old>Xaphedo36257 |
old>Rilandas71309 |
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| Every value on this page assumes a character with a Willpower of 10 and no other global modifiers. | | Every value on this page assumes a character with a Willpower of 10 and no other global modifiers. |
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| {| style="text-align: center;max-width:1200px;" width="100%" border="1px solid"
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| |+<h3><span class="mw-headline" id="Active_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Active Skills</span></h3>
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| !Skill
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| !Description
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| !Additional Properties
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| | rowspan="2" |
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| <h4 style="margin-top: 0;"><span class="mw-headline" id="Seize_the_Initiative" style="text-align:center;">Seize the Initiative</span></h4>
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| <span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Seize the Initiative Icon.png|center]]</div>
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| | style="width:550px;" |<div style="text-align:left; padding:5px;">Delivers a strike. A successful hit activates <span style="color:#72de8e">'''"Seized Initiative"'''</span> for '''5''' turns:
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| <span style="color:#72de8e">'''+5%'''</span> Accuracy</br> | | <b>Treaties I:</b><br> |
| <span style="color:#72de8e">'''-5%'''</span> Fumble Chance</br> | | [[Seize the Initiative]]<br> |
| <span style="color:#72de8e">'''-10%'''</span> Cooldowns Duration</br> | | [[Offensive Tactic]]<br> |
| <span style="color:#72de8e">'''-5%'''</span> Abilities Energy Cost | | [[Defensive Tactic]]<br> |
| </br> </br>
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| The target receives <span style="color:#9e1b31">'''"Initiative Loss"'''</span> for '''5''' turns:
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| <span style="color:#9e1b31">'''-5%'''</span> Dodge</br> | | <b>Treaties II:</b><br> |
| <span style="color:#9e1b31">'''+5%'''</span> Fumble Chance</br> | | [[Armor Crusher]]<br> |
| <span style="color:#9e1b31">'''+10%'''</span> Cooldowns Duration</br> | | [[Stance Training]]<br> |
| <span style="color:#9e1b31">'''+5%'''</span> Abilities Energy Cost | | [[Setup]]<br> |
| </br> </br>
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| Each successful attack against the target prolongs both effects' durations by <span style="color:#72de8e">'''1'''</span> turn (up to '''15''' turns) and grants '''1''' stack of them (up to 4 stacks).</div>
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| | rowspan="2" |<b>Treatise Tier: I</b>
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| <b>Type: Target Object</b> | | <b>Treaties III:</b><br> |
| | [[War Cry]]<br> |
| | [[Thirst for Battle]]<br> |
| | [[Intimidation]]<br> |
| | [[Opportune Moment]]<br> |
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| <b>Range: 1</b> | | <b>Treaties IV:</b><br> |
| | | [[Against the Odds]]<br> |
| <b>Energy Cost: 10</b>
| | [[Finisher]]<br> |
| | | [[Final Push]]<br> |
| <b>Cooldown: 10</b>
| | [[Right on Target]]<br> |
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| |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div>
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| | rowspan="2" |
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| <h4 style="margin-top: 0;"><span class="mw-headline" id="Offensive_Tactic" style="text-align:center;">Offensive Tactic</span></h4>
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| <span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Offensive Tactic Icon.png|center]]</div>
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| | style="width:550px;" |<div style="text-align:left; padding:5px;">Activates the following effect which persists as long as there are enemies within Vision:
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| <span style="color:#72de8e">'''+4%'''</span> Counter Chance</br>
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| <span style="color:#72de8e">'''+4%'''</span> Crit Chance</br>
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| <span style="color:#72de8e">'''+3%'''</span> Accuracy</br>
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| <span style="color:#72de8e">'''-5%'''</span> Abilities Energy Cost</br>
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| <span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration</br>
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| '''Critical strikes''' and '''Counterattacks''' reduce all active Cooldowns for weapon-based Abilities by '''1''' turn.
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| </br> </br>
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| For each enemy within Vision receive <span style="color:#72de8e">'''1'''</span> stack of the effect (up to '''5''' stacks). The amount of stacks is calculated dynamically based on the number of enemies within Vision.
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| </br> </br>
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| Can't have more than one Tactic activated at a time.</div>
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| | rowspan="2" |<b>Treatise Tier: I</b>
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| <b>Type: No Target</b>
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| <b>Range: 1</b>
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| <b>Energy Cost: 15</b>
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| <b>Cooldown: 25</b>
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| |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div>
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| <h4 style="margin-top: 0;"><span class="mw-headline" id="Defensive_Tactic" style="text-align:center;">Defensive Tactic</span></h4>
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| <span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Defensive Tactic Icon.png|center]]</div>
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| | style="width:550px;" |<div style="text-align:left; padding:5px;">Activates the following effect which persists as long as there are enemies within Vision:
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| <span style="color:#72de8e">'''+4%'''</span> Dodge Chance or Block Chance (the priority is given to the highest of the two)</br>
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| <span style="color:#72de8e">'''+5%'''</span> Fortitude</br>
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| <span style="color:#72de8e">'''-3.5%'''</span> Damage Taken</br>
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| <span style="color:#72de8e">'''+5%'''</span> Bleed Resistance</br>
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| <span style="color:#72de8e">'''+5%'''</span> Stun Resistance</br>
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| <span style="color:#72de8e">'''+5%'''</span> Knockback Resistance</br>
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| Blocking and dodging replenishes <span style="color:#27b1ea">'''4%'''</span> Max Energy.
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| </br> </br>
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| For each enemy within Vision receive <span style="color:#72de8e">'''1'''</span> stack of the effect (up to '''5''' stacks). The amount of stacks is calculated dynamically based on the number of enemies within Vision.
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| </br> </br>
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| Can't have more than one Tactic activated at a time.</div>
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| | rowspan="2" |<b>Treatise Tier: I</b>
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| <b>Type: No Target</b>
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| <b>Range: 1</b>
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| <b>Energy Cost: 15</b>
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| <b>Cooldown: 25</b>
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| |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div>
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| |}
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| {| style="text-align: center;max-width:1200px;" width="100%" border="1px solid"
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| |+<h3><span class="mw-headline" id="Passive_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Passive Skills</span></h3>
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| !Skill
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| !Description
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| !Additional Properties
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| <h4 style="margin-top: 0;"><span class="mw-headline" id="Armor_Crusher" style="text-align:center;">Armor Crusher</span></h4>
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| <span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Armor Crusher Icon.png|center]]</div>
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| | style="width:550px;" |<div style="text-align:left; padding:5px;">Attacks against targets with their armor durability over '''50%''' receive <span style="color:#72de8e">'''+10%'''</span> Armor Penetration and <span style="color:#72de8e">'''+40%'''</span> Armor Damage.
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| When the target's Armor Durability reaches '''0%''', it's applied with <span style="color:#9e1b31">'''+15%'''</span> Damage Taken for '''5''' turns.
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| | rowspan="2" |<b>Treatise Tier: II</b>
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| |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''+5%'''</span> Armor Damage</div>
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| <h4 style="margin-top: 0;"><span class="mw-headline" id="Stance_Training style="text-align:center;">Stance Training</span></h4>
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| <span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Stance Training Icon.png|center]]</div>
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| | style="width:550px;" |<div style="text-align:left; padding:5px;">If <span style="color:#72de8e">'''"Offensive Tactic"'''</span> is activated, all stance-based skills have '''6''' stacks on activation.
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| If <span style="color:#72de8e">'''"Defensive Tactic"'''</span> stances lose '''1''' stack on triggering their effect instead of '''2'''.</div>
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| | rowspan="2" |<b>Treatise Tier: II</b>
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| |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''+2%'''</span> Energy Restoration</div>
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| <h4 style="margin-top: 0;"><span class="mw-headline" id="Setup" style="text-align:center;">Setup</span></h4>
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| <span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Setup Icon.png|center]]</div>
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| | style="width:550px;" |<div style="text-align:left; padding:5px;">Skipping a turn grants <span style="color:#72de8e">'''+15%'''</span> Accuracy and <span style="color:#72de8e">'''+10%'''</span> Weapon Damage.</div>
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| | rowspan="2" |<b>Treatise Tier: II</b>
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| |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-3%'''</span> Fumble Chance</div>
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| |}
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| {{Template:Skill_navbox}} | | {{Template:Skill_navbox}} |
| [[Category:Skills]] | | [[Category:Skills]] |