Difference between revisions of "Warfare (skill tree)"

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old>Xaphedo36257
old>Rilandas71309
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Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.
Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.


{| style="text-align: center;max-width:1200px;" width="100%" border="1px solid"
|+<h3><span class="mw-headline" id="Active_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Active Skills</span></h3>
!Skill
!Description
!Additional Properties
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Seize_the_Initiative" style="text-align:center;">Seize the Initiative</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Seize the Initiative Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Delivers a strike. A successful hit activates <span style="color:#72de8e">'''"Seized Initiative"'''</span> for '''5''' turns:


<span style="color:#72de8e">'''+5%'''</span> Accuracy</br>
<b>Treaties I:</b><br>
<span style="color:#72de8e">'''-5%'''</span> Fumble Chance</br>
[[Seize the Initiative]]<br>
<span style="color:#72de8e">'''-10%'''</span> Cooldowns Duration</br>
[[Offensive Tactic]]<br>
<span style="color:#72de8e">'''-5%'''</span> Abilities Energy Cost
[[Defensive Tactic]]<br>
</br>&nbsp;</br>
The target receives <span style="color:#9e1b31">'''"Initiative Loss"'''</span> for '''5''' turns:


<span style="color:#9e1b31">'''-5%'''</span> Dodge</br>
<b>Treaties II:</b><br>
<span style="color:#9e1b31">'''+5%'''</span> Fumble Chance</br>
[[Armor Crusher]]<br>
<span style="color:#9e1b31">'''+10%'''</span> Cooldowns Duration</br>
[[Stance Training]]<br>
<span style="color:#9e1b31">'''+5%'''</span> Abilities Energy Cost
[[Setup]]<br>
</br>&nbsp;</br>
Each successful attack against the target prolongs both effects' durations by <span style="color:#72de8e">'''1'''</span> turn (up to '''15''' turns) and grants '''1''' stack of them (up to 4 stacks).</div>
| rowspan="2" |<b>Treatise Tier: I</b>


<b>Type: Target Object</b>
<b>Treaties III:</b><br>
[[War Cry]]<br>
[[Thirst for Battle]]<br>
[[Intimidation]]<br>
[[Opportune Moment]]<br>


<b>Range: 1</b>
<b>Treaties IV:</b><br>
 
[[Against the Odds]]<br>
<b>Energy Cost: 10</b>
[[Finisher]]<br>
 
[[Final Push]]<br>
<b>Cooldown: 10</b>
[[Right on Target]]<br>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Offensive_Tactic" style="text-align:center;">Offensive Tactic</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Offensive Tactic Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Activates the following effect which persists as long as there are enemies within Vision:
 
<span style="color:#72de8e">'''+4%'''</span> Counter Chance</br>
<span style="color:#72de8e">'''+4%'''</span> Crit Chance</br>
<span style="color:#72de8e">'''+3%'''</span> Accuracy</br>
<span style="color:#72de8e">'''-5%'''</span> Abilities Energy Cost</br>
<span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration</br>
'''Critical strikes''' and '''Counterattacks''' reduce all active Cooldowns for weapon-based Abilities by '''1''' turn.
</br>&nbsp;</br>
For each enemy within Vision receive <span style="color:#72de8e">'''1'''</span> stack of the effect (up to '''5''' stacks). The amount of stacks is calculated dynamically based on the number of enemies within Vision.
</br>&nbsp;</br>
Can't have more than one Tactic activated at a time.</div>
| rowspan="2" |<b>Treatise Tier: I</b>
 
<b>Type: No Target</b>
 
<b>Range: 1</b>
 
<b>Energy Cost: 15</b>
 
<b>Cooldown: 25</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Defensive_Tactic" style="text-align:center;">Defensive Tactic</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Defensive Tactic Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Activates the following effect which persists as long as there are enemies within Vision:
 
<span style="color:#72de8e">'''+4%'''</span> Dodge Chance or Block Chance (the priority is given to the highest of the two)</br>
<span style="color:#72de8e">'''+5%'''</span> Fortitude</br>
<span style="color:#72de8e">'''-3.5%'''</span> Damage Taken</br>
<span style="color:#72de8e">'''+5%'''</span> Bleed Resistance</br>
<span style="color:#72de8e">'''+5%'''</span> Stun Resistance</br>
<span style="color:#72de8e">'''+5%'''</span> Knockback Resistance</br>
Blocking and dodging replenishes <span style="color:#27b1ea">'''4%'''</span> Max Energy.
</br>&nbsp;</br>
For each enemy within Vision receive <span style="color:#72de8e">'''1'''</span> stack of the effect (up to '''5''' stacks). The amount of stacks is calculated dynamically based on the number of enemies within Vision.
</br>&nbsp;</br>
Can't have more than one Tactic activated at a time.</div>
| rowspan="2" |<b>Treatise Tier: I</b>
 
<b>Type: No Target</b>
 
<b>Range: 1</b>
 
<b>Energy Cost: 15</b>
 
<b>Cooldown: 25</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div>
|}
 
&nbsp;
 
{| style="text-align: center;max-width:1200px;" width="100%" border="1px solid"
|+<h3><span class="mw-headline" id="Passive_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Passive Skills</span></h3>
!Skill
!Description
!Additional Properties
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Armor_Crusher" style="text-align:center;">Armor Crusher</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Armor Crusher Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Attacks against targets with their armor durability over '''50%''' receive <span style="color:#72de8e">'''+10%'''</span> Armor Penetration and <span style="color:#72de8e">'''+40%'''</span> Armor Damage.
 
When the target's Armor Durability reaches '''0%''', it's applied with <span style="color:#9e1b31">'''+15%'''</span> Damage Taken for '''5''' turns.
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''+5%'''</span> Armor Damage</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Stance_Training style="text-align:center;">Stance Training</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Stance Training Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">If <span style="color:#72de8e">'''"Offensive Tactic"'''</span> is activated, all stance-based skills have '''6''' stacks on activation.
 
If <span style="color:#72de8e">'''"Defensive Tactic"'''</span> stances lose '''1''' stack on triggering their effect instead of '''2'''.</div>
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''+2%'''</span> Energy Restoration</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Setup" style="text-align:center;">Setup</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Setup Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Skipping a turn grants <span style="color:#72de8e">'''+15%'''</span> Accuracy and <span style="color:#72de8e">'''+10%'''</span> Weapon Damage.</div>
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-3%'''</span> Fumble Chance</div>
|}




{{Template:Skill_navbox}}
{{Template:Skill_navbox}}
[[Category:Skills]]
[[Category:Skills]]

Revision as of 21:17, 17 May 2020

File:Combat Mastery skill tree.png
The Combat Mastery skill tree for a character that has learned it to completion.

This page is currently a work in progress. In the near future, it will show all Combat Mastery Skills.

Combat Mastery skills do not scale with Attributes or Equipment, although their Energy cost and Cooldowns Duration are still affected by Willpower and other global modifiers.

Arna and Jorgrim both start with all Combat Mastery skills that would normally require a Tier I Treatise already unlocked.

Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.


Treaties I:
Seize the Initiative
Offensive Tactic
Defensive Tactic

Treaties II:
Armor Crusher
Stance Training
Setup

Treaties III:
War Cry
Thirst for Battle
Intimidation
Opportune Moment

Treaties IV:
Against the Odds
Finisher
Final Push
Right on Target