empower the bone charm , granting +7% Fatigue Resistance.
1 Among the many glands scattered throughout rockeater's body, alchemists are interested only in the one near the creatures' mouth: it produces the mucus capable of dissolving even the toughest stone.
Saiga Horns
Saiga Horns
2×1 80
This item may interest some merchants.
1 Healers grind saiga horns into powder to treat headaches and fever... The results aren't impressive.
Troll Gland
Troll Gland
1×2 260
Can be used through the crafting menu to empower the bone charm , granting -10% Damage Taken.
1 Some say this organ is the source of trolls' incredible resilience.
Stick
StickStick
1×2 1 Wood
Can be used to start a fire.
- A dry, durable stick with a lot of applications.


Page last edited during patch: 0.9.3.6